ATTENTION: About to do a culling. There are many cards that are duplicates with no purpose. I'll be removing these very soon. Not immediately, because that would make many decks immediately unusable. I'll be downloading the decks in the CW decks folder, making sure they all use the most recent release (the one with the higher MultiverseID), and then uploading the deck to the folder. Once these are all done, I'll remove all of the duplicate cards. I'm not sure when I'll be done, but I won't remove the duplicates any sooner than tomorrow evening. If you're only using the CW Decks, then all you have to do is redownload any decks that get messed up. If you're making your own decks and happened to use any of the duplicates I'll be deleting, you'll need to open the deck in the Riiak's Deck Builder, note which cards are missing, re-add them, change the ID back to the original, and then re-export it.
Also, I haven't suddenly stopped fixing any bugs. I'm just doing a large variety of things at the moment. My computer needs windows reinstalled soon (when I do that, the CW may not update for a couple of days, though I'll try and get it set up on my friend's computer until I'm done). I made a list of all of the cards that need looked into. Please make sure that if you had a request NOT listed on the bugs spreadsheet (I don't need a list of those, I already have one...) that it is on this list. Otherwise, you'll need to remind me:
Those are the cards/sets I'll be checking over when I get a chance. If it's not on this list or
the bug report list then I don't know about it or I forgot about it.
(Speaking of which, if you're in the mood to fix something or get better art, there are a few targets.

)
EDIT: A few cards were just now renamed. They're not ones I was planning to do. They're ones whose MultiverseIDs were too low and were interfering with tokens. The tokens now have IDs <=300 reserved. It'll increase as more tokens are made (which will only happen with new sets; all tokens needed by cards currently in existence are coded, not just those needed by cards currently coded). There's a new utility to automate the process of renumbering tokens. I think that's why
Mitotic Slime was still crashing; its tokens were different but used the same ID.
EDIT2: So, I typed up a nice long post in the programming section for general 2014 questions. Decided to check one last thing before clicking submit, and discovered the problem with
Vampire Nocturnus. (This is probably the 15th or 20th time I've done that general thing, for the record. It's pretty common.) Anyway, the problem was apparently that the filter for
Vampire Nocturnus's ability uses the function "Set_Or()". For whatever reason, this makes it so that the planeswalker manager messes up... No clue how. However, once I made it use a subfilter for that, it worked perfectly. The bad news is that there are many other cards that use that function, and I've just tested a couple, and yes, they do have the same problem. So...
Please do not use the function Set_Or() on a filter.Vampire Nocturnus, however, is now working.