Shadows Over Innistrad - CW Development - Done
The purpose of this thread is to track the progress being made on Shadows over Innistrad. The results will not be made available here or anywhere outside of the CW. (At least not by me. Others are free to collect the results from the CW and pack them elsewhere. Just change all instances of CW, any constants associated with the mod, and the function names, or else make it clear it is not compatible with the CW.)
Here's the full list of cards. Some are already completed and tested thanks to appearing in previous sets (a few cards are reprints, of which only Lightning Axe was not already coded). All, however, have been generated already with TFM's universal generator. I'm going to sort out the ones that should have been fully coded and drop those into the CW. Then, I'll post a file here with all of the remaining ones which need to be coded. Anyone may help code them from there, and it would be greatly appreciated. Art has not been tackled, but all tokens should be available. 4 new ones were added: Clue, Human Cleric, Devil, and Vampire Knight. There are also several new versions of existing tokens, but those have not been dealt with, yet. Regarding Clues, the Clue subtype has been added to both the CW_SUBTYPES.LOL file and the CW_SUBTYPES.XML text permanent file. It should theoretically work as excepted.
The double faced cards are an exception to the above. Because of their complexity, they haven't been touched. They haven't been generated, even (though I did test that the generator can handle them, and it can; thank you thefiremind).
The planeswalkers have been coded already by fallenangle, but last I heard, they still have some issues that need addressing.
If a card has been labeled with thestrike-through , then it's been coded and tested. Otherwise, assume that if you find it in the CW that it hasn't yet been tested. If you use it and it works properly or if it has issues, please post here about it or post a normal bug report (via my signature).
Edit: All cards complete. Excluding the impossible card: Accursed Witch//Infectious Curse.
Here's the full list of cards. Some are already completed and tested thanks to appearing in previous sets (a few cards are reprints, of which only Lightning Axe was not already coded). All, however, have been generated already with TFM's universal generator. I'm going to sort out the ones that should have been fully coded and drop those into the CW. Then, I'll post a file here with all of the remaining ones which need to be coded. Anyone may help code them from there, and it would be greatly appreciated. Art has not been tackled, but all tokens should be available. 4 new ones were added: Clue, Human Cleric, Devil, and Vampire Knight. There are also several new versions of existing tokens, but those have not been dealt with, yet. Regarding Clues, the Clue subtype has been added to both the CW_SUBTYPES.LOL file and the CW_SUBTYPES.XML text permanent file. It should theoretically work as excepted.
The double faced cards are an exception to the above. Because of their complexity, they haven't been touched. They haven't been generated, even (though I did test that the generator can handle them, and it can; thank you thefiremind).
The planeswalkers have been coded already by fallenangle, but last I heard, they still have some issues that need addressing.
If a card has been labeled with the
- Card List | Open
Edit: All cards complete. Excluding the impossible card: Accursed Witch//Infectious Curse.