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Dragons of Tarkir - Development
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Dragons of Tarkir - Development
by Xander9009 » 26 Mar 2015, 15:32
UPDATE: This has been done for quite awhile. All cards with the exception of a very small number are available in teh CW. /UPDATE
I'm finally getting started on Dragons of Tarkir.
To start with, this set will be worked on with cards being coded and then released in the CW. I will test once all cards are completed, but if you feel like testing for me and letting me know that a card works, it'll save me a bit of time. I WILL release the set as a standalone wad when it is complete for those that don't use the CW.
Note that the 28 already completed are either in the base game, were already in the CW, or are simple enough that TFM's generator will have completed them.
That said, I won't be doing art until I'm otherwise done. MTGImage.com has been taken down by WotC, so the best place to get the full collection (and the only place my auto-tool works with) is no longer an option. If someone wants to starts collecting art, that would be amazing. Just drop it in here in either png or jpg format (click add to drive or open in drive to add images). If you want to go ahead and resize/crop it, that'd be cool, but I don't mind doing that bit. Just make sure its filename is CW#.PNG or CW#.JPG where # is its multiverseID from gatherer. If you convert it to TDX yourself, drop it right in here.
EDIT: I'm done with A-C. Just did those all this morning. Haven't done any Morph creatures, yet. I intend to rework how Morph is done (because it currently uses a very clunky system for the text, and I honestly prefer the method I used for manifest as far as viewing the card goes). Feel free to go and test them.
I actually just thought of ANOTHER way to do it, but that's got to wait for later. It might never be done, and in fact probably won't. But the idea is to store the card's face-up values in a chest (basically like it does now, except use StoreCopiableValues), and then when you view a face-down card, grant the abilities to the bottom card of the library and view it, then revert it.
I'm finally getting started on Dragons of Tarkir.
To start with, this set will be worked on with cards being coded and then released in the CW. I will test once all cards are completed, but if you feel like testing for me and letting me know that a card works, it'll save me a bit of time. I WILL release the set as a standalone wad when it is complete for those that don't use the CW.
Note that the 28 already completed are either in the base game, were already in the CW, or are simple enough that TFM's generator will have completed them.
- 149 | Open
- Acid-Spewer Dragon
Aerie BowmastersAinok Artillerist
Ainok SurvivalistAmbuscade ShamanAnafenza, Kin-Tree SpiritAncestral StatueAncient CarpAnticipateArashin ForemostArashin SovereignArtful ManeuverAssault Formation- Approximation so farAtarka Beastbreaker
Atarka EfreetAtarka MonumentAtarka PummelerAtarka's CommandAvatar of the Resolute
Aven SunstrikerAven TacticianBattle Mastery
Belltoll DragonBerserkers' OnslaughtBlessed ReincarnationBlood-Chin FanaticBlood-Chin RagerBoltwing MarauderButcher's GleeCenter SoulChampion of ArashinCircle of EldersClone LegionCoat with VenomCollected CompanyColossodon YearlingCommune with LavaConifer StriderContradictCorpseweftCrater ElementalCunning BreezedancerCustodian of the TroveDamnable PactDance of the SkywiseDeadly WanderingsDeath WindDeathbringer Regent
Deathmist RaptorDefeat
Den ProtectorDescent of the Dragons
Dirgur NemesisDisplay of DominanceDraconic RoarDragon Fodder
Dragon HunterDragon TempestDragon WhispererDragonloft IdolDragonlord AtarkaDragonlord DromokaDragonlord KolaghanDragonlord OjutaiDragonlord SilumgarDragonlord's PrerogativeDragonlord's ServantDragon's Eye SentryDragon-Scarred BearDromoka CaptainDromoka DunecasterDromoka MonumentDromoka WarriorDromoka's CommandDromoka's GiftDuressDutiful AttendantEchoes of the Kin TreeElusive SpellfistEncase in IceEnduring ScalelordEnduring VictoryEpic ConfrontationEvolving WildsExplosive VegetationFate ForgottenFlattenFoe-Razer RegentFoul RenewalFoul-Tongue InvocationFoul-Tongue ShriekGate Smasher
Glade WatcherGlaring AegisGleam of AuthorityGlintGraceblade ArtisanGravepurgeGreat Teacher's Decree
Guardian Shield-Bearer
Gudul LurkerGurmag DrownerHand of SilumgarHarbinger of the HuntHardened BerserkerHaven of the Spirit Dragon
Hedonist's TroveHerald of Dromoka
Herdchaser Dragon
Hidden Dragonslayer
Icefall RegentIllusory GainsImpact TremorsInspiring Call
Ire Shaman
Keeper of the LensKindled FuryKolaghan AspirantKolaghan ForerunnersKolaghan MonumentKolaghan Skirmisher
Kolaghan StormsingerKolaghan's CommandLearn from the PastLightning BerserkerLightwalkerLiving LoreLose Calm
Lurking Arynx
Magmatic Chasm
Marang River Skeleton
Marsh HulkMind Rot
Minister of Pain
Mirror Mockery
Misthoof Kirin
Monastery Loremaster
Mystic Meditation
Myth Realized
Narset TranscendentNaturalize
Necromaster DragonNegate
Obscuring AEther
Ojutai Exemplars
Ojutai Interceptor
Ojutai Monument
Ojutai's Breath
Ojutai's Command
Ojutai's Summons
Orator of OjutaiPacifism
Palace Familiar
Pinion Feast
Pitiless Horde
Press the Advantage
Pristine Skywise
Profaner of the Dead
Profound Journey
Qal Sisma Behemoth
Qarsi Deceiver
Qarsi Sadist
Radiant Purge
Rakshasa Gravecaller
Reckless Imp
Reduce in Stature
Rending Volley
Resupply
Revealing Wind
Risen Executioner
Roast
Ruthless Deathfang
Sabertooth Outrider
Salt Road Ambushers
Salt Road Quartermasters
Sandcrafter Mage
Sandsteppe Scavenger
Sandstorm Charger
Sarkhan Unbroken
Sarkhan's RageSarkhan's Triumph
Savage Ventmaw
Scale Blessing
Scaleguard SentinelsScion of Ugin
Screamreach Brawler
Secure the Wastes
Segmented Krotiq
Seismic Rupture
Self-Inflicted Wound
Servant of the Scale
Shaman of Forgotten Ways
Shambling GoblinShape the Sands
Sheltered Aerie
Shieldhide Dragon
Shorecrasher Elemental
Sibsig Icebreakers
Sidisi, Undead Vizier
Sidisi's Faithful
Sight Beyond SightSight of the Scalelords
Silkwrap
Silumgar Assassin
Silumgar Butcher
Silumgar Monument
Silumgar Sorcerer
Silumgar Spell-Eater
Silumgar's Command
Silumgar's Scorn
Skywise Teachings
Spidersilk Net
Sprinting Warbrute
Stampeding Elk Herd
Stormcrag Elemental
Stormrider Rig
Stormwing Dragon
Stratus Dancer
Strongarm Monk
Student of OjutaiSummit Prowler
Sunbringer's Touch
Sunscorch Regent
Surge of Righteousness
Surrak, the Hunt Caller
Swift Warkite
Taigam's Strike
Tail Slash
Tapestry of the Ages
Territorial RocThunderbreak RegentTormenting Voice
Tread Upon
Twin Bolt
Ukud CobraUltimate Price
Updraft Elemental
Vandalize
Vial of Dragonfire
Virulent Plague
Void Squall
Volcanic Rush
Volcanic Vision
Vulturous AvenWandering Tombshell
Warbringer
Youthful Scholar
Zephyr Scribe
Zurgo Bellstriker
That said, I won't be doing art until I'm otherwise done. MTGImage.com has been taken down by WotC, so the best place to get the full collection (and the only place my auto-tool works with) is no longer an option. If someone wants to starts collecting art, that would be amazing. Just drop it in here in either png or jpg format (click add to drive or open in drive to add images). If you want to go ahead and resize/crop it, that'd be cool, but I don't mind doing that bit. Just make sure its filename is CW#.PNG or CW#.JPG where # is its multiverseID from gatherer. If you convert it to TDX yourself, drop it right in here.
EDIT: I'm done with A-C. Just did those all this morning. Haven't done any Morph creatures, yet. I intend to rework how Morph is done (because it currently uses a very clunky system for the text, and I honestly prefer the method I used for manifest as far as viewing the card goes). Feel free to go and test them.
I actually just thought of ANOTHER way to do it, but that's got to wait for later. It might never be done, and in fact probably won't. But the idea is to store the card's face-up values in a chest (basically like it does now, except use StoreCopiableValues), and then when you view a face-down card, grant the abilities to the bottom card of the library and view it, then revert it.
Last edited by Xander9009 on 28 Jun 2015, 04:18, edited 4 times in total.
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Re: Dragons of Tarkir - Development
by Zambooo » 26 Mar 2015, 19:15
Just added Assault Formation, Shape the Sands and Sight of the Scalelords
I also adde the .tdx files, they are already resize but they are 251 kB each instead of 126
I also adde the .tdx files, they are already resize but they are 251 kB each instead of 126
Re: Dragons of Tarkir - Development
by Xander9009 » 27 Mar 2015, 19:39
Updated. A-C are done (untested, and skipped Morph).
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Re: Dragons of Tarkir - Development
by Xander9009 » 30 Mar 2015, 17:52
Damnable Pact through Haven of the Spirit Dragon are done but untested. All morph cards were skipped, as well as Dragon Hunter, Glade Watcher, and Hedonist's Trove. Those three should be done later, but so far, I either can't do them correctly or am putting them off until later. But all of the others are ready for testing should anyone want to.
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Re: Dragons of Tarkir - Development
by Xander9009 » 01 Apr 2015, 17:33
I through L done, but untested.
Icefall Regent and Lurking Arynx added to impossible cards. Do you guys think I should approximate Icefall Regent by having it return the spell to the caster's hand unless they pay 2?
For Lurking Arynx, there was an idea awhile ago for how we might do these, but it'll require a lot of work for relatively little effect, so it won't be any time soon (if at all).
Icefall Regent and Lurking Arynx added to impossible cards. Do you guys think I should approximate Icefall Regent by having it return the spell to the caster's hand unless they pay 2?
For Lurking Arynx, there was an idea awhile ago for how we might do these, but it'll require a lot of work for relatively little effect, so it won't be any time soon (if at all).
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Xander9009 - Programmer
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Re: Dragons of Tarkir - Development
by Zambooo » 01 Apr 2015, 18:05
It depends.. if the card is still gonna count as casted I think it'd be better to leave it behindXander9009 wrote:I through L done, but untested.
Icefall Regent and Lurking Arynx added to impossible cards. Do you guys think I should approximate Icefall Regent by having it return the spell to the caster's hand unless they pay 2?
For Lurking Arynx, there was an idea awhile ago for how we might do these, but it'll require a lot of work for relatively little effect, so it won't be any time soon (if at all).
Re: Dragons of Tarkir - Development
by orlouge82 » 01 Apr 2015, 20:45
It has a very similar effect to Monastery Siege. Could you convert it from that card?Xander9009 wrote:I through L done, but untested.
Icefall Regent and Lurking Arynx added to impossible cards. Do you guys think I should approximate Icefall Regent by having it return the spell to the caster's hand unless they pay 2?
For Lurking Arynx, there was an idea awhile ago for how we might do these, but it'll require a lot of work for relatively little effect, so it won't be any time soon (if at all).
Re: Dragons of Tarkir - Development
by Xander9009 » 01 Apr 2015, 20:47
Actually, that one doesn't have ts second ability coded. I know, because I coded that one lol.orlouge82 wrote:It has a very similar effect to Monastery Siege. Could you convert it from that card?Xander9009 wrote:I through L done, but untested.
Icefall Regent and Lurking Arynx added to impossible cards. Do you guys think I should approximate Icefall Regent by having it return the spell to the caster's hand unless they pay 2?
For Lurking Arynx, there was an idea awhile ago for how we might do these, but it'll require a lot of work for relatively little effect, so it won't be any time soon (if at all).
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Re: Dragons of Tarkir - Development
by RiiakShiNal » 02 Apr 2015, 01:27
Coding Icefall Regent that way could create exploits (because it would still count as having cast the spell), for example in a deck with Illusions that die when they are targeted by a spell an opponent could attempt cast a spell that targets 1 Illusion and Icefall Regent then not pay the
, that way it would return to his/her hand and still take out an Illusion. Another possible exploit would be the opponent has a way to gain life by casting spells (for example an Angel's Feather) then casts a spell targeting Icefall Regent (such as Guard Duty) just to have the spell return to their hand allowing them to use it for something else while still gaining life.
I don't think just having the spell return to their hand is a good approximation.

I don't think just having the spell return to their hand is a good approximation.
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Re: Dragons of Tarkir - Development
by Xander9009 » 02 Apr 2015, 01:41
It would be clunky and I seriously doubt the AI could handle it, but I could give Icefall Regent constant protection from the card instances in the opponent's hand and grant each of them the ability to increase their casting cost by
and remove the protection from that card (and probably remove that cost increase/protection removal if any other action is performed, like with delve). In this way, that kind of exploit wouldn't be available. Protection doesn't work on untargeted abilities, correct? If so, then this should work.

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Re: Dragons of Tarkir - Development
by Kithkin » 02 Apr 2015, 02:03
As in the past with previous sets, I will start to gather HQ DTK art. That will save you some work.
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Re: Dragons of Tarkir - Development
by RiiakShiNal » 02 Apr 2015, 10:48
It would get really clunky when you start considering that the granted ability would also have to identify itself as a mana ability to avoid triggering Burning-Tree Shaman. This would also mean that it wouldn't work for cards like Hurricane without making the opponent payXander9009 wrote:It would be clunky and I seriously doubt the AI could handle it, but I could give Icefall Regent constant protection from the card instances in the opponent's hand and grant each of them the ability to increase their casting cost byand remove the protection from that card (and probably remove that cost increase/protection removal if any other action is performed, like with delve). In this way, that kind of exploit wouldn't be available. Protection doesn't work on untargeted abilities, correct? If so, then this should work.

Protection does and doesn't work on non-targeted abilities. It does work in that if you have protection from a card and that card does non-targeted damage, the damage will be negated (from the protection), but other effects may not be negated such as exiling.
So again this is not a good approximation.
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Re: Dragons of Tarkir - Development
by Xander9009 » 02 Apr 2015, 13:58
Ah, so protection prevents targeting and damage separately. I don't have any other ideas, so this one's probably going to be skipped unless I think of something else. Thanks.

Thank you. That'll help things along nicely.Kithkin wrote:As in the past with previous sets, I will start to gather HQ DTK art. That will save you some work.

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Re: Dragons of Tarkir - Development
by Kithkin » 12 Apr 2015, 00:31
Dropped DTK_art.zip into Card Images.
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Re: Dragons of Tarkir - Development
by FIGC » 18 Aug 2015, 03:32
Any chance you release the set as standalone wad file por DTK?
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