Page 63 of 253

Re: Community Wad

PostPosted: 07 Jul 2015, 23:28
by fallenangle
I just played a duel using an all PW deck in which I used Vraska, the Unseen's first ability. The opponent attacked with two creatures, dealing two damage and leaving her with one loyalty counter. The damaging creatures were not destroyed. I think the culprit lies in the OBJECT_TAKES_DAMAGE trigger, but I'm not sure. If you get a chance, maybe you could take a look at it?

Re: Community Wad

PostPosted: 08 Jul 2015, 01:03
by MasterXploder7
Xander9009 wrote:Thanks. I'll go find Time Vault. The Mimeoplasm is in fact already in the CW. A couple others are as well. I already did Epic Experiment anyway.
I havent seen mimeoplasm for a while and i updated about 2 weeks ago before going on vacation.

Epic experiment was in an Return to Ravnica WAD that had the whole set (except for a few) and the set was laden with non-working cards and the creator hasnt been active to fix any.

Mr. Lich i thought had the problem of not being able to have access to the card's... whats that word... the word that you guys used in formal about lazav... you didnt have access to the card's *insert word here* that held all the information... "block"? is it the Block code? i cant remember... it is either stack, block or something with a -ck ending...

Re: Community Wad

PostPosted: 08 Jul 2015, 01:29
by MasterXploder7
I also should have put Mindcrank on that list... but it isnt a mythic...

Re: Community Wad

PostPosted: 08 Jul 2015, 03:07
by Xander9009
Okay. All current requests that I am aware of (including Mindcrank) are done. They need tested, and I'll do that tomorrow. The only card I can't do which I haven't already mentioned is Ruhan of the Fomori. I don't know if it's possible to do properly, but I may just make an approximation anyway. In a 1 player game, he needs nothing but the 'attacks each turn if able' characteristic, anyway. In a multiplayer game, you're likely to end up not being able to attack with him if the chosen player can't be attacked by him. Since that's so much less common than creatures than can't block certain creatures, I'm not too terribly concerned with that limitation.

Does anyone agree or disagree?

EDIT: Tomorrow, I'll try and test them a bit and then leave the heavy duty bug testing to you guys actually using the cards, and I'll instead focus on fixing the already known bugs that I've been slacking on for a week now.

Also, if you guys didn't notice, check out my latest post in the decks thread if you're interested in a slightly easier method of making decks from online lists.

Re: Community Wad

PostPosted: 08 Jul 2015, 04:56
by MasterXploder7
Yes. the approximation shouldnt be an issue since it would theoretically have to be a legal target so using must attack would mean that even if someone dies in the turn the target would become illegal and..... wait a minute... yeah just do it...

Also, do you know if having less than 0 life will make Death's Shadow stronger? the rulings say it should but will the game engine be able to pull that off given a double negative? X-(-X)=X+X?

Re: Community Wad

PostPosted: 08 Jul 2015, 05:18
by Xander9009
MasterXploder7 wrote:Yes. the approximation shouldnt be an issue since it would theoretically have to be a legal target so using must attack would mean that even if someone dies in the turn the target would become illegal and..... wait a minute... yeah just do it...

Also, do you know if having less than 0 life will make Death's Shadow stronger? the rulings say it should but will the game engine be able to pull that off given a double negative? X-(-X)=X+X?
I'll try it out tomorrow and find out... I suspect it'll work, because it's the kind of thing programming languages are made to handle. Won't know until it's tried, though.

Re: Community Wad

PostPosted: 08 Jul 2015, 08:59
by cenarius
Ok.

Art pics aren't important, that information would have been useful to know a couple of weeks ago. Translations aren't important, of course, why should you care? Flavour text? nope. The hell am i doing then? no matter.

I really appreciate all the work you have done though, i really do.

Good bye, good luck, take care ;)

Re: Community Wad

PostPosted: 08 Jul 2015, 10:46
by happyplue
Just a quick question/bug report in regards to Gudul Lurker, regardless of how much mana I have access to, I am unable to play him for his morph cost. The option appears, but is always greyed out and unclickable.

There also seems to a bit of an issue with using non basic lands (blinkmoth nexus) to ninjutsu, it often leads to crashes ( sometimes it works fine though, maybe a 50% success rate )

Re: Community Wad

PostPosted: 08 Jul 2015, 14:00
by Nick26
Hi everyone,
I have just downloaded the new community wad and I see that some cards like mastery of the unseen and whisperwood elemental are missing. Didn't they work fine?

Re: Community Wad

PostPosted: 08 Jul 2015, 15:36
by Xander9009
cenarius wrote:Ok.

Art pics aren't important, that information would have been useful to know a couple of weeks ago. Translations aren't important, of course, why should you care? Flavour text? nope. The hell am i doing then? no matter.

I really appreciate all the work you have done though, i really do.

Good bye, good luck, take care ;)
Xander9009 wrote:Yeah, I understand. Sorry about that. If it helps, there are no more duplicates, so that shouldn't happen again, and for Saproling Burst in particular, I copied over the translations. I didn't catch the art, though, mainly because in gatherer they're shown as they same picture, but with the newer one being significantly better quality. If you want, I can revert that, too. Doesn't actually matter to me which art files cards use.
Nowhere in there did I suggest translations and flavortext are unimportant. The only thing I said about art was that I don't care which one is used. This may have been misunderstood as if I don't care about the art at all, but that's not what I meant. I meant that given two pictures: A and B, it doesn't matter to me which is used. If A is better, use A. If B is better, use B. If you've made one of them better, I'd use the newly improved one. And in the event that someone wants to use the art that I personally think is worse (which is not the case here), then I'd be amenable to that. As long as they have art that was originally on some version of that card, I'm okay with any version of it, preferably the best we have available.

And besides all of that, I was apologetic and assured you this type of thing shouldn't happen again. It was a spring cleaning type of thing which hasn't been done since I first started the CW in October. So, a thing which needed done and hasn't been done in over 9 months, is objectively unlikely to happen again any time soon.

Once again, I apologize that in the process of getting rid of duplicate cards (a major goal of the Community Wad), one of the cards you worked on happened to get caught up in it and that I apparently didn't do enough to fix that mistake (despite preserving your work on the Spanish translations, and offering to revert back to the other art you worked on if you thought it was better).

I sincerely hope you stick around, especially for the translations. It's something not a lot of people can do, but needs done.

Although, politeness aside, if you're prone to outbursts like this every time there may be a misunderstanding or some of your work ends up not being used, you might not be a good fit here.

Imagine how this thread would look if every time someone made a card and it ended up not being used. There have been many cases where two people make a card and add it to the CW at about the same time. I notice that there are two new version, both added very recently, of the same card. Both seem to work, but having both is pointless, takes up space, makes the wad slower, and makes debugging that card more complicated. I pick whichever is better (usually based on which one has more languages available, despite your claim that I said translations don't matter). I delete the other to keep the CW clean, and that's it. This is a scenario that has played out a dozen or more times. It happens.

Imagine if I got annoyed/frustrated every time one of the tools I make turns out not to be used by anyone. I make a new tool probably once every three days. They make the CW better for a very short duration. They often take a couple of hours of work for a single one. How many of those have gone unused, the work on them wasted? Quite a few more than I'd like. But I'll keep making them, because many of them are used. The multiplayer sync tool I made doesn't appear to get much use (based on the fact that since I broke it, I've never gotten a single question about why it's not working). That one was really complicated. Took about a week or more for that to be made, and it then sat there, work wasted, until now. But that's life here. Not every ounce of work will be fully appreciated, but we keep putting in the effort because of the work that is. (Heck, your very act of leaving nullifies a few solid hours of work on my part. I made a simple tool for you, but then I ended up improving it and making other things work better with it which took much longer than the initial 13 minutes. I won't be upset that work isn't used anymore, though. It's simply a reality of this kind of modding.)

99% of the cards you've worked on should be included in the CW, with the art from one of them missing. I even offered to revert to that art so it would be back up to 100%. If that's not good enough, and you feel it's worth not doing any more cards, then that's your choice, and I'll be sad to see a contributor go. But the only alternative is to run every single change I want to make through every single contributor to avoid ever stepping on any toes, and that's simply not feasible. To be perfectly frank, the only contributor I'd consider doing that for is migookman, who's contributed about a third of the cards in the CW at this point. But I don't. Just like I don't ask them to run every change through me.

Your work is appreciated, and I hope you continue it.

Re: Community Wad

PostPosted: 08 Jul 2015, 15:43
by Xander9009
Nick26 wrote:Hi everyone,
I have just downloaded the new community wad and I see that some cards like Mastery of the Unseen and Whisperwood Elemental are missing. Didn't they work fine?
I have both of those cards available to me. I used the loose files version, though. Can someone who uses the packed version see if they're missing?

happyplue wrote:Just a quick question/bug report in regards to Gudul Lurker, regardless of how much mana I have access to, I am unable to play him for his morph cost. The option appears, but is always greyed out and unclickable.

There also seems to a bit of an issue with using non basic lands (Blinkmoth Nexus) to ninjutsu, it often leads to crashes ( sometimes it works fine though, maybe a 50% success rate )
Thanks for the heads up. I'll look into these.

Re: Community Wad

PostPosted: 08 Jul 2015, 16:02
by Kithkin
Xander9009 wrote:
Nick26 wrote:Hi everyone,
I have just downloaded the new community wad and I see that some cards like Mastery of the Unseen and Whisperwood Elemental are missing. Didn't they work fine?
I have both of those cards available to me. I used the loose files version, though. Can someone who uses the packed version see if they're missing?
Both cards are included in wad update #331.

Re: Community Wad

PostPosted: 08 Jul 2015, 20:48
by Xander9009
MasterXploder7 wrote:Yes. the approximation shouldnt be an issue since it would theoretically have to be a legal target so using must attack would mean that even if someone dies in the turn the target would become illegal and..... wait a minute... yeah just do it...

Also, do you know if having less than 0 life will make Death's Shadow stronger? the rulings say it should but will the game engine be able to pull that off given a double negative? X-(-X)=X+X?
It works as it should.

Re: Community Wad

PostPosted: 08 Jul 2015, 22:21
by MasterXploder7
I still have yet to understand the problem behind Urborg, Tomb of Yawgmoth - if i recall isnt there a way to make an approximation?

In other words, like with that guy who made a necrotic ooze for one of his decks and it would only work on cards in his deck... but bigger...

It might crash the game but would it be possible to hand select literally every nonbasic land in the CW then every land in the base game (like what you did with ob nixlis) and literally just copy the function over and over again with each land?

I would assume the game would crash because every land would be checked every second... OR we could make 1 land for each basic land to be used in conjunction with Urborg, Tomb of Yawgmoth then title each land, not in the card, as a unique value so it would stand out from the basic lands in the deck builder or we can do something like "Island (for use with UTY)" in the card's name while still treating it as that particular card.

Would any of this work?

EDIT: If this could work should i copy & paste it to the formal thread request for more insight?

Re: Community Wad

PostPosted: 08 Jul 2015, 23:38
by Xander9009
The problem with Urborg, Tomb of Yawgmoth comes from an engine bug. Adding a basic land type to a card seems to cause problems. I don't remember what those problems are, though. The only way I can think of to make it work properly would be to recode use the one that's already coded which grants the mana ability but doesn't grant the swamp type, and then recode all cards that care about swamps to care about all lands if an UTY is in play. In the CW, there are currently 74 cards that contain "LAND_TYPE_SWAMP".