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Bug Reports
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Bug Reports
by Clockwork Penguin » 30 Sep 2015, 23:42
I didn't see any "official" Bug Report thread, and Xander9009 suggested that I make one pointing out some of the issues that I've found. I'll try to make this as down and dirty as I can, while still trying to keep it somewhat brief. Alright, here goes.
Creatures:
Angels:
Sigarda, Host of Herons - Forced sacrifice prevention ability does not function.
Slivers:
Manaweft Sliver / Gemhide Sliver - Having multiple copies of either or both cards on the battlefield results in multiple printings of activated ability text on cards (even just having two Manaweft Sliver out will add a second instance of the mana tapping ability to each card). Can result in crashing when other units that acquired the ability attack when 2+ copies are in play (somewhat rare at 2 instances, though with 3-4 out a crash will likely result in a few rounds of constant attacking). Can (almost always will) result in crashing when 3-4+ instances of the acquired ability are on a card, for simply viewing the card (such as trying to tap for mana).
Manaweft Sliver (again) - No longer grants mana tapping ability to other Slivers. Can no longer be tapped for mana. The ability will not activate. This has appeared recently, as in within the last two or three days.
Eldrazi:
Eldrazi Spawn (Tokens) - Incorrect art. TOKEN_ELDRAZI_SPAWN_C_0_1_C_S_MM_CW_1 and TOKEN_ELDRAZI_SPAWN_C_0_1_C_S_MM_CW_2 both depict Fire Elemental tokens. TOKEN_ELDRAZI_SPAWN_C_0_1_C_S_MM_CW_3 depicts a Water Elemental horse. While TOKEN_ELDRAZI_SPAWN_C_0_1_C_S_MM_CW_1 can still be sacrificed for mana (I have not tested the other versions), granted effects from greater Eldrazi and Eldrazi Drones do not function (example: Broodwarden will no longer grant +2/+1 to the spawn tokens).
It That Betrays - The perk of gaining control of sacrificed non-token permanents due to the Annihilator ability do not does not activate while attacking, unless there are two or more copies of It That Betrays under your control. Attacking with other units with the Annihilator ability usually still activate, so long as the single It That Betrays on under your control does not attack (about 70-80% of the time).
Elves:
Wren's Run Packmaster - Does not grant Deathtouch to Wolf creature tokens (tested using Turntimber Ranger. However, this may have also been the result of using Xenograft (type "Ally") to make "infinite wolf tokens").
Artifacts:
Hivestone - Adds type "Slith" to all creatures you control (including Slivers) rather than adding type "Sliver" only to non-Sliver units you control. Appeared recently, as in within the last two or three days.
Land:
Cavern of Souls - Does not accurately allow for creature type selection. When played, it gives a partial alphabetical listing (I believe it only goes to "K" or so) that cannot even be navigated. You have to just randomly click letters until it finally clears, and often auto-assigns type "Giant" no matter what you select.
Reflecting Pool - Does not tap for mana. At all. lol
There's likely more I forgot to list. These are just the ones I remembered immediately while typing this, or which I noticed this evening while building and testing new decks.
I'll add more as I either find them, or remember them.
Cheers.
Creatures:
Angels:
Sigarda, Host of Herons - Forced sacrifice prevention ability does not function.
Slivers:
Manaweft Sliver / Gemhide Sliver - Having multiple copies of either or both cards on the battlefield results in multiple printings of activated ability text on cards (even just having two Manaweft Sliver out will add a second instance of the mana tapping ability to each card). Can result in crashing when other units that acquired the ability attack when 2+ copies are in play (somewhat rare at 2 instances, though with 3-4 out a crash will likely result in a few rounds of constant attacking). Can (almost always will) result in crashing when 3-4+ instances of the acquired ability are on a card, for simply viewing the card (such as trying to tap for mana).
Manaweft Sliver (again) - No longer grants mana tapping ability to other Slivers. Can no longer be tapped for mana. The ability will not activate. This has appeared recently, as in within the last two or three days.
Eldrazi:
Eldrazi Spawn (Tokens) - Incorrect art. TOKEN_ELDRAZI_SPAWN_C_0_1_C_S_MM_CW_1 and TOKEN_ELDRAZI_SPAWN_C_0_1_C_S_MM_CW_2 both depict Fire Elemental tokens. TOKEN_ELDRAZI_SPAWN_C_0_1_C_S_MM_CW_3 depicts a Water Elemental horse. While TOKEN_ELDRAZI_SPAWN_C_0_1_C_S_MM_CW_1 can still be sacrificed for mana (I have not tested the other versions), granted effects from greater Eldrazi and Eldrazi Drones do not function (example: Broodwarden will no longer grant +2/+1 to the spawn tokens).
It That Betrays - The perk of gaining control of sacrificed non-token permanents due to the Annihilator ability do not does not activate while attacking, unless there are two or more copies of It That Betrays under your control. Attacking with other units with the Annihilator ability usually still activate, so long as the single It That Betrays on under your control does not attack (about 70-80% of the time).
Elves:
Wren's Run Packmaster - Does not grant Deathtouch to Wolf creature tokens (tested using Turntimber Ranger. However, this may have also been the result of using Xenograft (type "Ally") to make "infinite wolf tokens").
Artifacts:
Hivestone - Adds type "Slith" to all creatures you control (including Slivers) rather than adding type "Sliver" only to non-Sliver units you control. Appeared recently, as in within the last two or three days.
Land:
Cavern of Souls - Does not accurately allow for creature type selection. When played, it gives a partial alphabetical listing (I believe it only goes to "K" or so) that cannot even be navigated. You have to just randomly click letters until it finally clears, and often auto-assigns type "Giant" no matter what you select.
Reflecting Pool - Does not tap for mana. At all. lol
There's likely more I forgot to list. These are just the ones I remembered immediately while typing this, or which I noticed this evening while building and testing new decks.
I'll add more as I either find them, or remember them.
Cheers.
- Clockwork Penguin
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Re: Bug Reports
by Xander9009 » 01 Oct 2015, 00:12
The bug reporting I suggested is in my signature. Third link. "Report bugs or chat": https://sites.google.com/site/dotpcommu ... port-a-bug
Tokens having the wrong art is probably because you haven't updated your art files. Specifically, the misc art wad.
Manaweft Sliver hasn't been altered since August 4th. I'll still look into it when I get the chance, I'm just saying it's not the card itself that has changed within the last few days.
Tokens having the wrong art is probably because you haven't updated your art files. Specifically, the misc art wad.
Manaweft Sliver hasn't been altered since August 4th. I'll still look into it when I get the chance, I'm just saying it's not the card itself that has changed within the last few days.
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Re: Bug Reports
by Clockwork Penguin » 01 Oct 2015, 00:32
I updated both the core wad, as well as the core art, both yesterday and today. Both via Drive, as well as manually.
I actually just finished re-downloading all the files again, manually, about twenty minutes ago. Eldrazi tokens are still fire/water elementals. This change happened maybe a day or two ago. I noticed quickly due to many of my decks lately utilizing Awakening Zone for free mana tokens and/or cheap ("chump") blockers.. lol.
I actually thought it was a problem from me making to many decks at first. But, after updating all the information, the problem remains.
I actually just finished re-downloading all the files again, manually, about twenty minutes ago. Eldrazi tokens are still fire/water elementals. This change happened maybe a day or two ago. I noticed quickly due to many of my decks lately utilizing Awakening Zone for free mana tokens and/or cheap ("chump") blockers.. lol.
I actually thought it was a problem from me making to many decks at first. But, after updating all the information, the problem remains.
- Clockwork Penguin
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Re: Bug Reports
by RiiakShiNal » 02 Oct 2015, 10:42
Reflecting Pool can only work if you control other Manual Mana lands. The Community Wad does not include the overrides for basic lands to make them Manual Mana lands (Xander9009 left that as optional) so unless you install something that makes the basic lands MM compatible or have other MM lands in play Reflecting Pool won't be able to detect what types of mana you could produce.Clockwork Penguin wrote:Reflecting Pool - Does not tap for mana. At all. lol
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