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Re: Community Wad

PostPosted: 13 Jun 2015, 11:00
by Yodatheugly
Mirror Mockery still having problems. I'm on the 308 version of the wad.
- The creature token doesn't get exiled.
- If not destroyed in combat, Mirror Mockery will exile itself.

Risen Executioner works well now, with the extra mana cost from the graveyard.

Re: Community Wad

PostPosted: 13 Jun 2015, 11:31
by Misplay
Xander9009 wrote:Just tested it and it seemed to work alright. How are you trying to cast it? Overload is set up such that if there are no valid targets, then it defaults to using the overload ability, but if there are valid targets, then it doesn't. In that case, you have to zoom in on the card and click the overload ability.
Yep, just like we do when we use flashback, etc.
I tried this, but it doesn't work. Maybe I'm doing something wrong.
(i.e. I don't use the CW WAD file entirely, I just copy the cards/LOL files in the Sumomole's mod).

EDIT: Weird. When I try it in a common deck, it doesn't work. When I use it in my deck test (25 Black Lotus, 25 Wheel of Fortune, 10 Mizzium Mortars) with floating mana, it works perfectly fine. #-o

Re: Community Wad

PostPosted: 13 Jun 2015, 12:54
by Xander9009
Yodatheugly wrote:Mirror Mockery still having problems. I'm on the 308 version of the wad.
- The creature token doesn't get exiled.
- If not destroyed in combat, Mirror Mockery will exile itself.

Risen Executioner works well now, with the extra mana cost from the graveyard.
Mirror Mockery is fixed and tested.

Misplay wrote:
Xander9009 wrote:Just tested it and it seemed to work alright. How are you trying to cast it? Overload is set up such that if there are no valid targets, then it defaults to using the overload ability, but if there are valid targets, then it doesn't. In that case, you have to zoom in on the card and click the overload ability.
Yep, just like we do when we use flashback, etc.
I tried this, but it doesn't work. Maybe I'm doing something wrong.
(i.e. I don't use the CW WAD file entirely, I just copy the cards/LOL files in the Sumomole's mod).

EDIT: Weird. When I try it in a common deck, it doesn't work. When I use it in my deck test (25 Black Lotus, 25 Wheel of Fortune, 10 Mizzium Mortars) with floating mana, it works perfectly fine. #-o
I have no clue... Sorry.

Re: Community Wad

PostPosted: 13 Jun 2015, 13:37
by cenarius
Xander9009 wrote:Here you go. I grabbed sweetLu's text permanent file from the CW. Also, for some info on how it's set up, have a look at RiiakShiNal's post: viewtopic.php?f=109&t=11005&p=136242&hilit=%3CCell+ss%3AIndex%3D+3+%3E#p136242
Thank you very much. It works like a charm ;)

Re: Community Wad

PostPosted: 13 Jun 2015, 17:56
by Yodatheugly
Small bug report on Dragonloft Idol. It should get +1/+1, but now gets +2/+0. One "characteristics:Power_Add(1)" to many in the code below.
Code: Select all
      <CONTINUOUS_ACTION layer="7C">
         if EffectSource() ~= nil then
            local filter = ClearFilter()
            filter:Add(FE_SUBTYPE, OP_IS, CREATURE_TYPE_DRAGON)
            filter:Add(FE_CONTROLLER, OP_IS, EffectController())
            if filter:CountStopAt(1) == 1 then
               local characteristics = EffectSource():GetCurrentCharacteristics()
               characteristics:Power_Add(1)
               characteristics:Power_Add(1)
            end
         end   
      </CONTINUOUS_ACTION>

Re: Community Wad

PostPosted: 13 Jun 2015, 18:17
by Xander9009
Yodatheugly wrote:Small bug report on Dragonloft Idol. It should get +1/+1, but now gets +2/+0. One "characteristics:Power_Add(1)" to many in the code below.
Code: Select all
      <CONTINUOUS_ACTION layer="7C">
         if EffectSource() ~= nil then
            local filter = ClearFilter()
            filter:Add(FE_SUBTYPE, OP_IS, CREATURE_TYPE_DRAGON)
            filter:Add(FE_CONTROLLER, OP_IS, EffectController())
            if filter:CountStopAt(1) == 1 then
               local characteristics = EffectSource():GetCurrentCharacteristics()
               characteristics:Power_Add(1)
               characteristics:Power_Add(1)
            end
         end   
      </CONTINUOUS_ACTION>
Fixed.

Re: Community Wad

PostPosted: 13 Jun 2015, 19:53
by fallenangle
Self-Inflicted Wound - Has no filter for Green or White creatures, and does not cause the opponent to lose life on sacrificing.

Also, I'm still encountering the "zero-casting cost" bug with Dash creatures that Kithkin mentioned earlier. If you cast a creature with Dash for its regular mana cost, no lands are tapped and no mana is emptied from your mana pool.

Re: Community Wad

PostPosted: 13 Jun 2015, 21:17
by Kithkin
fallenangle wrote:Also, I'm still encountering the "zero-casting cost" bug with Dash creatures that Kithkin mentioned earlier. If you cast a creature with Dash for its regular mana cost, no lands are tapped and no mana is emptied from your mana pool.
Dash was fixed a few days ago. Now it works fine for me.

Re: Community Wad

PostPosted: 14 Jun 2015, 12:51
by Kithkin
Bug report

Dominate -- does not "activate", i.e. work

Re: Community Wad

PostPosted: 14 Jun 2015, 19:23
by cenarius
Bug report

"Eradicate" should allow me to see the cards in hand and library of target creature's controller, even when there is no more copies of that creature, you know, just for the peek :p

Xander9009@ Also, i saw the art on the "Phyrexian Driver" card that was made for the CW, but that's the reason why i prefer to keep my cards appart from the CW with my own id. I hate when the art is distortioned, that means, stretched or constrained so it fills the card's cropped art window. When i do my cards i change the size but always keeping the proportions. I even did "Extortion" and had to paint some background in the borders so we could see the card in a better way, which i coul not affort by just resizing.

I know it's more of a problem with old cards, but still, for someone like me who loves the old fashion, it hurts my eyes.

That being said, i don't mind in helping with the art if you like. Or at least for anyone who does the art on the cards in the CW to consider a better way to resize the cards in the future.

I know i'm new but i think i'll be around for a long time. What can i say, i'm addicted to make cards now and i have 9 at this moment, and my list goes on.

Anyway, hope it helps.

regards.

Edited: Forgot about watching the library as well with "Eradicate".

Re: Community Wad

PostPosted: 15 Jun 2015, 10:07
by cenarius
Bug report

"Extinction" seems to destroy all creatures no matter which type you choose. The error data throws "[lua] [string "EXTINCTION_CW_4663_TITLE (RESOLUTION_TIME_ACTION)~0x0000065d"]:2: attempt to index a nil value"

Re: Community Wad

PostPosted: 15 Jun 2015, 15:38
by Xander9009
Added color check to Self-Inflicted Wound. I also correct the cardname and filename to convert the hyphen to an underscore rather than omitting it entirely. This means any decks that Self-Inflicted wound will need the card re-added in the Deck Builder and re-exported before they'll work. They will give an error in the Deck Builder and crash the game until this is done.

Re: Community Wad

PostPosted: 15 Jun 2015, 18:09
by ShoGUN
cenarius wrote:Bug report

"Extinction" seems to destroy all creatures no matter which type you choose. The error data throws "[lua] [string "EXTINCTION_CW_4663_TITLE (RESOLUTION_TIME_ACTION)~0x0000065d"]:2: attempt to index a nil value"
Fixed Extinction.

Re: Community Wad

PostPosted: 15 Jun 2015, 18:43
by nguyenxthinh
Shifting Loyalties gives a report when close the game
[lua] [string "SHIFTING_LOYALTIES_CW_391919_TITLE (TARGET_DEFINITION)~0x00000305"]:2: attempt to index a nil value

Re: Community Wad

PostPosted: 15 Jun 2015, 23:28
by Xander9009
I may have fixed Shifting Loyalties. It should have had dependency="1" in the first target tag, and I think that's all that was wrong, but I didn't test it.

I've looked at Dominate but I don't initially see anything wrong with it. I'll take a closer look soon if no one else does.

I looked at Eradicate, but haven't yet fixed it. I'll probably need to use the same reveal trick I used for Cabal Therapy since I don't know of any functions to reveal other zones. Reveal might work on its own. I'm unsure, so it'll need testing (thus, my delay).