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Amonkhet development -- 228/242 uploaded and complete

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Re: Amonkhet development -- 225/242 uploaded and complete

Postby Xander9009 » 30 Apr 2017, 16:49

Splinterverse wrote:I have gone through all of the Amonkhet art (post-yesterday's update). I found some HQ that had watermarks (these weren't in Duels), so I have replaced as many as I could with alternate HQ.

So here's the latest:
-- Angel of Sanctions TOKEN is LQ
-- Gideon's Resolve is LQ
-- Graceful Cat is HQ and has a very small artist/copyright watermark
-- Liliana's Influence is HQ and has a very small artist/copyright watermark
-- Missing art for three full art lands (Forest, Island, Mountain)

I also replaced the planeswalker uploades from Duels because they were squished. I used my originals, which were HQ crops without watermarks.

@Xander9009 -- it looks like the art you pulled in from Duels for Zombie 2/2 CW_15 is the wrong art. It might be new art that we didn't have, but it's not the one from AKH. Maybe you found more than one that needed added and renumbered? If so, we need to change the expansion abbreviation on CW_15 and update the new AKH one to that.
I didn't realized any of the tokens made had been given information specific to a given image. When I add new tokens from Duels, I usually make that token CW_1, and then move the others to accomodate it since it's usually the best quality we've got and CW_1 is the default for token creators that don't use CW_Tokens.

I'll keep in mind to check the token XMLs too, from now on. 2/2 U Drakes will also need fixed. I'll go do that now.

EDIT: Fixed.
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Re: Amonkhet development -- 225/242 uploaded and complete

Postby tmxk2012917 » 02 May 2017, 00:51

Bug report:

Nissa, Steward of Elements: Her first ability did not add counters and could be enacted in the opponent's turn
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Re: Amonkhet development -- 225/242 uploaded and complete

Postby Xander9009 » 02 May 2017, 00:55

tmxk2012917 wrote:Bug report:

Nissa, Steward of Elements: Her first ability did not add counters and could be enacted in the opponent's turn
Fixed.

Also, I'm about to fix all creatures with exert that have continuous actions. Currently, their CAs are becoming active even when you choose not to exert them because the CAs have no check for the choice you made.

EDIT: All done. It wasn't all of them. Just 6.
Bitterblade Warrior
Emberhorn Minotaur
Glory-Bound Initiate --Not counted above because of note below.
Gust Walker
Hooded Brawler
Nef-Crop Entangler
Rhet-Crop Spearmaster

Technically, Glory-Bound Initiate was working since I'd fixed it before, but I did a sloppy job, so I undid my previous fix and put in a much cleaner one.
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Re: Amonkhet development -- 225/242 uploaded and complete

Postby Finnical » 04 May 2017, 02:51

Attacked with 5 zombies, activated lord of the accursed to give the menace. Two of my zombies were single-blocked by human tokens. I have noticed menace sometimes doesn't function correctly in CW, last time I noticed it with Gilt-Leaf Winnower.

I don't actually have the latest download active at the moment, if this was already corrected please ignore.
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Re: Amonkhet development -- 225/242 uploaded and complete

Postby Splinterverse » 04 May 2017, 09:56

Finnical wrote:Attacked with 5 zombies, activated lord of the accursed to give the menace. Two of my zombies were single-blocked by human tokens. I have noticed menace sometimes doesn't function correctly in CW, last time I noticed it with Gilt-Leaf Winnower.

I don't actually have the latest download active at the moment, if this was already corrected please ignore.
I have fixed Lord of the Accursed. The issue was that there was a section of code that I didn't copy from the test version of the card to the "real" version of the card when it was available. Thanks for reporting this.
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Re: Amonkhet development -- 225/242 uploaded and complete

Postby Finnical » 08 May 2017, 06:50

My AI opponent attacked with two Devoted Crop-mates. I was only allowed to block with a Baleful Ammit, despite having a massive field of creatures. There were no effects that should have limited blocks. Many creatures were in play on both sides, Anointed Procession on opponent's field, Oracle's Vault on mine. I was B/G, opponent was U/B.
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Re: Amonkhet development -- 225/242 uploaded and complete

Postby Finnical » 08 May 2017, 06:54

Finnical wrote:My AI opponent attacked with two Devoted Crop-mates. I was only allowed to block with a Baleful Ammit, despite having a massive field of creatures. There were no effects that should have limited blocks. Many creatures were in play on both sides, Anointed Procession on opponent's field, Oracle's Vault on mine. I was B/G, opponent was U/B.
Immediately after, opponent attacked with two Aven Initiate tokens. I had a reach blocker, but was not allowed to block with any creatures. Creatures on opponents field:

Anointer Priest
Sacred Cat token
Gust Walkers
Devoted Crop-mates
Aven Initiate tokens

Anointed Procession in play.
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Re: Amonkhet development -- 225/242 uploaded and complete

Postby Finnical » 08 May 2017, 07:05

Aven Wind Guide embalmed as 1/1 creature, abilities were correct.

Most cards are working fantastically well. Great work!
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Re: Amonkhet development -- 225/242 uploaded and complete

Postby Splinterverse » 08 May 2017, 11:09

Finnical wrote:Aven Wind Guide embalmed as 1/1 creature, abilities were correct.

Most cards are working fantastically well. Great work!
Fixed. Thanks for reporting and thanks for the kind words!
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Re: Amonkhet development -- 225/242 uploaded and complete

Postby Splinterverse » 11 May 2017, 11:02

The 3 missing full art lands have been added using cropped HQ art. The land pool code has been updated (see the link in my signature to update your land pools). OP updated.
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Re: Amonkhet development -- 225/242 uploaded and complete

Postby Link666 » 03 Jun 2017, 07:06

Hello, I would like to report a few bugs, first and foremost, Menace as ability is not working. Not on Plague Belcher nor on Aradara Express. Secondly, AI opponents taping lands and/or creatures causes Nest of Scarabs and Hapatra, Vizier of Poisons not to create tokens. -1/-1 counters still get put on creatures but here is no tokens. If the are tapped out, tokens come out normally.
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Re: Amonkhet development -- 225/242 uploaded and complete

Postby firas724 » 09 Jun 2017, 09:35

Hi, This might be a stupid question, but where do I get the wad for this release? I mean for the Amonkhet? Is it in the commmunity wad?
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Re: Amonkhet development -- 225/242 uploaded and complete

Postby Xander9009 » 09 Jun 2017, 10:34

firas724 wrote:Hi, This might be a stupid question, but where do I get the wad for this release? I mean for the Amonkhet? Is it in the community wad?
Yep
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Re: Amonkhet development -- 228/242 uploaded and complete

Postby minosse » 17 Jan 2018, 19:08

Bug report: I'm not able to use As Foretold to play Living End or Ancestral Vision.
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Re: Amonkhet development -- 228/242 uploaded and complete

Postby Xander9009 » 18 Jan 2018, 21:47

As Foretold will have issues with all suspend cards. I'm planning to look into it, but I'm not certain how easy or difficult it will be to fix.
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