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Re: Community Wad

PostPosted: 02 Jul 2015, 21:27
by Kithkin
Xander9009 wrote:Okay guys. Decks should be fixed and uploaded. Try them and let me know.
I reloaded the ones that gave me an errors_log. They seem to work now. No errors_log. The games loads fine.

Re: Community Wad

PostPosted: 03 Jul 2015, 18:37
by MasterXploder7
I have been away for a bit, aside from finding a few bugs i was curious of 2 things.

1) was Champion of Stray Souls code ever "fixed"? Has the alternative strategies been tried to work out the coding?

2) i am assuming that Illusionist's Bracers isnt possible

Re: Community Wad

PostPosted: 03 Jul 2015, 21:37
by Kithkin
[lua] [string "CYTOSHAPE_348491_TITLE (RESOLUTION_TIME_ACTION)~0x00000738"]:6: attempt to index local 'copy_onto' (a nil value)

Re: Community Wad

PostPosted: 04 Jul 2015, 17:12
by cenarius
Bug report.

Image

Is there a way to fix this? it's really annoying, first i thought it was related with the manual mana functions mod but after uninstalling it, it still happends. I have 4 mana available to pay the echo on "Avalanche Riders" but the game can´t recognize them, or at least the mana from the "Ghitu Encampment", which had some troubles before i think.

Re: Community Wad

PostPosted: 04 Jul 2015, 18:09
by Xander9009
If they're manual mana sources, have you actually tapped the sources to get the mana by the time you're asked the question? If not, then you actually don't have that mana available, yet. It's one of the limitations of manual mana. Until you tap it, you don't have the mana and the game won't recognize it.

Re: Community Wad

PostPosted: 04 Jul 2015, 18:25
by cenarius
Also, don't know if it's a bug or not. When i use the "Masticore" + "Squee, Goblin Nabob" combo, it doesn't work, i mean, Masticore asks me to discard first and then i get Squee to my hand. That's nice but also a problem because i should be able to choose which ability triggers first, and if i have Squee on my graveyard i would definitely allow it to trigger first, but the game resolves Masticore's upkeep payment first so i need to have another card anyway, making the combo useless.

Is there a way to fix this? like putting the Masticore's payment ability to wait until any other "at the beggining of your upkeep" ability resolves first?

I hope, because if not then this would be another thing that this game doesn't do as the real Magic card game does.

Re: Community Wad

PostPosted: 04 Jul 2015, 18:26
by cenarius
Xander9009 wrote:If they're manual mana sources, have you actually tapped the sources to get the mana by the time you're asked the question? If not, then you actually don't have that mana available, yet. It's one of the limitations of manual mana. Until you tap it, you don't have the mana and the game won't recognize it.
Mmm..., then i'll get back to that mod, at least i'll be able to tap and get the mana before the echo ability triggers.

Thanks.

Re: Community Wad

PostPosted: 04 Jul 2015, 18:34
by Xander9009
That doesn't affect basic lands, and that's the only change that mod will make. If you want to manually tap lands, then you do need it, I'm just saying that in this particular type of scenario, having or not having the separate manual mana functions installed won't make a difference. You only have to manually tap, say, Ghitu Encampment before the question is asked.

As for the combo, there is no built in way to decide which triggers go on the stack first at run time, but yes, we can increase or decrease the priority of those cards so that Masticore triggers sooner (putting his ability on the stack sooner, so others go on after and resolve first).

Re: Community Wad

PostPosted: 04 Jul 2015, 20:31
by Xander9009
Alright guys. I've finally done the obvious thing and made a way to see how long until the next repack. I can check precisely at any time, and this file will update once every ten minutes if my computer is on.
https://drive.google.com/open?id=0B-cZn ... TF2R0dMUTg

EDIT: I don't know why, but the function which is supposed to give the time it will be done is returning one day earlier (it might actually be using the current time rather than the time done; I can't tell, yet). I'll look into it. The time remaining seems to be working correctly.

EDIT2: Fixed. It now correctly shows when it will next pack and also shows when it last packed (even though it'll always be the same as the next pack minus one day; just so it's clearly stated).

EDIT3: Ghor-Clan Rampager is working on my end. Could someone test him on theirs?

Re: Community Wad

PostPosted: 05 Jul 2015, 11:39
by Kithkin
It seems all art files update every day.

The Community Wad Core wad file is missing. Only txt available.

Re: Community Wad

PostPosted: 05 Jul 2015, 12:01
by Kithkin
Xander9009 wrote:EDIT3: Ghor-Clan Rampager is working on my end. Could someone test him on theirs?
I works. Stupid mistake on my side. I confused discard with sacrifice. :oops:

Re: Community Wad

PostPosted: 05 Jul 2015, 14:35
by cenarius
Kithkin wrote:It seems all art files update every day.

The Community Wad Core wad file is missing. Only txt available.
Is there a problem with that? Sorry, i'm new, and i'm throwing new art pics every day, 80-150 each time.

Re: Community Wad

PostPosted: 05 Jul 2015, 14:42
by cenarius
Bug report.

I mean, it must be a bug on "Ghitu Encampment" or in "Latulla, Keldon Overseer".
The pic:
Image

I just produced red mana from three "Ghitu Encampment" but the game can't recognize them to play Latulla's ability to give damage. Weird, because as you can see on my screenshot, the game recognizes the mana to play any of the cards i have in my hand, and as you can also see, i have "Stone Rain" selected and ready to go with those three mana. I can't even pay for Latulla's ability with common mana, that is why i'm not sure which card is bugged.

I hope there is a fix for this :(.

EDIT: Got this infamous error again "[lua] [string "Content\Functions\CW_MANA.LOL"]:554: unexpected symbol near 'if'
[lua]
lua_dofile error parsing file Content\Functions\CW_MANA.LOL"

Re: Community Wad

PostPosted: 05 Jul 2015, 14:45
by Kithkin
cenarius wrote:
Kithkin wrote:It seems all art files update every day.

The Community Wad Core wad file is missing. Only txt available.
Is there a problem with that? Sorry, i'm new, and i'm throwing new art pics every day, 80-150 each time.
No, nothing wrong with that. I just had the impression there is something wrong with Google Drive.

Re: Community Wad

PostPosted: 05 Jul 2015, 16:51
by cenarius
Also, sorry to put this in here but it's related with the mana issue, i think.

I made "Thran Dynamo", but it doesn't work as intended. It gives me the three colorless mana, but sometimes it gives me two, sometimes the game forces me to use mana from it even when i just need 2 or less mana to play anything, sometimes it forces me to use it even when i'm able to use normal mana and i want to use it to not waste extra mana from it, but no matter what, once i use it, it gives me the mana but no remaining mana is produced, i mean, i use 2 or 1 of that mana but the rest is lost (without ending the current step).

I copied the code directly from "Grim Monolith":
Code: Select all
<ACTIVATED_ABILITY forced_skip="1">
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {3} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}: Ajoutez {3} à votre réserve.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {3} a tu reserva de maná.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {3}.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {3} alla tua riserva di mana.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{3}を加える。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {3}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {3} в ваше хранилище маны.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {3} à sua reserva de mana.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}:加{3}到你的法术力池中。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}:加{3}到你的魔法力池中。]]></LOCALISED_TEXT>
      <COST type="TapSelf" />
      <PLAY_TIME_ACTION>
         RSN_MarkManaAbilityStart()
      </PLAY_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_Produce( "{3}", 1 )
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_EliminateExtraManaTokens()
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         S_DisplayManaPool(EffectController())
         RSN_MarkManaAbilityEnd()
      </RESOLUTION_TIME_ACTION>
      <AI_AVAILABILITY window_step="upkeep" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
      <AI_AVAILABILITY type="in_response" response_source="1" />
      <AI_AVAILABILITY type="in_response" response_target="1" />
   </ACTIVATED_ABILITY>
I tested the dynamo but now i want to make it exactly like "Fire Diamond", that is, being able to use the produced mana even after playing a spell (also, just like dark ritual).

The code for Fire Diamond:
Code: Select all
<ACTIVATED_ABILITY forced_skip="1">
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {R} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}: Add {R} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {R} a tu reserva de maná.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Add {R} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {R} alla tua riserva di mana.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}: Add {R} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {R} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Add {R} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Add {R} to your mana pool.]]></LOCALISED_TEXT>
      <COST type="TapSelf" />
      <PLAY_TIME_ACTION>
         RSN_MarkManaAbilityStart()
      </PLAY_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_Produce( "{R}", 1 )
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_EliminateExtraManaTokens()
         S_DisplayManaPool(EffectController())
         RSN_MarkManaAbilityEnd()
      </RESOLUTION_TIME_ACTION>
      <AI_AVAILABILITY window_step="upkeep" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
      <AI_AVAILABILITY type="in_response" response_source="1" />
      <AI_AVAILABILITY type="in_response" response_target="1" />
   </ACTIVATED_ABILITY>
   <STATIC_ABILITY>
      <CONTINUOUS_ACTION layer="0">
         RSN_ClearCanProduceMana()
         RSN_MarkCanProduceMana( "{1}{G}{W}{R}" )
      </CONTINUOUS_ACTION>
      <CONTINUOUS_ACTION layer="8">
         local oCard = EffectSource()
         if (RSN_CheckSwitchToFallback( oCard )) then
            local oCharacteristics = oCard:GetCurrentCharacteristics()
            oCharacteristics:GrantAbility( 0 )
         end
      </CONTINUOUS_ACTION>
   </STATIC_ABILITY>
   <TRIGGERED_ABILITY forced_skip="1" replacement_effect="1">
      <TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
      <RESOLUTION_TIME_ACTION>
         RSN_ClearProducedMana()
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
   <MANA_ABILITY resource_id="1">
      <PRODUCES amount="{R}" />
   </MANA_ABILITY>
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_R" />
   <AI_BASE_SCORE score="150" zone="ZONE_BATTLEFIELD" />
There must be something related with the "RSN_TOKEN_MANA_R"... i think, so i hope someone who understands this mana stuff can give me a pair of hands here, i would really appreciate it.