Re: Community Wad
16.06.2015 16:54:14: Medium: D14_UNDERWORLD_BOX_POOL uses a UID that conflicts with D14_ELF_TRIBE_LAND_POOL.
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=109&t=15783
Should be fixed in the next update. Simple leftover from when someone converted it from auto-tap to manual tap.Kithkin wrote:[lua] [string "GLACIAL_FORTRESS_MM_CW_190562_TITLE (RESOLUTION_TIME_ACTION)~0x00001e3c"]:5: attempt to index a nil value
That's because ability costs cannot be modified.cenarius wrote:Bug report.
"Gloom" The second ability doesn't work, when activating abilities from white enchantments.
What?! my intention was to use its ability to make "Heartstone".Xander9009 wrote:That's because ability costs cannot be modified.
Riiak already said Heartstone isn't possible. He's right. Sorry.cenarius wrote:What?! my intention was to use its ability to make "Heartstone".Xander9009 wrote:That's because ability costs cannot be modified.
What a shame.
Nope, that also can't be fixed. Restricted mana was barely possible at all. Neo (the one who made the original restricted mana cards) looked into abilities but couldn't get it to work. To be fair, that doesn't necessarily mean it's not possible, but if he couldn't figure it out, and I couldn't think of a solution (I was helping him with testing and ideas for it), then the only one around still likely to be able to, if it's even possible, is Riiak. Unfortunately, I'm pretty sure it's just not possible. Neo mentioned that the timing of granting and removing the mana abilities from the mana tokens upon hovering over an artifact (well, I believe he was testing with Sliver Hive and slivers, not artifacts, but it's the same result) just wouldn't line up. It always made the mana unusable or usable for all abilities.cenarius wrote:Bug report.
"Renowned Weaponsmith"
I can use its ability to use the mana for casting artifacts but not for activating artifacts abilities. Tested it with a merfolk deck with 4 "Amulet of Kroog".
I really hope at least this can be fixed but i don't know how to do it.
If you have any questions, feel free to ask. I think I've got a good starting point coded. No idea if it works, though.cenarius wrote:@Xander9009 Damn. No way, if i could help on the coding i would have offered it already, but i'm not even close to your level guys. Basically i'm still struggling and trying to do "Static Orb", which i'm sure would take you like 10 min to do but here i am, since yesterday. Like i said, i'm just a simple guy who reads code and copy/paste, but thanks for the answer.
Yes please.Xander9009 wrote:If you have any questions, feel free to ask. I think I've got a good starting point coded. No idea if it works, though.
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="STATIC_ORB_512015862" />
<CARDNAME text="STATIC_ORB" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Static Orb]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Orbe statique]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Esfera estática]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Statische Sphäre]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Static Orb]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Static Orb]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Static Orb]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Static Orb]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Static Orb]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="512015862" />
<ARTID value="512015862" />
<ARTIST name="Terese Nielsen" />
<CASTING_COST cost="{3}" />
<TYPE metaname="Artifact" />
<EXPANSION value="7E" />
<RARITY metaname="R" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The warriors fought against the paralyzing waves until even their thoughts froze in place.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[The warriors fought against the paralyzing waves until even their thoughts froze in place.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Los guerreros lucharon contra las olas paralizantes hasta que incluso sus pensamientos se congelaron.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[The warriors fought against the paralyzing waves until even their thoughts froze in place.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[The warriors fought against the paralyzing waves until even their thoughts froze in place.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[The warriors fought against the paralyzing waves until even their thoughts froze in place.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[The warriors fought against the paralyzing waves until even their thoughts froze in place.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[The warriors fought against the paralyzing waves until even their thoughts froze in place.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[The warriors fought against the paralyzing waves until even their thoughts froze in place.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[As long as Static Orb is untapped, players can’t untap more than two permanents during their untap steps.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Si l’Orbe statique est dégagée, les joueurs ne peuvent pas dégager plus de deux permanents pendant leur étape de dégagement.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mientras la Esfera estática esté enderezada, los jugadores no pueden enderezar más de dos permanentes durante su fase de enderezar.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn die Statische Sphäre nicht getappt ist, können Spieler nicht mehr als zwei bleibende Karten während ihres Enttappsegments enttappen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Se il Globo della Staticità è STAPpato, i giocatori non possono STAPpare più di due permanenti durante il proprio STAP.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[As long as Static Orb is untapped, players can’t untap more than two permanents during their untap steps.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[As long as Static Orb is untapped, players can’t untap more than two permanents during their untap steps.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[As long as Static Orb is untapped, players can’t untap more than two permanents during their untap steps.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As long as Static Orb is untapped, players can’t untap more than two permanents during their untap steps.]]></LOCALISED_TEXT>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_IS_PERMANENT, true )
</FILTER>
<CONTINUOUS_ACTION layer="8" filter_id="0">
if FilteredCard() ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:Bool_Set( CHARACTERISTIC_DOESNT_UNTAP, 1 )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY forced_skip="1" priority="-10">
<TRIGGER value="BEGINNING_OF_PLAYERS_STEP">
return MTG():GetStep() == STEP_UNTAP
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local effectController = TriggerPlayer()
if effectController ~= nil then
local filter = ClearFilter()
filter:Add( FE_IS_PERMANENT, true )
filter:Add( FE_CONTROLLER, OP_IS, effectController )
effectController:SetItemCount( 2 )
for i = 0, (2-1) do
effectController:SetItemPrompt( i, "CARD_QUERY_CHOOSE_PERMANENT_TO_UNTAP" )
end
effectController:ChooseItems( EffectDC():Make_Targets(0) )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local targetDC = EffectDC():Get_Targets(0)
if targetDC ~= nil then
local num_tap = targetDC:Count()
for i = 0,(num_tap-1) do
local card = targetDC:Get_CardPtr(i)
if card ~= nil then
card:Untap()
end
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<AUTHOR><![CDATA[thefiremind]]></AUTHOR>
<EDITORS><![CDATA[Cenarius]]></EDITORS>
<DATE><![CDATA[18-06-15]]></DATE>
</CARD_V2>
Of course i'm going to try it! i'm about to pull my hair off in here man.Xander9009 wrote:As I said, i have no idea if this works, but either way, let me know if you try it.
- Untested Static Orb code | Open
(RESOLUTION_TIME_ACTION)~0x0000037a"]:7: attempt to call method 'GetStartingPlayer' (a nil value)