Kaladesh - Development

Total: 259
-Code-
Uncoded: 1
Coded: 4
Tested: 253
Impossible: 1
-Art-
None: 0
LQ: 37
HQ: 218
Previous Set: 4
New mechanics.
All new mechanics are possible, though Energy may require a bit of fiddling.
# = Coded
* = Tested
- = LQ Art
+ = HQ Art
< = Art from previous set.
Strike-Through = Impossible
Impossible list:
Gonti, Lord of Luxury - Cannot code "spend mana as though". Thank you fallenangle.
Insidious Will might be codable... Thank you fallenangle.
Panharmonicon - It's impossible to fire a trigger in such a way that your permanents are affected by it, or that only certain types of permanents are affected by it.
Captured by the Consulate is not impossible anymore (and by chance was never marked impossible just because I never noticed it), but it, like Mirrorwing Dragon, needs my protection-exposing functions distributed to all protection cards before it can be coded.
Thanks Splinterverse for the list.
-Code-
Uncoded: 1
Coded: 4
Tested: 253
Impossible: 1
-Art-
None: 0
LQ: 37
HQ: 218
Previous Set: 4
New mechanics.
- Create: A new format for wording token creation, but otherwise works the same way. (Thanks, WotC. Now I need to rework my plugin for tokens. Because they weren't complex enough...)
- Vehicle: A new artifact type with the below ability.
- Crew #: Crew is a keyword appearing on the new artifact type "Vehicle" with a number. Tap a number of creatures whose total power meets or beats the number shown, and the vehicle will become a creature until end of turn. Creatures can also have triggers based on "crewing" vehicles.
- Energy: You can get energy counters (like poison counters, they're on the player) from many sources. They act as an extra resource you can spend on various abilities.
- Fabricate #: When a creature with Fabricate enters the battlefield, you choose to either put the listed number of +1/+1 counters on the creature with Fabricate or to create the listed number of 1/1 colorless Servo artifact creature tokens.
All new mechanics are possible, though Energy may require a bit of fiddling.
# = Coded
* = Tested
- = LQ Art
+ = HQ Art
< = Art from previous set.
Strike-Through = Impossible
- Cards | Open
Impossible list:
Panharmonicon - It's impossible to fire a trigger in such a way that your permanents are affected by it, or that only certain types of permanents are affected by it.
Captured by the Consulate is not impossible anymore (and by chance was never marked impossible just because I never noticed it), but it, like Mirrorwing Dragon, needs my protection-exposing functions distributed to all protection cards before it can be coded.
Thanks Splinterverse for the list.
