Re: (Tejahn) Manifest Cards
I saw. I'l go ahead and get started on it. A friend of mine is going to test the wad from her end when she gets back up (she's about to go to bed).
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=109&t=16676
I just returned from a birthday dinner, so much alcohol is involved.I will take a short nap, so it will still be in the middle of the night in my tíme zone. But yes, I am very much interested in any kind of testing.Tejahn wrote:Kithkin, is it okay to provide you the Fate Reforged core before the official release on the 24th. You are a keen and analytical observer so I would like to get your feedback before the release. I extensively checked for in-game UI scripting errors but having another pair of eyes searching isn't a bad idea. Is this something you would be interested in?
Note that ObjectDCs are already in the DuelDataChest() as that is the only good way to store them.Xander9009 wrote:This MIGHT be fixable by moving everything out of ObjectDCs and into a DualDataChest, but that would be a bit complex.
DuelDataChest: Register 8192000 (RSN_REGISTER_OBJECTDC_CHEST): Chest
- Register 0 (RSN_REGISTER_OBJECTDC_CHEST_COUNT): ObjectDC chest count (n)
- Register 1: Chest
- Register 0: ObjectDC CardPtr 1
- Register 1: ObjectDC Chest 1
- Register 2: Chest
- Register 0: ObjectDC CardPtr 2
- Register 1: ObjectDC Chest 2
...
- Register n-1: Chest
- Register 0: ObjectDC CardPtr n-1
- Register 1: ObjectDC Chest n-1
- Register n: Chest
- Register 0: ObjectDC CardPtr n
- Register 1: ObjectDC Chest nFixed in the folder I made in GD.Kithkin wrote:[lua] [string "TEJAHN_FRF_WRITE_INTO_BEING_100391964_TITLE (RESOLUTION_TIME_ACTION)~0x000005e6"]:6: attempt to index global 'oDC' (a nil value)