Board index Programs with AI or Rules Enforcement Magic: The Gathering - Duels of the Planeswalkers New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels) 2014
Shadows Over Innistrad - CW Development - Done
Moderator: CCGHQ Admins
Re: Shadows Over Innistrad - CW Development - Done
by terrysong » 09 Jun 2016, 05:17
the core version is 573Xander9009 wrote:Alright. What's your core version? Should be 573. In the mean time, I'll go see if I can figure out what else could be wrong.terrysong wrote:see that's a problem. because I downloaded the latest art wad, the update art version said it's 24. and I still can't see the art in deckbuilder for those cards.
In the deck builder, find the back face of a card. You can easily spot them by searching for cards with the word transform in their abilities and sorting by filename. The files that start with an underscore are the back faces. (Any back face should do so long as its art isn't showing.) Right click one and choose View Card... This will open up the card's code. A few lines down, right below the translations of the card's name, you'll see ARTID. Let me know what card you picked and what's in the ARTID line.
following cards are missing arts:
<ARTID value="EPITAPH_GOLEM" />
<ARTID value="CORRUPTED_GRAFSTONE" />
<ARTID value="SHARD_OF_BROKEN_GLASS" />
<ARTID value="WICKER_WITCH" />
<ARTID value="EXPLOSIVE_APPARATUS" />
<ARTID value="MAGNIFYING_GLASS" />
- terrysong
- Posts: 21
- Joined: 02 Oct 2015, 05:50
- Has thanked: 0 time
- Been thanked: 0 time
Re: Shadows Over Innistrad - CW Development - Done
by Xander9009 » 09 Jun 2016, 06:41
Ah, see, I thought you were talking about the transform cards missing art. When I said "they've been added", I should have been more specific. I had just added them. The CW hadn't updated with them yet. They should actually be included in the current art udpate wad, which is now version 25. (The UPDATE art wad updates somewhat frequently, which is why I make sure it stays below 100 MB and why I suggest making the process automated.) It just now updated a few hours ago with those additions.terrysong wrote:the core version is 573Xander9009 wrote:Alright. What's your core version? Should be 573. In the mean time, I'll go see if I can figure out what else could be wrong.terrysong wrote:see that's a problem. because I downloaded the latest art wad, the update art version said it's 24. and I still can't see the art in deckbuilder for those cards.
In the deck builder, find the back face of a card. You can easily spot them by searching for cards with the word transform in their abilities and sorting by filename. The files that start with an underscore are the back faces. (Any back face should do so long as its art isn't showing.) Right click one and choose View Card... This will open up the card's code. A few lines down, right below the translations of the card's name, you'll see ARTID. Let me know what card you picked and what's in the ARTID line.
following cards are missing arts:
<ARTID value="EPITAPH_GOLEM" />
<ARTID value="CORRUPTED_GRAFSTONE" />
<ARTID value="SHARD_OF_BROKEN_GLASS" />
<ARTID value="WICKER_WITCH" />
<ARTID value="EXPLOSIVE_APPARATUS" />
<ARTID value="MAGNIFYING_GLASS" />
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Shadows Over Innistrad - CW Development - Done
by terrysong » 09 Jun 2016, 21:23
got them, thanks!
- terrysong
- Posts: 21
- Joined: 02 Oct 2015, 05:50
- Has thanked: 0 time
- Been thanked: 0 time
Re: Shadows Over Innistrad - CW Development - Done
by kabalan20 » 26 Jul 2016, 07:51
I just want to ask, you guys are gonna do Eldritch Moon as well right?
Re: Shadows Over Innistrad - CW Development - Done
by Xander9009 » 26 Jul 2016, 09:01
I've done the last few sets, but I'm not personally planning to do the next. I'd offer advice to anyone wanting to tackle it, though. Sorry, but I've just got too much going on emotionally to invest that much time in it. It's possible I'll change my mind like I did for the last set, but I wouldn't count on it. This set will be up to someone else.kabalan20 wrote:I just want to ask, you guys are gonna do Eldritch Moon as well right?
Having just looked at the new mechanics, I can say right now that while Emerge will be relatively simple (though possibly tedious), it'll be completely impossible to do meld cards. Escalate is likely impossible, but could probably be approximated.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Shadows Over Innistrad - CW Development - Done
by kabalan20 » 27 Jul 2016, 08:38
All I can really do is say thanks for the work done. You know what, I'm gonna look into this whole modding thing. From what I've seen, it's simple enough for someone with a little experience in editing files. Maybe I can contribute.Xander9009 wrote:I've done the last few sets, but I'm not personally planning to do the next. I'd offer advice to anyone wanting to tackle it, though. Sorry, but I've just got too much going on emotionally to invest that much time in it. It's possible I'll change my mind like I did for the last set, but I wouldn't count on it. This set will be up to someone else.
Having just looked at the new mechanics, I can say right now that while Emerge will be relatively simple (though possibly tedious), it'll be completely impossible to do meld cards. Escalate is likely impossible, but could probably be approximated.
Re: Shadows Over Innistrad - CW Development - Done
by Xander9009 » 27 Jul 2016, 09:18
If you need help, let me know. Once you get the hang of it, it's relatively simple.kabalan20 wrote:All I can really do is say thanks for the work done. You know what, I'm gonna look into this whole modding thing. From what I've seen, it's simple enough for someone with a little experience in editing files. Maybe I can contribute.Xander9009 wrote:I've done the last few sets, but I'm not personally planning to do the next. I'd offer advice to anyone wanting to tackle it, though. Sorry, but I've just got too much going on emotionally to invest that much time in it. It's possible I'll change my mind like I did for the last set, but I wouldn't count on it. This set will be up to someone else.
Having just looked at the new mechanics, I can say right now that while Emerge will be relatively simple (though possibly tedious), it'll be completely impossible to do meld cards. Escalate is likely impossible, but could probably be approximated.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Shadows Over Innistrad - CW Development - Done
by Borborigmos » 28 Jul 2016, 14:00
Hey Xander, I'm sorry to hear. Thank you very much for all your hard work and I hope that your personal life issues get resolved soon.Xander9009 wrote:I've done the last few sets, but I'm not personally planning to do the next. I'd offer advice to anyone wanting to tackle it, though. Sorry, but I've just got too much going on emotionally to invest that much time in it. It's possible I'll change my mind like I did for the last set, but I wouldn't count on it. This set will be up to someone else.kabalan20 wrote:I just want to ask, you guys are gonna do Eldritch Moon as well right?
Having just looked at the new mechanics, I can say right now that while Emerge will be relatively simple (though possibly tedious), it'll be completely impossible to do meld cards. Escalate is likely impossible, but could probably be approximated.
B.
- Borborigmos
- Posts: 90
- Joined: 13 Apr 2015, 16:24
- Has thanked: 25 times
- Been thanked: 4 times
Who is online
Users browsing this forum: No registered users and 51 guests