addict insane wrote:Maybe it's because you're playing a custom game vs a deck you made. I was talking about playing against the Revenge campaign, where the AI gets fixed draws sometimes. I too tried to make an improved version of Avacyn's, but it seems in Revenge mode it gets better draws. You can see this if you make a replica of Avacyn's Revenge deck and play against it on custom game mode, you'll notice the draws become consistently worse.
Also, many of your decks have no way to answer
Angelic Overseer, and even some of them don't have enough removal to deal with a
Baneslayer Angel turn 5 or turn 4 accelerated with a
Path to Exile. I know
Baneslayer Angel is a problem card even in Legacy, which is why I don't play UR Delver since it only uses
Lightning Bolt as removal, so decks like Vizkopa Mafia, if it doesn't draw removal, has no way of dealing with it because the Lifegain from the Angel is bigger.
So, yes, I do remember
Angelic Overseer turn 5 was basically a scoop with many of your decks, as well as the nut draw of
Champion of the Parish into
Gather the Townsfolk into
Fiend Hunter into another human into Angel bomb turn 5. I could try them again to see if maybe you made changes to them lately, anyways. But I'm pretty sure an improved version of Avacyn's in custom game mode does not get the sick draws that Revenge mode gets.
And I'm currently playing Vintage Storm, so as of right now turn 1 win doesn't sound so broken to me

.
I've played against revenge and my custom build and I haven't seen what you're describing. My custom build definitely feels stronger. Also, to my knowledge, the revenge decks don't get fixed hands -- it may seem like that from time to time, but that's just because the decks are well built. If you doubt this, have you ever seen the AI get mana screwed in revenge? I have. Why would that happen if the decks are fixed?
My decks have plenty of ways to deal with overseers and baneslayers, and those that don't usually can win before or soon after they hit the table so they're not an issue. FYI In those games I played, the AI played at least 1 overseer in every game, and on some occassions both an overseer and baneslayer (or two overseers, and sometimes even all three). I've now played using about 10 of my decks and I've lost a couple of times due to mana screw and things like that, but every time I lost with a deck I went best of 3 and won (2 of 3).
I'm getting the feeling you're just not familiar enough with the decks in the mod. There's no problem with that; you don't have to play the decks, and you don't have to like the decks. But please try to refrain from saying things that are untrue, it's not a good look.
If you're after turn-1 win decks, then fair enough, you definitely won't find them in my mod (well, except for that one deck). Personally, (most of the time) I don't enjoy knowing I can win turn 1-2 against a deck I know can't win until at least turn 4-5; it's a forgone conclusion -- what's the point in even playing when you know the result before you start?
One last thing, it's interesting that you mention Vizkopa Mafia; that's one of my least favourite decks, possibly one of the weakest, and it's synergy isn't the best. Having said that, I made some fairly major changes to that deck a little while ago; it's still probably one of the weaker decks, and not among my favourites, but it's definitely stronger than it was.
EDIT: well whattya know; I just thrashed Avacyn's
Glory with Vizkopa Mafia. Baneslayer and all.