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Ixalan development -- 242/242 uploaded COMPLETE

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Re: Ixalan development -- 232/245 uploaded

Postby Splinterverse » 20 Sep 2017, 12:32

Art for all tokens (some HQ, some LQ) have been uploaded.
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Re: Ixalan development -- 232/245 uploaded

Postby azcotic » 20 Sep 2017, 12:50

Splinterverse wrote:
azcotic wrote:Maybe we can Merge Rebuff the Wicked + Dawn Charm and give the Siren Two abilities? One for spells that target you and one for target a creature you control.
I believe you are talking about Siren Stormtamer. The issue with that one isn't that players and creatures are being targeted, it has to do with that it can counter an ability as well as a spell. Countering abilities isn't something DOTP2014 can handle unfortunately.

I would love it if we could have every single card in the game, so I appreciate you trying to think of a workaround.
Can you Give me a more wide explanation, i dont understand, stifle is in the game no? Dosent work against abilities?

Oh i see... Stifler dosent work ...
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Re: Ixalan development -- 232/245 uploaded

Postby Splinterverse » 20 Sep 2017, 12:54

azcotic wrote:Can you Give me a more wide explanation, i dont understand, stifle is in the game no? Dosent work against abilities?
Stifle isn't in the Community Wad, so I'm not sure what you are referring to there. Other modders can explain it better than I can, but on a code level there isn't a way to counter abilities that I am aware of.
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Re: Ixalan development -- 232/245 uploaded

Postby Splinterverse » 20 Sep 2017, 13:34

All 25 basic lands have been coded/uploaded along with art. See the link in my signature to update your land pools.

The lands won't appear until the next CW update, so you won't want to use your new land pools until you have that update downloaded.

OP updated.
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Re: Ixalan development -- 233/245 uploaded

Postby Splinterverse » 20 Sep 2017, 22:01

Huatli, Warrior Poet has been coded/uploaded. OP updated.
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Re: Ixalan development -- 233/245 uploaded

Postby Xander9009 » 21 Sep 2017, 02:30

In order to properly manage countering abilities, we would need a way to target abilities. In DotP, there is no built-in method of targeting an ability, since despite being on the stack, it's not considered an "object" that we can typically interact with. This makes the issue of countering abilities very difficult. We could counter abilities as they're put onto the stack or something similar to that, since it wouldn't require targeting it or treating it like an object, but that's about the extent of what we could properly do.

That said, TFM came up with a pretty decent idea for approximating the effect which I have planned to implement at some point. But I've still got a few weeks before I have enough free time to really put much time into the CW. viewtopic.php?f=63&t=19471
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Re: Ixalan development -- 235/245 uploaded

Postby Splinterverse » 22 Sep 2017, 11:28

I have completed the work I planned to do with Ixalan.

I have coded/uploaded Jace, Cunning Castaway (including tokens) and Sunbird's Invocation today.

There are 10 cards remaining that I do not plan to code. All of them have art already in the CW.

I have attached the XML files for the 10 remaining cards in case any other modders want to code them.

MISSING CARDS:
Admiral Beckett Brass
Ashes of the Abhorrent
Boneyard Parley
Conqueror's Galleon -- flipside has been coded/uploaded
Hostage taker
Kopala, Warden of Waves -- may be impossible
Savage Stomp -- may be approximate-able
Siren Stormtamer -- impossible
Sword-Point Diplomacy
Trove of Temptation -- may be impossible

I hope you all enjoy the cards I have coded and please report any bugs you find.
Attachments
IXALAN_MISSING_CARDS.zip
(26.68 KiB) Downloaded 259 times
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Re: Ixalan development -- 235/245 uploaded

Postby Xander9009 » 22 Sep 2017, 18:11

I'm not sure what program that code is for, but it's not DotP. Forge, maybe? DotP has its own coding engine with its own limitations.
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Re: Ixalan development -- 235/245 uploaded

Postby onderzeeboot » 22 Sep 2017, 18:22

Oh wow, how did I end up here? 8-[

That is most certainly Forge code. And here I thought I could give something back for a change :) Sorry!

Edit: Ah, I used the search function. I wasn't aware it could take me to non-Forge parts of the forum.
Last edited by onderzeeboot on 22 Sep 2017, 18:26, edited 1 time in total.
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Re: Ixalan development -- 235/245 uploaded

Postby Xander9009 » 22 Sep 2017, 18:25

onderzeeboot wrote:Oh wow, how did I end up here? 8-[

That is most certainly Forge code. And here I thought I could give something back for a change :) Sorry!
Hahaha, well, if they're not done in Forge yet, then you still can. :) No need to be sorry either way, though; just trying to help. It's alright though. I'm pretty sure I can get them at least mostly working. Perhaps not perfectly, but close enough for most needs. Hopefully, at least. It just has to wait until I've got the free time
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Re: Ixalan development -- 235/245 uploaded

Postby Splinterverse » 23 Sep 2017, 10:15

I have uploaded HQ art for Deadeye Tormentor, Dire Fleet Captain, Hierphant's Chalice, Prosperous Pirates, and Shipwreck Looter. Also, I have added HQ artwork for treasure token #2. I will continue to watch for HQ art and upload as I discover it. OP updated.
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Re: Ixalan development -- 235/245 uploaded

Postby onderzeeboot » 23 Sep 2017, 21:35

Xander9009 wrote:
onderzeeboot wrote:Oh wow, how did I end up here? 8-[

That is most certainly Forge code. And here I thought I could give something back for a change :) Sorry!
Hahaha, well, if they're not done in Forge yet, then you still can. :) No need to be sorry either way, though; just trying to help. It's alright though. I'm pretty sure I can get them at least mostly working. Perhaps not perfectly, but close enough for most needs. Hopefully, at least. It just has to wait until I've got the free time
By the way, if it's any help, Not of This World has rules text that's really close to Savage Stomp (i.e. cost reduction depending on what it targets). I used it as the blueprint for my Forge code, maybe it can help you too?

For Hostage Taker I basically stitched together Fiend Hunter and Gonti, Lord of Luxury.
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Re: Ixalan development -- 235/245 uploaded

Postby Xander9009 » 01 Oct 2017, 05:10

Splinterverse wrote:I have completed the work I planned to do with Ixalan.

I have coded/uploaded Jace, Cunning Castaway (including tokens) and Sunbird's Invocation today.

There are 10 cards remaining that I do not plan to code. All of them have art already in the CW.

I have attached the XML files for the 10 remaining cards in case any other modders want to code them.

MISSING CARDS:
Admiral Beckett Brass
Ashes of the Abhorrent
Boneyard Parley
Conqueror's Galleon -- flipside has been coded/uploaded
Hostage taker
Kopala, Warden of Waves -- may be impossible
Savage Stomp -- may be approximate-able
Siren Stormtamer -- impossible
Sword-Point Diplomacy
Trove of Temptation -- may be impossible

I hope you all enjoy the cards I have coded and please report any bugs you find.
I've coded these ones. These are untested but are in the CW.
Admiral Beckett Brass
Ashes of the Abhorrent
Boneyard Parley
Conqueror's Galleon//Conqueror's Foothold
Hostage Taker

These three are, in fact, impossible.
Kopala, Warden of Waves
Siren Stormtamer
Trove of Temptation (Such a shame. I LOVE this card for my Curse of Futility deck. :( )

I haven't yet tried to approximate Savage Stomp and haven't yet done Sword-Point Diplomacy. It's certainly do-able, but it'll have to wait for a different day.
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Re: Ixalan development -- 235/245 uploaded

Postby Splinterverse » 01 Oct 2017, 11:14

Xander9009 wrote:I've coded these ones. These are untested but are in the CW.
Admiral Beckett Brass
Ashes of the Abhorrent
Boneyard Parley
Conqueror's Galleon//Conqueror's Foothold
Hostage Taker
Awesome. Many thanks. I have updated the OP.
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Re: Ixalan development -- 240/242 uploaded

Postby Parabolic » 15 Jan 2018, 14:52

Great job as always, guys!

I'm a bit confused. The thread subject says 240/242 cards uploaded, but there are three cards listed as impossible. Did one of them get made?
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