Eldritch Moon - Development - Coded(158/195) Art(164/205)

Why is there a higher number for art than for cards in the title? Because some cards are impossible, but they still have art.
Total: 205
-Code-
Uncoded: 0
Coded: 72
Tested: 122
Impossible: 11
-Art-
None: 0
LQ: 39
HQ: 164
Previous Set: 2
I said awhile back that I was very unlikely to code Eldritch Moon (and I was unlikely to at the time), but I've since gotten the urge to do something with DotP, so I think I'm going to put some work into it. migookman has already coded nearly all of the white and blue cards, but I don't know if they're tested. I didn't mark them below as tested, but will if I find out they are.
Currently, there's very little in the way of art in the CW for Eldritch Moon. I'm planning to provide the framework for all missing cards since that's relatively easy. Those frameworks will be available here for download if anyone wants to help code the cards. Once the frameworks are uploaded here, I'll get started coding the new mechanics. Once that's done, I'll head down the list of cards. Each card will be added to the CW as it is completed, and before it is tested. They will all either be tested later, or their bugs will have to wait for someone else to spot them.
Eldritch Moon has a handful of new abilities, and one of those abilities cannot be properly coded.
It's also got a few returning mechanics, including double-faced cards, delirium, and madness.
Expect this post to be updated.
To do list:
I'm marking art from previous sets as LQ.
# = Coded
* = Tested
- = LQ Art
+ = HQ Art
< = Coded from previous set.
Strike-Through = Impossible
Impossible cards:
EDIT: Mirrorwing Dragon and Impetuous Devils might be possible now.
Total: 205
-Code-
Uncoded: 0
Coded: 72
Tested: 122
Impossible: 11
-Art-
None: 0
LQ: 39
HQ: 164
Previous Set: 2
I said awhile back that I was very unlikely to code Eldritch Moon (and I was unlikely to at the time), but I've since gotten the urge to do something with DotP, so I think I'm going to put some work into it. migookman has already coded nearly all of the white and blue cards, but I don't know if they're tested. I didn't mark them below as tested, but will if I find out they are.
Currently, there's very little in the way of art in the CW for Eldritch Moon. I'm planning to provide the framework for all missing cards since that's relatively easy. Those frameworks will be available here for download if anyone wants to help code the cards. Once the frameworks are uploaded here, I'll get started coding the new mechanics. Once that's done, I'll head down the list of cards. Each card will be added to the CW as it is completed, and before it is tested. They will all either be tested later, or their bugs will have to wait for someone else to spot them.
Eldritch Moon has a handful of new abilities, and one of those abilities cannot be properly coded.
- Meld - Not possible. It's on the verge of being possible, but one of its rules is that if the "card" leaves the battlefield, then both of the front faces leave together. It lists Long Road Home as an example. Exile target creature, then return it with a +1/+1 counter. If you target a melded card, you'd end up exiling two creatures and they'd both get a counter.
- Emerge - Play a card for a cost reduced by a sacrificed creature's CMC. Relatively straight forward. Cost reduction of the ability will be annoying, but certainly manageable.
- Escalate - This might be very difficult depending on the cards mode lists. Clan Defiance, for instance, has 7 modes. One for each possible combination. This only works on cards with 2 or 3 modes, since 4 would be too many modes to display. However, wizards only made escalate cards with 2 or 3 modes, so we're good there.
It's also got a few returning mechanics, including double-faced cards, delirium, and madness.
Expect this post to be updated.
To do list:
- Get frameworks from TFM's generator.
- Eliminate cards already coded.
- Code mechanics. Emerge, Escalate
- Code cards.
ABCDEFGHIJKLMNOPQRSTUVWXYZ - Test cards.
WUBRGCM - Find art. Low Quality, High Quality
I'm marking art from previous sets as LQ.
# = Coded
* = Tested
- = LQ Art
+ = HQ Art
< = Coded from previous set.
Strike-Through = Impossible
- Card List | Open
Impossible cards:
- Summary Dismissal - Might be possible. I'm not certain yet, but it might be possible. It's hard to work with stack abilities.
- Impetuous Devils - We can't force creature A to block creature B if able because we can't dynamically determine if creature A can block creature B.
- Mirrorwing Dragon - It's not possible to dynamically determine if another spell can target a given creature.
- Emrakul, the Promised End - It's not possible to control players.
EDIT: Mirrorwing Dragon and Impetuous Devils might be possible now.
