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Community Wad Decks

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Re: Community Wad Decks

Postby Deef » 16 Nov 2015, 08:37

Not true about the one-by-one downloading; it's Google Drive. Even the two people on earth who don't sync get a Google-created zip upon manual download.

Also bear in mind that anyone using the sync (decks) tool needs to be using the Google Drive folder, which is already going to sync the unzipped files. If the user beats Google to it, they are rewarded for their efforts with a list of files that are the same as the shared folder, but won't sync because of write protection (which is a good thing). Easier to just let the unzips do their thing.

The CPE folder also won't logically be used, since to use it you need decks, and to get decks you already get CPEs. Same for the CPE zip. This and all the zips appear to serve visual organisation only; none of them can be used in a practical way. I admit, maybe there's the off-chance someone might want to manually download just one ID's decks only, who won't use the sync (decks) tool.

So the zip files:
- lead to 5 copies of some files, and 3 copies of everything else
- add 250Mb of unused files
- create more potential for maintenance errors, hence the CPE zip =/= CPE folder =/= all CPEs
- are just more mess for people using the sync (decks) tool
- won't be used by anyone using Google Drive, which is pretty much everyone


Just seems like over-engineering. I'd strongly suggest other approaches if visual organisation is what you're after there, rather than an OP to try to make people understand why there are between 2 and 4 spares of everything, all of which are more hassle to use.
* Folders instead of zips would provide the best of both worlds, but I am guessing that would require recoding the sync tool and messing up those who already use it.
* No zips at all is the most practical approach otherwise (again, simply not over-engineering a problem).
* Or at least, removing all zips (and the CPE folder) except for the 17 ID zips. That's visually organised, everything has exactly 1 duplicate which makes sense, and even though they'll still be used practically never, it's minimal extra complication.


Anyway, just feedback and me thinking too long on something hehe. Feel free to ignore all that; only making a song and dance because I thought it needs it. Just thinking of future users... I will be encouraging more people to use this stuff, but at the moment I have to say "Sync all that then copy all that and ignore everything in a zip, and ignore that folder too." You could do nothing and I'm still happy, since you've done great work for everyone getting it all together anyway. :)
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Re: Community Wad Decks

Postby Xander9009 » 16 Nov 2015, 13:40

Deef wrote:Not true about the one-by-one downloading; it's Google Drive. Even the two people on earth who don't sync get a Google-created zip upon manual download.
Only if they're linked to the parent folder so they can actually see the folder itself, and linking to the parent folder rather than the folder itself is an added layer of confusion just like having a zip file the user can ignore.

Deef wrote:Also bear in mind that anyone using the sync (decks) tool needs to be using the Google Drive folder, which is already going to sync the unzipped files. If the user beats Google to it, they are rewarded for their efforts with a list of files that are the same as the shared folder, but won't sync because of write protection (which is a good thing). Easier to just let the unzips do their thing.
Yes, but they shouldn't be trying to unzip files inside of Google Drive at all. That's a really bad habit to begin with because of the way Google Drive works. Fair point, though.

Deef wrote:The CPE folder also won't logically be used, since to use it you need decks, and to get decks you already get CPEs. Same for the CPE zip.
The reason the folder exists is for the zip to exist. It's a shortcut for the tool that manages it. I could remove the folder relatively easily. As for whether or not they'll be used, that's only true if they use it the way you're expecting. The zip serves two purposes.
1: When someone asks about why their downloaded decks aren't showing up in-game, I can link them to the DLL and the CPEs, tell them to put both into their game folder, and we're done. Once of those two things will likely fix the issue.
2: It gives non-GD users the option to easily download all of the CPEs without sorting through the folder and downloading each in turn or downloading the full zip if they don't want to. The ability to do this costs GD users the sight of a zip file they won't use and less than 20 KB of disk space.

Deef wrote:This and all the zips appear to serve visual organisation only; none of them can be used in a practical way. I admit, maybe there's the off-chance someone might want to manually download just one ID's decks only, who won't use the sync (decks) tool.
Yes, either those that created that set of decks or those that want to link to a set of decks (explained below).

Deef wrote:So the zip files:
1- lead to 5 copies of some files, and 3 copies of everything else
2- add 250Mb of unused files
3- create more potential for maintenance errors, hence the CPE zip =/= CPE folder =/= all CPEs
4- are just more mess for people using the sync (decks) tool
5- won't be used by anyone using Google Drive, which is pretty much everyone
1- I can make this 4 copies max, but this is simply the result of the combination of GD not supporting folder download links and collecting decks made by the same person into a single file.
2- 250 MB isn't very much, in my opinion, but I can see how those without much disk-space could have problems with it. This is, for me, the most persuading argument.
3- Since its creation, it has missed a single file, which was fixed by merely dropping that missed file into the upload folder until it ran again. That's a pretty good batting average and tells me it was user error (likely mine) that caused the problem in the first place.
4- I am not now nor have I ever been under the impression that everyone uses the sync tool I made nor that they should be prodded into doing so if they don't want to.
5- Using Google Drive requires a Google Account. I'm not going to restrict anyone's access because they neither have nor want a Google account. I don't have any problem with having a Google Account. Most people don't. But I'm not going to assume that's the case for everyone. If you could sync a folder without an account, I would be persuaded by this much more, but that's not the case.

Deef wrote:Just seems like over-engineering. I'd strongly suggest other approaches if visual organisation is what you're after there, rather than an OP to try to make people understand why there are between 2 and 4 spares of everything, all of which are more hassle to use.
Visual organization is not the goal.

Deef wrote:* Folders instead of zips would provide the best of both worlds, but I am guessing that would require recoding the sync tool and messing up those who already use it.
Yes it would, but the only option I'm seeing as likely in this situation is going to require this anyway. However, folders aren't a good enough substitute for zip files. Single files can be linked to directly with download links. Folders can't. Folders only serve the full purpose of GD users.

Deef wrote:* No zips at all is the most practical approach otherwise (again, simply not over-engineering a problem).
Same as above: zips can be linked to, and that's a large part of why they exist.

Deef wrote:* Or at least, removing all zips (and the CPE folder) except for the 17 ID zips. That's visually organised, everything has exactly 1 duplicate which makes sense, and even though they'll still be used practically never, it's minimal extra complication.
I'd just like to point out that in option number 3, "all zips (and the CPE folder) except for the 17 ID zips" is removing only two files and a folder. It suggests there are lots of files that this option would remove, but there aren't. As I said, I can remove the CPE folder, but not the CPE zip. I can potentially remove the full zip, but I don't like the idea of doing so. It completely removes any ability to simply create a link that downloads all decks.

Deef wrote:Anyway, just feedback and me thinking too long on something hehe. Feel free to ignore all that; only making a song and dance because I thought it needs it. Just thinking of future users... I will be encouraging more people to use this stuff, but at the moment I have to say "Sync all that then copy all that and ignore everything in a zip, and ignore that folder too." You could do nothing and I'm still happy, since you've done great work for everyone getting it all together anyway. :)
I'm not going to ignore anything, although I'm not convinced that removing the files is the thing to do, either. I will consider it. But for the bit in quotes, if you're having them use the sync tool, then that isn't necessary anyway. "Add the deck folder to your google drive. Point the sync tool to that folder. Tell the sync tool which decks to sync. Sync the decks." It may technically be longer instructions, but they're not confusing steps. And if you're not having them use the sync tool from the get-to, then you could link them directly to the full zip such that they download it without ever even having to visit the confusing folder and with no duplicate files.

I would be more concerned with the CPE duplicates if they added more than 20 KB combined. The folder and zip file combined literally add 17 KB. Yes, they're likely extra duplicates, but they're tiny.

The purpose of the zip files is to link to them or for their creators. If he wanted to, Kithkin could link to his zip file, which would always contain all of his decks as well as the CPE to use them. This cannot be done with a folder in Google Drive. It's done very simply for files, however: open the file and look at the URL to find its ID. Put that ID at the end of this link - https://docs.google.com/uc?export=download&id=. Folders don't have that ability (they have IDs, but the download link doesn't work for them, and all of my searching for a folder-capable download link failed). Also, for a user to download the GD folder as a zip like you suggested, they have to be linked to the parent folder, which is neither what the actual link in the OP links them to nor is it a simpler solution than simply providing a single zip that they don't have to wait for and telling them to download that.

The only thing I can think of that I'm likely to do at this point would be to move the decks into a subfolder so users could sync those without syncing the zip files. That will mean everyone needs to update some stuff, but it retains deck creators' ability to link directly to a zip of their stuff, everyone's ability to link to a zip of all decks, and the sync tool's ability to sync everything, all while giving users the ability to add the deck folder to their Google Drive without any extra copies. I'm hesitant to do so, however, since it would require everyone to modify their setup, and I try to avoid that whenever I can.

Don't take this as hostility, because I assure you, it's not. I'm just considering whether or not I should remove the files like you suggest, and these are mostly the reasons they exist in the first place. I agree it's probably time to figure out how to organize it better, but I don't yet agree that removing the files is the way to do that. I'll think about it and see if I can come up with a better way than dropping the wad files into a subfolder. Thanks for taking the time to explain. I've been meaning to reorganize the folder for a long time, but I've never really been motivated enough to do so.

(Although, just so people know I am at least slowly working on solving some issues, Nissa, Vastwood Seer//Nissa, Sage Animist now properly follows the planeswalker uniqueness rule. That was supposed to be one of yesterday's fixed bugs and was instead yesterday's only fixed bug since it turned out much more difficult than I expected. Also, if it seems like I repeated stuff in the last few paragraphs, it's because I typed out a response, and then I realized it could be confusing, so I added in the quoted sections and removed any duplicate ideas I noticed from the end. Might not have caught them all, though.)
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Re: Community Wad Decks

Postby Deef » 18 Nov 2015, 12:24

All good and thanks for the read. I see now about Google's zipping option too.
My exams are over. Little things bother me less now. :D
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Re: Community Wad Decks

Postby Deef » 23 Nov 2015, 16:29

I added the 21 decks from Duels 2012 based on GrovyleX's 2012 mod. Personalities included, so if you have the 2012 music files you'll hear them too. :D Their ID is 2012.
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Re: Community Wad Decks

Postby nivmizzet1 » 27 Nov 2015, 17:50

just letting people know that I've modified a couple of my decks again, so d/l if you want to try them out
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Re: Community Wad Decks

Postby nivmizzet1 » 13 Dec 2015, 20:37

Modified another one of my decks -- Duplicity
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Re: Community Wad Decks

Postby nivmizzet1 » 15 Dec 2015, 15:04

I just wanted to say that I'm really enjoying playing with some of the decks with the prefixes 1285 and 1470, so thanks to whoever the people are that made those. They have good synergy, theme, and are still quite powerful. Is there a list somewhere with the prefix codes and the associated users?
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Re: Community Wad Decks

Postby Xander9009 » 15 Dec 2015, 15:36

nivmizzet1 wrote:I just wanted to say that I'm really enjoying playing with some of the decks with the prefixes 1285 and 1470, so thanks to whoever the people are that made those. They have good synergy, theme, and are still quite powerful. Is there a list somewhere with the prefix codes and the associated users?
http://www.slightlymagic.net/wiki/DotP_ ... d_Registry

1285 - DrLeg3nd
1470 - Unregistered. There aren't any decks that I see with that prefix. Did you mean 1404? If so, that's Scion of Darkness.
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Re: Community Wad Decks

Postby nivmizzet1 » 15 Dec 2015, 19:06

Xander9009 wrote:
nivmizzet1 wrote:I just wanted to say that I'm really enjoying playing with some of the decks with the prefixes 1285 and 1470, so thanks to whoever the people are that made those. They have good synergy, theme, and are still quite powerful. Is there a list somewhere with the prefix codes and the associated users?
http://www.slightlymagic.net/wiki/DotP_ ... d_Registry

1285 - DrLeg3nd
1470 - Unregistered. There aren't any decks that I see with that prefix. Did you mean 1404? If so, that's Scion of Darkness.
thanks. i thought there was a registry (i remember putting myself on it, lol) but I couldn't remember where to find it.

the deck 147039 relentless rush dtk. ghost user?

EDIT: maybe it's 147 -- Kithkin
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Re: Community Wad Decks

Postby Xander9009 » 15 Dec 2015, 19:56

nivmizzet1 wrote:
Xander9009 wrote:
nivmizzet1 wrote:I just wanted to say that I'm really enjoying playing with some of the decks with the prefixes 1285 and 1470, so thanks to whoever the people are that made those. They have good synergy, theme, and are still quite powerful. Is there a list somewhere with the prefix codes and the associated users?
http://www.slightlymagic.net/wiki/DotP_ ... d_Registry

1285 - DrLeg3nd
1470 - Unregistered. There aren't any decks that I see with that prefix. Did you mean 1404? If so, that's Scion of Darkness.
thanks. i thought there was a registry (i remember putting myself on it, lol) but I couldn't remember where to find it.

the deck 147039 relentless rush dtk. ghost user?

EDIT: maybe it's 147 -- Kithkin
Yeah, it's 147. Didn't think to check 147.
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Re: Community Wad Decks

Postby onyx » 17 Apr 2016, 14:06

Here's a little advice to my fellow noobs who, like me, just want to download all the decks available and play without spending half a day figuring out how to install them.

Firstly, you download Community Wad Core & Art files, as instructed, then go by the link in the first post here and download just CW Decks.7z. Unzip everything and put into the same directory where game .exe file is located.

After that, if your game doesn't start, download Riiak's Deck builder (viewtopic.php?f=99&t=10999) from this site, start it, show it the location of your game and let it scan your decks. A list of errors will be generated, showing which decks are referencing missing cards. Delete all these decks, and you're golden.

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Re: Community Wad Decks

Postby Xander9009 » 17 Apr 2016, 19:08

onyx wrote:Here's a little advice to my fellow noobs who, like me, just want to download all the decks available and play without spending half a day figuring out how to install them.

Firstly, you download Community Wad Core & Art files, as instructed, then go by the link in the first post here and download just CW Decks.7z. Unzip everything and put into the same directory where game .exe file is located.

After that, if your game doesn't start, download Riiak's Deck builder (viewtopic.php?f=99&t=10999) from this site, start it, show it the location of your game and let it scan your decks. A list of errors will be generated, showing which decks are referencing missing cards. Delete all these decks, and you're golden.

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To the authors: thank you very much for your efforts! All of us here admire your work.
I've added this information to the OP. Should have been there from the start. Thanks.
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Re: Community Wad Decks

Postby griffinlord775 » 22 Apr 2016, 19:47

So it turns out that there is a glitch on the deck builder involving the token equipment "Stoneforged Blade". I decided to try and use that to my advantage by building a really evil Mono-W deck that utilizes that + Exalted + some extra artifacts to give yourself a crazy powerful creature that almost literally cannot die. The deck list is below and I'm working on getting the deck itself into the Community Drive folder soon. Let me know what you guys think of it.

| Open
This is the complete card listing for the deck:
2x - Akroma’s Memorial
4x - Alaborn Grenadier
3x - Anafenza, Kin-Tree Spirit
2x - Angelic Armaments
4x - Stoneforged Blade (Has 0CMC, Equip 0, Equipped Creature gets +5/+5 and Double Strike)
4x - Æther Vial
3x - Ajani, Caller of the Pride
4x - Angel’s Feather
4x - Urza’s Mine
4x - Urza’s Power Plant
4x - Urza’s Tower
3x - Akroan Jailer
3x - Akrasan Squire
16x - Plains

How to play: Draw a hand with: 1-2x Plains, 1x Stoneforged Blade and any creature.
Turn 1: Play Plains, Stoneforged Blade(Optimal: and 1CMC Creature. Equip Stoneforged Blade.)
Turn 2: (Unoptimal): Play Plains, 2CMC Creature and Equip Stoneforged Blade. (Optimal: If you followed optimal turn 1, swing for 12-14 damage in one turn.) Attack Turn 3 if you got an Unoptimal hand. If you got an Unoptimal hand and someone manages to kill your Turn 1-2 creature, there are beyond plenty of back up options in the deck to recover.
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Re: Community Wad Decks

Postby Xander9009 » 22 Apr 2016, 20:45

griffinlord775 wrote:So it turns out that there is a glitch on the deck builder involving the token equipment "Stoneforged Blade". I decided to try and use that to my advantage by building a really evil Mono-W deck that utilizes that + Exalted + some extra artifacts to give yourself a crazy powerful creature that almost literally cannot die. The deck list is below and I'm working on getting the deck itself into the Community Drive folder soon. Let me know what you guys think of it.

| Open
This is the complete card listing for the deck:
2x - Akroma’s Memorial
4x - Alaborn Grenadier
3x - Anafenza, Kin-Tree Spirit
2x - Angelic Armaments
4x - Stoneforged Blade (Has 0CMC, Equip 0, Equipped Creature gets +5/+5 and Double Strike)
4x - Æther Vial
3x - Ajani, Caller of the Pride
4x - Angel’s Feather
4x - Urza’s Mine
4x - Urza’s Power Plant
4x - Urza’s Tower
3x - Akroan Jailer
3x - Akrasan Squire
16x - Plains

How to play: Draw a hand with: 1-2x Plains, 1x Stoneforged Blade and any creature.
Turn 1: Play Plains, Stoneforged Blade(Optimal: and 1CMC Creature. Equip Stoneforged Blade.)
Turn 2: (Unoptimal): Play Plains, 2CMC Creature and Equip Stoneforged Blade. (Optimal: If you followed optimal turn 1, swing for 12-14 damage in one turn.) Attack Turn 3 if you got an Unoptimal hand. If you got an Unoptimal hand and someone manages to kill your Turn 1-2 creature, there are beyond plenty of back up options in the deck to recover.
I'm not 100% sure what you mean about there being a glitch. If you simply mean that the card is shown and can be placed into a deck, that's not really a glitch. I mean, the deck builder is simply designed to show all cards that exist, and the user decides what to do with them. The fact that it's a token and not a normal card could possibly mean that the deck builder should prevent it from showing (and in fact, my own personal copy has this possibility), but it's necessarily always int eh best interest of usability to restrict things like that.

Anyway, not a glitch, just a possibility. You can actually do this with any token, and even the back faces of double-faced cards. If it starts with an underscore or "TOKEN", then it's a card that is made by another card and should not be included in any deck. Although, it's obviously entirely possible. The game itself doesn't care and can perform just fine, so why should the deck builder prevent it? It's a user's decision whether to make use of the availability.

I'm not seeing the new deck, though. If you're having problems getting it uploaded, PM it to me with you CPE in a zip file and I'll get it added for you.

For the sake of clarity, what I would do is put Nahiri, the Lithomancer (which I actually remembered off the top of my head...) in parentheses next to Stoneforge Blade so users can just see the origin including stats and where it's supposed to come from. Entirely an opinion/taste based choice, though. Have fun with it. :)
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Re: Community Wad Decks

Postby MasterXploder7 » 13 May 2016, 07:16

So out of curiosity. I created 100 decks using my own custom prefix (179) and had 2 digit spaces in the deck builder for the creation of decks (so an example for a deck would be 17900 or 17999). When i had filled up all 100 slots, i made a new prefix (218) and i had it able to use 3 digit spaces for the decks in the deck builder (Ex: 218000 or 218999). Now i didnt have any problems in single player, but when it came to multiplayer when i had the 100 decks from prefix 179 and i had exactly 1 deck from prefix 218, i was completely unable to make a multiplayer lobby and the game crashed. Is there any explanation for this? I would assume that there is a hard-cap deck limit for multiplayer but I cant be very sure if that is the case or if it is just something up with the deck (because it works fine in single player).
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