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Community Wad Decks
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Re: Community Wad Decks
by Raisonneur » 03 Oct 2015, 05:04
Brewed my way through another set - Dragons of Tarkir representatives as follows:
In testing these, I discovered that Formidable seems to be being calculated using toughness instead of power, so a few of those R/G decks might play a bit wonky until that's fixed (Crater Elemental is temporarily the best thing ever?).
- BR Dash | Open
- 4 Ambuscade Shaman
2 Kolaghan Skirmisher
4 Pitiless Horde
4 Kolaghan Forerunners
4 Warbringer
2 Zurgo Bellstriker
3 Boltwing Marauder
2 Dragonlord Kolaghan
2 Swift Warkite
4 Kolaghan's Command
4 Draconic Roar
2 Dragon Fodder
4 Evolving Wilds
- BR Dragons | Open
- 4 Dragon Whisperer
4 Dragonlord's Servant
2 Hardened Berserker
4 Foul-Tongue Invocation
4 Thunderbreak Regent
2 Zurgo Bellstriker
4 Boltwing Marauder
2 Dragonlord Kolaghan
2 Swift Warkite
4 Kolaghan's Command
4 Draconic Roar
4 Evolving Wilds
3 Haven of the Spirit Dragon
- GW Megamorph | Open
- 2 Anafenza, Kin-Tree Spirit
3 Aven Sunstriker
4 Hidden Dragonslayer
4 Avatar of the Resolute
4 Deathmist Raptor
4 Den Protector
4 Inspiring Call
4 Salt Road Ambushers
4 Servant of the Scale
2 Sunbringer's Touch
4 Evolving Wilds
- Mono Red | Open
- 4 Dragon Whisperer
1 Berserkers' Onslaught
2 Commune with Lava
4 Dragon Fodder
4 Ire Shaman
4 Kolaghan Forerunners
4 Kolaghan Stormsinger
4 Lightning Berserker
2 Roast
4 Thunderbreak Regent
2 Twin Bolt
2 Zurgo Bellstriker
- RG Craters | Open
- 4 Crater Elemental
2 Assault Formation
4 Glade Watcher
4 Shaman of Forgotten Ways
4 Qal Sisma Behemoth
4 Dragon Whisperer
4 Custodian of the Trove
2 Surrak, the Hunt Caller
2 Circle of Elders
2 Sight of the Scalelords
3 Collected Company
4 Evolving Wilds
- RG Dragons | Open
- 2 Descent of the Dragons
4 Draconic Roar
2 Dragon Tempest
4 Dragon Whisperer
4 Dragonlord's Servant
4 Thunderbreak Regent
4 Shaman of Forgotten Ways
3 Dragonlord Atarka
4 Savage Ventmaw
2 Surrak, the Hunt Caller
2 Scaleguard Sentinels
4 Evolving Wilds
3 Haven of the Spirit Dragon
- Temur Control | Open
- 4 Anticipate
2 Contradict
2 Dragonlord's Prerogative
3 Dragonlord Atarka
3 Sarkhan Unbroken
4 Draconic Roar
3 Explosive Vegetation
4 Den Protector
2 Volcanic Vision
4 Deathmist Raptor
3 Ire Shaman
4 Evolving Wilds
- UB Control | Open
- 4 Anticipate
2 Contradict
2 Foul-Tongue Invocation
3 Silumgar's Scorn
2 Skywise Teachings
3 Ultimate Price
4 Risen Executioner
2 Hedonist's Trove
2 Mind Rot
2 Dragonlord Silumgar
4 Silumgar's Command
2 Necromaster Dragon
1 Foul Renewal
2 Silumgar Monument
4 Evolving Wilds
1 Haven of the Spirit Dragon
- UB Dragons | Open
- 2 Dragonlord's Prerogative
3 Palace Familiar
2 Profaner of the Dead
4 Sidisi's Faithful
2 Silumgar's Scorn
2 Foul-Tongue Invocation
3 Shambling Goblin
2 Sidisi, Undead Vizier
3 Dragonlord Silumgar
4 Silumgar's Command
3 Ruthless Deathfang
4 Youthful Scholar
4 Evolving Wilds
2 Haven of the Spirit Dragon
- WB Warriors | Open
- 4 Aven Sunstriker
4 Arashin Foremost
2 Dutiful Attendant
4 Dromoka Warrior
4 Herald of Dromoka
4 Hidden Dragonslayer
4 Secure the Wastes
4 Blood-Chin Fanatic
4 Blood-Chin Rager
4 Ultimate Price
4 Evolving Wilds
- WU Dragons | Open
- 4 Orator of Ojutai
3 Sunscorch Regent
3 Dragonlord Ojutai
2 Ojutai Monument
4 Ojutai's Command
2 Dragonlord's Prerogative
2 Ojutai Exemplars
3 Pacifism
3 Silkwrap
3 Anticipate
3 Silumgar's Scorn
2 Contradict
4 Evolving Wilds
2 Haven of the Spirit Dragon
- WU Rebound | Open
- 2 Center Soul
4 Ojutai Exemplars
3 Myth Realized
2 Pacifism
1 Profound Journey
2 Silkwrap
2 Elusive Spellfist
2 Void Squall
2 Skywise Teachings
2 Ojutai's Breath
4 Anticipate
2 Contradict
3 Narset Transcendent
3 Ojutai's Command
2 Ojutai Monument
4 Evolving Wilds
In testing these, I discovered that Formidable seems to be being calculated using toughness instead of power, so a few of those R/G decks might play a bit wonky until that's fixed (Crater Elemental is temporarily the best thing ever?).
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Re: Community Wad Decks
by Xander9009 » 03 Oct 2015, 20:25
FixedRaisonneur wrote:In testing these, I discovered that Formidable seems to be being calculated using toughness instead of power, so a few of those R/G decks might play a bit wonky until that's fixed (Crater Elemental is temporarily the best thing ever?).
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Re: Community Wad Decks
by Raisonneur » 03 Oct 2015, 23:25
Thanks for the quick Formidable fix!
On to Fate Reforged:
Manifest seems to not be working right now, but everything else should be good to go.
On to Fate Reforged:
- Alesha's Warriors | Open
- 4 Dragonscale General
3 Daghatar the Adamant
4 Elite Scaleguard
4 Sandsteppe Outcast
4 Battle Brawler
4 Sultai Emissary
4 Alesha, Who Smiles at Death
4 Mardu Woe-Reaper
4 Harsh Sustenance
1 Brutal Hordechief
4 Bloodfell Caves
4 Scoured Barrens
4 Wind-Scarred Crag
- Dragon Control | Open
- 4 Crux of Fate
4 Frontier Siege
2 Ugin, the Spirit Dragon
2 Tasigur, the Golden Fang
2 Palace Siege
4 Merciless Executioner
3 Silumgar, the Drifting Death
2 Kolaghan, the Storm's Fury
3 Ojutai, Soul of Winter
2 Dromoka, the Eternal
2 Atarka, World Render
2 Douse in Gloom
2 Winds of Qal Sisma
4 Crucible of the Spirit Dragon
4 Jungle Hollow
2 Bloodfell Caves
2 Blossoming Sands
2 Dismal Backwater
2 Rugged Highlands
2 Scoured Barrens
2 Thornwood Falls
- Jeskai | Open
- 4 Monastery Mentor
4 Pressure Point
4 Valorous Stance
2 Soulfire Grand Master
2 Mistfire Adept
2 Reality Shift
4 Refocus
2 Sage-Eye Avengers
2 Shu Yun, the Silent Tempest
2 Bathe in Dragonfire
2 Outpost Siege
4 Wild Slash
1 Scroll of the Masters
1 Shaman of the Great Hunt
4 Swiftwater Cliffs
4 Tranquil Cove
4 Wind-Scarred Crag
- Sultai | Open
- 2 Marang River Prowler
2 Sultai Skullkeeper
4 Torrent Elemental
4 Crux of Fate
4 Gurmag Angler
2 Tasigur, the Golden Fang
4 Merciless Executioner
4 Sudden Reclamation
3 Frontier Siege
3 Palace Siege
2 Silumgar, the Drifting Death
4 Dismal Backwater
4 Jungle Hollow
4 Thornwood Falls
- Temur | Open
- 4 Frost Walker
4 Shaman of the Great Hunt
2 Temur Battle Rage
4 Wild Slash
4 Frontier Mastodon
3 Shamanic Revelation
2 Temur War Shaman
4 Whisperwood Elemental
2 Yasova Dragonclaw
4 Flamewake Phoenix
3 Whisperer of the Wilds
4 Rugged Highlands
4 Swiftwater Cliffs
4 Thornwood Falls
- WB Enchantments | Open
- 4 Lightform
4 Lotus-Eye Mystics
4 Mastery of the Unseen
4 Sage's Reverie
3 Ancestral Vengeance
2 Citadel Siege
2 Palace Siege
4 Monastery Mentor
4 Harsh Sustenance
4 Valorous Stance
4 Scoured Barrens
- WB Warriors | Open
- 2 Dragonscale General
4 Mardu Woe-Reaper
4 Sandsteppe Outcast
4 Battle Brawler
4 Brutal Hordechief
4 Mardu Shadowspear
4 Mardu Strike Leader
4 Merciless Executioner
3 Sultai Emissary
4 Harsh Sustenance
4 Scoured Barrens
- GW Manifest | Open
- 4 Mastery of the Unseen
4 Whisperwood Elemental
3 Shamanic Revelation
3 Frontier Siege
2 Temur War Shaman
4 Warden of the First Tree
2 Dromoka, the Eternal
4 Lightform
4 Monastery Mentor
3 Valorous Stance
2 Wildcall
4 Blossoming Sands
Manifest seems to not be working right now, but everything else should be good to go.
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Re: Community Wad Decks
by game0606 » 05 Oct 2015, 16:11
i am having a problem some of the decks crash on start up for me idk what happen i loaded everything up fine on oct 3 but when i updated yesterday i keep crashing on start up these are the decks that crash for me
CW Decks - 147
Data_Decks_147038_CRUEL_PLOTS_DTK_IP.wad
CW Decks - 317
DATA_DECKS_31708_WALKING_DEAD.wad
DATA_DECKS_31756_UB_CONTROL.wad
DATA_DECKS_31773_SLAUGHTER_GAMES.wad
CW Decks - 868
everything in this pack wont load for me
i have everything from the cw pack the core and arts and RSN Data DLC Core Fixes.wad Data_DLC_8192_ObjectDC.wad Data_DLC_8192_ManualMana.wad i can play fine without those decks my game loads and play not a big deal i just wanna know if im missing anything on oct 3rd i just dl everything copy and paste and everything was good
CW Decks - 147
Data_Decks_147038_CRUEL_PLOTS_DTK_IP.wad
CW Decks - 317
DATA_DECKS_31708_WALKING_DEAD.wad
DATA_DECKS_31756_UB_CONTROL.wad
DATA_DECKS_31773_SLAUGHTER_GAMES.wad
CW Decks - 868
everything in this pack wont load for me
i have everything from the cw pack the core and arts and RSN Data DLC Core Fixes.wad Data_DLC_8192_ObjectDC.wad Data_DLC_8192_ManualMana.wad i can play fine without those decks my game loads and play not a big deal i just wanna know if im missing anything on oct 3rd i just dl everything copy and paste and everything was good
Re: Community Wad Decks
by Raisonneur » 05 Oct 2015, 22:26
Bringing the relevant exchange over to this thread for clarity:
Basically, all the decks that use Negate won't work until they're updated to use the new ID. So it's a problem between the decks and the wad that should be sorted out relatively soon, which explains most of the issues you're having. However, while Cruel Plots and UB Control use Negate - I'm having the same problem with them - Walking Dead and Slaughter Games don't (not to mention the entire 868 pack), and they aren't causing any problems for me, so I'm not sure what's going on there. Are you sure you copied over all the corresponding content pack enablers along with the decks? That's what immediately comes to mind for all of 868 not working.Xander9009 wrote:I should have said something to point out that: you did the right thing. If I'd noticed it, I would have changed it, too, so thank you. Some people will have problems with it until they switch tot he new card name. However, in the end, it'll be okay. I haven't fixed all of the decks in the CW Decks folder, yet, but I have fixed the two of mine that were affected.zhupiter wrote:Oh,sorry,it's my fault.I saw Negate 's art were wrong and when I changing the art,I found its multiverse ID was also wrong.So I corrected its multiverse ID and filename then mentioned at my previous post.I have thought its safe to change it because I had seen there were several times a card's filename was changed then the deck corrected.I apologize and I won't do this again.Xander9009 wrote:As for version 412 crashing the game, what happens when you open the deck builder? It'll tell you if a deck is missing a card, and I suspect that's the reason. The card is likely to be Negate.
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Re: Community Wad Decks
by game0606 » 05 Oct 2015, 23:42
yeah i copied everything from deck 868 maybe i will add a few decks over at a time to see if some decks don't work for me i know i tried with this deck but even when i added 2 cards over only the game would crash Walking Dead and Slaughter Games work for me now just added them and boom game loaded i will come back later on for this it took me nearly all mourning to get my game up again and finding this out but if i can get deck 868 working or even a few cards i will report back here especially since you can run it with no problems but thats just one pack ill get back to it tonight sometime thanks for the help with those two decks
Re: Community Wad Decks
by Xander9009 » 05 Oct 2015, 23:49
If you don't copy over a content pack enabler, the deck isn't loaded by the game. I'm not sure if a problematic deck could still cause a crash, but not having the enabler won't, in itself, cause a crash.
If you start the deck builder, it should tell you why the game is crashing.
If you start the deck builder, it should tell you why the game is crashing.
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Discord: discord.gg/4AXvHzW
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Discord: discord.gg/4AXvHzW
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Re: Community Wad Decks
by game0606 » 06 Oct 2015, 03:52
ok thanks to Xander9009 i found out that this card
DATA_DECKS_86804_INFINITE_DREAMS.wad
was making CW Decks - 868 crash for me
i have two of those decks this one worked fine for me
DATA_DECKS_86816_INFINITE_DREAMS.wad
thanks for your help i will backup before updating from now on
DATA_DECKS_86804_INFINITE_DREAMS.wad
was making CW Decks - 868 crash for me
i have two of those decks this one worked fine for me
DATA_DECKS_86816_INFINITE_DREAMS.wad
thanks for your help i will backup before updating from now on
Re: Community Wad Decks
by nivmizzet1 » 06 Oct 2015, 10:10
just letting people know that i made some new changes to a couple of the decks in my mod.
Some cards were missing from Cordyceps Brain Infection -- the Fungusaurs had disappeared, maybe because somebody changed the code for them.
Data_Decks_131437_CORDYCEPS_BRAIN_INFECTION.wad
I also made some changes to Voltron Retethered; I thought I had an extra set of the mana producing enchant land auras, but I realised I didn't. So I replaced some not-so-important cards with the set I thought was in there already. Hopefully it plays better/more consistently now.
Data_Decks_131439_VOLTRON_RETETHERED.wad
If you haven't checked out my decks in a while (more than a month), then maybe it's worth taking a look as I've made quite a few changes to decks and also added a bunch more.
http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=16932
Some cards were missing from Cordyceps Brain Infection -- the Fungusaurs had disappeared, maybe because somebody changed the code for them.
Data_Decks_131437_CORDYCEPS_BRAIN_INFECTION.wad
I also made some changes to Voltron Retethered; I thought I had an extra set of the mana producing enchant land auras, but I realised I didn't. So I replaced some not-so-important cards with the set I thought was in there already. Hopefully it plays better/more consistently now.
Data_Decks_131439_VOLTRON_RETETHERED.wad
If you haven't checked out my decks in a while (more than a month), then maybe it's worth taking a look as I've made quite a few changes to decks and also added a bunch more.
http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=16932
Last edited by nivmizzet1 on 07 Oct 2015, 19:46, edited 3 times in total.
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my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
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Re: Community Wad Decks
by nivmizzet1 » 07 Oct 2015, 19:40
Made major changes to 1 deck: Persistance is (Not) Futile. Now that we have Melira working with the persist creatures, I've completely rejigged the deck -- out with the clunky Vigean Hydropons and enchantments, in with Melira and Viscera Seers (among other things). Check it out.
Data_Decks_131445_PERSISTANCE_IS_NOT_FUTILE.wad
Data_Decks_131445_PERSISTANCE_IS_NOT_FUTILE.wad
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Re: Community Wad Decks
by Raisonneur » 08 Oct 2015, 08:30
Added 12 new representative decks for Battle for Zendikar:
I also added a new Origins-based deck:
Finally, I went back and added the Origins planeswalkers to the decks that would best suit them - I had been going off the info in the Origins thread and didn't realize they were (in theory) working properly.
A few things I noticed in testing the BFZ decks:
- The new duals seem to not be working - that is, they don't seem to have any ability to tap for mana. The only text shown is the ETB condition and they won't activate automatically or manually.
- The Kor Ally token produced by Retreat to Emeria is missing.
- Allies | Open
- 4 Expedition Envoy
3 Gideon, Ally of Zendikar
4 Kor Bladewhirl
3 Kor Castigator
4 Lantern Scout
2 Drana, Liberator of Malakir
4 Beastcaller Savant
2 Tajuru Warcaller
3 Drana's Emissary
2 Resolute Blademaster
4 Veteran Warleader
2 Skyrider Elf
4 Ally Encampment
4 Canopy Vista
4 Evolving Wilds
- Scions | Open
- 2 Grave Birthing
4 Smothering Abomination
4 Carrier Thrall
4 Blisterpod
4 From Beyond
4 Rot Shambler
4 Catacomb Sifter
2 Blight Herder
2 Bone Splinters
4 Complete Disregard
2 Transgress the Mind
4 Evolving Wilds
2 Spawning Bed
- Converge Control | Open
- 2 Exert Influence
3 Ugin's Insight
4 Natural Connection
4 Nissa's Renewal
4 Woodland Wanderer
2 Greenwarden of Murasa
2 Dragonmaster Outcast
4 Pilgrim's Eye
4 Beastcaller Savant
2 Kiora, Master of the Depths
2 Ob Nixilis Reignited
2 Ruinous Path
4 Evolving Wilds
2 Cinder Glade
2 Smoldering Marsh
1 Canopy Vista
1 Prairie Stream
3 Sunken Hollow
- Processor Control | Open
- 4 Benthic Infiltrator
2 Horribly Awry
4 Spell Shrivel
2 Ulamog's Reclaimer
4 Complete Disregard
2 Grave Birthing
2 Grip of Desolation
2 Wasteland Strangler
2 Ulamog's Nullifier
2 Processor Assault
4 Brutal Expulsion
4 Herald of Kozilek
2 Fathom Feeder
3 Sunken Hollow
3 Smoldering Marsh
4 Evolving Wilds
- Devoid Aggro | Open
- 4 Eldrazi Skyspawner
4 Ruination Guide
2 Dominator Drone
2 Benthic Infiltrator
4 Wasteland Strangler
4 Vile Aggregate
2 Blight Herder
2 Dust Stalker
2 Fathom Feeder
4 Forerunner of Slaughter
4 Herald of Kozilek
2 Brutal Expulsion
4 Sunken Hollow
4 Smoldering Marsh
4 Evolving Wilds
- Hungry Hungry Eldrazi | Open
- 2 Bane of Bala Ged
3 Conduit of Ruin
1 Desolation Twin
3 Oblivion Sower
3 Titan's Presence
2 Ulamog, the Ceaseless Hunger
4 Spell Shrivel
2 Ugin's Insight
4 From Beyond
2 Natural Connection
3 Nissa's Renewal
2 Kiora, Master of the Depths
4 Hedron Archive
2 Blighted Woodland
4 Evolving Wilds
4 Lumbering Falls
2 Sanctum of Ugin
3 Shrine of the Forsaken Gods
- Herding Eldrazi | Open
- 2 Blight Herder
4 Oblivion Sower
4 Emeria Shepherd
2 Gideon's Reproach
2 Planar Outburst
2 Quarantine Field
3 Stasis Snare
4 From Beyond
3 Natural Connection
2 Nissa's Renewal
2 Retreat to Kazandu
4 Hedron Archive
2 Pilgrim's Eye
4 Canopy Vista
2 Blighted Woodland
- Lands Rising | Open
- 2 Encircling Fissure
2 Ondu Rising
3 Planar Outburst
4 Clutch of Currents
2 Coastal Discovery
4 Halimar Tidecaller
2 Part the Waterveil
4 Scatter to the Winds
4 Natural Connection
2 Nissa's Renewal
2 Noyan Dar, Roil Shaper
4 Roil Spout
4 Canopy Vista
4 Prairie Stream
4 Lumbering Falls
- March of the Allies | Open
- 4 Expedition Envoy
3 Gideon, Ally of Zendikar
4 Kor Bladewhirl
2 Retreat to Emeria
3 Lantern Scout
2 Drana, Liberator of Malakir
4 Kalastria Healer
4 Zulaport Cutthroat
2 Chasm Guide
2 Firemantle Mage
4 March from the Tomb
2 Smothering Abomination
4 Ally Encampment
4 Smoldering Marsh
4 Evolving Wilds
- Landfall Aggro | Open
- 2 Akoum Firebird
2 Akoum Stonewaker
4 Makindi Sliderunner
2 Outnumber
2 Tunneling Geopede
4 Valakut Predator
2 Beastcaller Savant
4 Scythe Leopard
4 Snapping Gnarlid
2 Swell of Growth
4 Undergrowth Champion
4 Grove Rumbler
4 Cinder Glade
2 Blighted Woodland
4 Evolving Wilds
- Eldrazi Control | Open
- 4 Oblivion Sower
2 Blight Herder
2 Benthic Infiltrator
2 Horribly Awry
3 Spell Shrivel
2 Ulamog's Reclaimer
2 Complete Disregard
2 Grave Birthing
2 Grip of Desolation
4 Wasteland Strangler
4 Fathom Feeder
2 Sire of Stagnation
4 Ulamog's Nullifier
2 Blighted Cataract
2 Blighted Fen
4 Sunken Hollow
- The Felidar Alliance | Open
- 3 Felidar Sovereign
4 Lantern Scout
2 Retreat to Emeria
4 Bloodbond Vampire
2 Drana, Liberator of Malakir
4 Kalastria Healer
3 Gideon, Ally of Zendikar
4 March from the Tomb
2 Expedition Envoy
4 Zulaport Cutthroat
4 Drana's Emissary
4 Shambling Vent
4 Evolving Wilds
I also added a new Origins-based deck:
- UR Tutelage | Open
- 2 Anchor to the Aether
2 Disperse
3 Send to Sleep
4 Jace, Vryn's Prodigy
4 Talent of the Telepath
4 Abbot of Keral Keep
2 Exquisite Firecraft
4 Fiery Impulse
4 Magmatic Insight
2 Alhammarret's Archive
4 Sphinx's Tutelage
4 Shivan Reef
4 Evolving Wilds
Finally, I went back and added the Origins planeswalkers to the decks that would best suit them - I had been going off the info in the Origins thread and didn't realize they were (in theory) working properly.
A few things I noticed in testing the BFZ decks:
- The new duals seem to not be working - that is, they don't seem to have any ability to tap for mana. The only text shown is the ETB condition and they won't activate automatically or manually.
- The Kor Ally token produced by Retreat to Emeria is missing.
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Re: Community Wad Decks
by Xander9009 » 08 Oct 2015, 11:31
For the dual lands, they will only have an ability to tap for mana if you choose the MM version. The non-MM versions don't have the ability shown because it's not shown on the official cards and isn't needed since they should auto-tap. This is based on other dual-basic-land-type cards I've seen and assumed they worked. I'll test them out. I'll also get the token added.
EDIT: Token was just missing the "_C_" denotation, and thus didn't match the (correct) call on Retreat to Emeria.
EDIT: Token was just missing the "_C_" denotation, and thus didn't match the (correct) call on Retreat to Emeria.
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Discord: discord.gg/4AXvHzW
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Re: Community Wad Decks
by Raisonneur » 08 Oct 2015, 15:52
Ah, thanks! I had forgotten that there would be two versions - I'll just replace the autotap ones (which seem to not be working as previously mentioned) with the MM ones (which I just tested and are working properly) and set Create From Decklist to do that automatically in the future.
EDIT: Updated! Also added a singleton Quarantine Field to Converge Control so Plains would properly be included in the land pool.
EDIT: Updated! Also added a singleton Quarantine Field to Converge Control so Plains would properly be included in the land pool.
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Re: Community Wad Decks
by Deef » 15 Nov 2015, 09:06
Really great work, just trying this now and things are working.
But could I suggest cleaning the Community WAD Decks folder? Right now it has every file (including content enablers), then a zip of every file (including content enablers), then a zip of every file per category (including content enablers), then a folder of the content enablers, then a zip of the folder of the content enablers.
And even then, the folder of content enablers, and the zip of content enablers, contain different numbers of content enablers. Neither of which are the complete amount of content enablers (found in triplicate elsewhere in the folder).
All that unneeded redundancy is confusing to newbies. Just one folder of content enablers, and the deck files, and no zips, would be good.
But could I suggest cleaning the Community WAD Decks folder? Right now it has every file (including content enablers), then a zip of every file (including content enablers), then a zip of every file per category (including content enablers), then a folder of the content enablers, then a zip of the folder of the content enablers.
And even then, the folder of content enablers, and the zip of content enablers, contain different numbers of content enablers. Neither of which are the complete amount of content enablers (found in triplicate elsewhere in the folder).
All that unneeded redundancy is confusing to newbies. Just one folder of content enablers, and the deck files, and no zips, would be good.
Re: Community Wad Decks
by Xander9009 » 15 Nov 2015, 19:07
If there are no zip files and someone wants to get the decks, they'd have to download them one by one. I'll update the first post to note that only the main zip file is needed and to explain what the others are if they're wanted. I'll certainly clarify it, but the variety of downloadable files could be useful. The CPEs are just available in multiple places because of their nature. They're needed for lots of things but do nothing on their own, so they're included in anything that needs them, and they're in one single download as well. As for why there are different numbers of CPEs, I'm not sure. There shouldn't be.
It might not be the most intuitive, but an explanation in the first post should fix that.
It might not be the most intuitive, but an explanation in the first post should fix that.
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Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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