@Riiak: Yes, that's how it was coded. The token chest was passed in so that the tokens were all in EffectDC(). The code from that delayed trigger was borrowed from elsewhere and the variable name just wasn't changed.
It's been changed to store the token count rather than trying to count it when it's time to exile. It now also doesn't directly jump into the for loop; it instead checks if the count is actually greater than 0 (which now is less important, but still). Hopefully it is fixed.
Also fixed all megamorph cards to show the face down ability that morph cards show. They were showing (when face down) "Megamorph (
view hidden info.)" which showed they were megamorph creatures. They now say Morph, instead. Technically, there's still a problem with a morph card being manifested. They should work, but they'll have the morph ability. While that's actually correct, it gives the opponents more information than they should have. I'm not too worried about it though. It would probably be fixable. Specifically, by making a manager and having the manager grant the face down ability. Putting a card face down would include telling the manager whether it's morphed or manifested. And then the manager would grant one ability with the option to use either cost if both manifest and morph costs are defined. That's a lot more work than I feel is worth it until someone actually has this problem.
Morph and megamorph have another issue, but I'm currently working on it.
cenarius wrote:Hi there.
I want to report a bug on "
Tortured Existence" card. It doesn't torture anything and it should, and it's hard to have a deck called "
Tortured Existence" without that card.
I hope it gets patched.
Thanks for your awesome brilliant work.
I just tested
Tortured Existence and it worked exactly the way it was supposed to. What went wrong when you tried to use it? More specifically than "it doesn't torture anything". Do you mean it didn't force you to discard? Or that you could use it with nothing in hand? Or something else?
@fallenangle: When it updates, let me know if it's fixed and if
Voidmage Prodigy throws an error when you exit the game after morphing it. I had to make it grant ability 18 to all morph cards, but
Voidmage Prodigy and other normal morph cards don't have ability 18 (and
Voidmage Prodigy is the only normal morph card that uses the new morph functions so far). I didn't get any errors, but for some reason, I pretty much never get any errors upon exiting. I only get the errors from the Deck Builder.