Re: Battle for Zendikar - Checklist
Done. Thanks for your contribution.
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https://www.slightlymagic.net/forum/viewtopic.php?f=109&t=17714
I coded it in the generator plugin like this.fallenangle wrote:How are you handling Devoid? I can get Sire of Stagnation to show up in game, and he works as expected, but even when I give him colour value = C, he shows up as gold in-game!
Other than that, both the sire and Bane of Bala Ged are tested and working.
<STATIC_ABILITY active_zone="ZONE_ANY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Devoid]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Carence]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vacío.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fahl]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Vacuità]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[欠色]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[결여]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Лишение]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Desprovido]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[虚色]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[虛色]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="5">
local Source = EffectSource()
if Source ~= nil then
Source:GetCurrentCharacteristics():Colour_Set(COLOUR_COLOURLESS)
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>0Xander9009 wrote:I coded it in the generator plugin like this.fallenangle wrote:How are you handling Devoid? I can get Sire of Stagnation to show up in game, and he works as expected, but even when I give him colour value = C, he shows up as gold in-game!
Other than that, both the sire and Bane of Bala Ged are tested and working.It shows up as colored initially, but as soon as something changes zones (so, as soon as continuous actions are calculated) they all get set properly.
- Code: Select all
<STATIC_ABILITY active_zone="ZONE_ANY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Devoid]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Carence]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vacío.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fahl]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Vacuità]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[欠色]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[결여]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Лишение]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Desprovido]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[虚色]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[虛色]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="5">
local Source = EffectSource()
if Source ~= nil then
Source:GetCurrentCharacteristics():Colour_Set(COLOUR_COLOURLESS)
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
Angelic Captain
Brutal Expulsion
Call the Scions
Dran's Emissary
From Beyond
Greenwarden of Murasa
Grovetender Druids
Hedron Blade
Herald of Kozilek
Jaddi Offshoot
Natural Connection
Oran-Rief Invoker
Pilgrim's Eye
Played Crusher
Resolute Blademaster
Scythe Leopard
Swell of Growth
Sylvan Scrying
Tajuru Beastmaster
Undergrowth ChampionNeo's Planeswalker mod is included with the Community WAD, right? I've tried using those cards before and they always appear scrunched in the art box, they don't expand in game. I imagine there's not much to look at there since it doesn't even work on my end.Xander9009 wrote:The only way I can think of to make them full art is the same method Neo used to make the planeswalkers full art. He does something along the lines of making the miracle frame 100% transparent and making the planeswalkers use that frame. He then makes them use an image which contains various info about the card as part of the image, I believe. You'd have to check his files in his planeswalker release to see exactly how he managed it, though. I've never done much with it except to disable the functionality in the CW (because it needed fixed for the CW and I didn't have the time, so it was causing problems, but the method should be perfectly compatible if done for the CW).
If you mean you tried the ones that start with an _, then it definitely wouldn't work. They're supposed to be tokens of sorts that the main card calls upon. They've never worked in the CW. They'd have to be examined from Neo's original mod. However, having said that, I've never actually tested his original mod, so I can't so with certainty that it would have worked...Chakan wrote:Neo's Planeswalker mod is included with the Community WAD, right? I've tried using those cards before and they always appear scrunched in the art box, they don't expand in game. I imagine there's not much to look at there since it doesn't even work on my end.Xander9009 wrote:The only way I can think of to make them full art is the same method Neo used to make the planeswalkers full art. He does something along the lines of making the miracle frame 100% transparent and making the planeswalkers use that frame. He then makes them use an image which contains various info about the card as part of the image, I believe. You'd have to check his files in his planeswalker release to see exactly how he managed it, though. I've never done much with it except to disable the functionality in the CW (because it needed fixed for the CW and I didn't have the time, so it was causing problems, but the method should be perfectly compatible if done for the CW).