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Ixalan development -- 242/242 uploaded COMPLETE

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Ixalan development -- 242/242 uploaded COMPLETE

Postby Splinterverse » 02 Sep 2017, 13:37

Total Cards: 242, excluding 20 basic lands, 24 reprints, and 3 impossible cards; double-sided cards are counted once
Coded: 242
Impossible: 3 (see below)
HQ art: 242 + tokens and basic lands

Legend:
# = Coded
* = Tested
- = LQ Art
+ = HQ Art
Note: The symbols above are the same for both sides of the double-sided cards unless noted in parenthesis for the flip side.

CARDS | Open
#+Adanto Vanguard
#+Admiral Beckett Brass
*+Ancient Brontodon
#+Angrath's Marauders
#+Anointed Deacon
#+Arcane Adaptation
#+Arguel's Blood Fast//Temple of Aclazotz
#+Ashes of the Abhorrent
#+Atzocan Archer
#+Axis of Mortality
#+Belligerent Brontodon
#+Bellowing Aegisaur
#+Bishop of Rebirth
#+Bishop of the Bloodstained
*+Bishop's Soldier
#+Blight Keeper
#+Blinding Fog
#+Bloodcrazed Paladin
#+Blossom Dryad
#+Bonded Horncrest
#+Boneyard Parley
#+Brazen Buccaneers
#+Bright Reprisal
#+Burning Sun's Avatar
#+Call to the Feast
#+Captain Lannery Storm
#+Captivating Crew
#+Carnage Tyrant
#+Castaway's Despair
*+Charging Monstrosaur
#+Chart a Course
*+Colossal Dreadmaw
#+Commune with Dinosaurs
#+Conqueror's Galleon//Conqueror's Foothold
#+Contract Killing
#+Costly Plunder
#+Crash the Ramparts
#+Crushing Canopy
#+Daring Saboteur
#+Dark Nourishment
#+Deadeye Plunderers
#+Deadeye Quartermaster
#+Deadeye Tormentor
#+Deadeye Tracker
#+Deathgorge Scavenger
#+Deathless Ancient
#+Deeproot Champion
#+Deeproot Warrior
#+Deeproot Waters
#+Depths of Desire
#+Desperate Castaways
#+Dinosaur Stampede
#+Dire Fleet Captain
#+Dire Fleet Hoarder
#+Dire Fleet Interloper
#+Dire Fleet Ravager
#+Dive Down
#+Dowsing Dagger//Lost Vale (#+ for the flip side)
#+Dreamcaller Siren
#+Drover of the Mighty
#+Dusk Legion Dreadnought
#+Duskborne Skymarcher
#+Elaborate Firecannon
#+Emergent Growth
#+Emissary of Sunrise
#+Emperor's Vanguard
#+Encampment Keeper
#+Entrancing Melody
#+Fathom Fleet Captain
#+Fathom Fleet Cutthroat
#+Fathom Fleet Firebrand
#+Fell Flagship
#+Field of Ruin
#+Fiery Cannonade
#+Fire Shrine Keeper
#+Firecannon Blast
#+Fleet Swallower
*+Frenzied Raptor
*+Gilded Sentinel
#+Gishath, Sun's Avatar
#+Glorifier of Dusk
#+Goring Ceratops
#+Grasping Current
*+Grazing Whiptail
#+Grim Captain's Call
#+Growing Rites of Itlimoc//Itlimoc, Cradle of the Sun
#+Headstrong Brute
*+Headwater Sentries
#+Heartless Pillage
#+Herald of Secret Streams
#+Hierophant's Chalice
#+Hostage Taker
#+Huatli, Dinosaur Knight
#+Huatli, Warrior Poet
*+Huatli's Snubhorn
#+Huatli's Spurring
#+Imperial Aerosaur
#+Imperial Lancer
#+Inspiring Cleric
#+Ixalan's Binding
#+Ixalli's Diviner
#+Ixalli's Keeper
#+Jace, Cunning Castaway
#+Jace, Ingenious Mind-Mage
#+Jace's Sentinel
#+Jade Guardian
#+Jungle Delver
#+Kinjalli's Caller
#+Kinjalli's Sunwing
#+Kitesail Freebooter
#+Kumena's Speaker
#+Legion Conquistador
#+Legion's Judgment
#+Legion's Landing//Adanto, the First Fort
#+Lightning-Rig Crew
#+Lookout's Dispersal
*+Looming Altisaur
#+Lurking Chupacabra
#+Makeshift Munitions
#+Marauding Looter
#+March of the Drowned
#+Mavren Fein, Dusk Apostle
#+Merfolk Branchwalker
#+Navigator's Ruin
*+Nest Robber
#+New Horizons
#+Old-Growth Dryads
#+One with the Wind
#+Otepec Huntmaster
#+Overflowing Insight
#+Paladin of the Bloodstained
#+Perilous Voyage
#+Pillar of Origins
#+Pious Interdiction
#+Pirate's Cutlass
#+Pirate's Prize
#+Pounce
#+Priest of the Wakening Sun
#+Primal Amulet//Primal Wellspring
#+Prosperous Pirates
#+Prying Blade
#+Pterodon Knight
#+Queen's Agent
*+Queen's Bay Soldier
#+Queen's Commission
#+Raging Swordtooth
#+Raiders' Wake
#+Rallying Roar
#+Rampaging Ferocidon
#+Ranging Raptors
*+Raptor Companion
#+Raptor Hatchling
#+Ravenous Daggertooth
#+Regisaur Alpha
#+Repeating Barrage
#+Revel in Riches
#+Rigging Runner
#+Rile
#+Ripjaw Raptor
#+Ritual of Rejuvenation
#+River Heralds' Boon
#+River Sneak
#+River's Rebuke
#+Rowdy Crew
#+Ruin Raider
#+Run Aground
#+Ruthless Knave
#+Sailor of Means
#+Sanctum Seeker
#+Sanguine Sacrament
*+Savage Stomp
#+Search for Azcanta//Azcanta, the Sunken Ruin
#+Seekers' Squire
#+Sentinel Totem
#+Settle the Wreckage
#+Shadowed Caravel
#+Shaper Apprentice
#+Shapers of Nature
#+Shaper's Sanctuary
#+Sheltering Light
*+Shining Aerosaur
#+Shipwreck Looter
#+Shore Keeper
#+Siren Lookout
#+Siren's Ruse
#+Skittering Heartstopper
#+Skulduggery
*+Sky Terror
*+Skyblade of the Legion
#+Skymarch Bloodletter
#+Slash of Talons
#+Sleek Schooner
#+Snapping Sailback
#+Sorcerous Spyglass
#+Spell Swindle
#+Spike-Tailed Ceratops
#+Spreading Rot
#+Star of Extinction
#+Steadfast Armasaur
#+Storm Fleet Aerialist
#+Storm Fleet Arsonist
#+Storm Fleet Pyromancer
#+Storm Fleet Spy
#+Storm Sculptor
#+Sunbird's Invocation
#+Sun-Blessed Mount
#+Sun-Crowned Hunters
#+Sunrise Seeker
#+Swashbuckling
+Sword-Point Diplomacy
#+Tempest Caller
#+Territorial Hammerskull
#+Thaumatic Compass//Spires of Orazca
#+Thrash of Raptors
#+Thundering Spineback
#+Tilonalli's Knight
#+Tilonalli's Skinshifter
#+Tishana, Voice of Thunder
#+Tishana's Wayfinder
#+Tocatli Honor Guard
#+Treasure Map//Treasure Cove
#+Unclaimed Territory
#+Unfriendly Fire
#+Vampire's Zeal
#+Vance's Blasting Cannons//Spitfire Bastion
#+Vanquish the Weak
#+Vanquisher's Banner
#+Verdant Rebirth
#+Verdant Sun's Avatar
#+Vicious Conquistador
#+Vineshaper Mystic
#+Vona, Butcher of Magan
#+Vraska, Relic Seeker
#+Vraska's Contempt
#+Wakening Sun's Avatar
#+Waker of the Wilds
#+Walk the Plank
#+Wanted Scoundrels
#+Watertrap Weaver
#+Wildgrowth Walker
#+Wily Goblin
*+Wind Strider


Basic Lands:
All 25 basic lands have been coded and uploaded. See the Update Your Landpools link in my signature to add these to your landpools for deck creation. All HQ art.

Impossible:
+Kopala, Warden of Waves
+Siren Stormtamer -- counters ability
+Trove of Temptation

Reprints:
Air Elemental
Cancel
Cobbled Wings
Demolish
Demystify
Dragonskull Summit
Drowned Catacomb
Dual Shot
Duress
Favorable Winds
Glacial Fortress
Hijack
Lightning Strike
Mark of the Vampire
Opt
Rootbound Crag
Rummaging Goblin
Slice in Twain
Spell Pierce
Stone Quarry
Sunpetal Grove
Sure Strike
Unknown Shores
Woodland Stream

Tokens:
*+Dinosaur {G} 3/3 with trample
*+Illusion {U} 2/2 with ability
*+Merfolk {U} 1/1 with hexproof
*+Pirate {B} 2/2 with menace
*+Plant {G} 0/2 with defender
*+Treasure {C} x 4
*+Vampire {W} 1/1 with lifelink

Note: Due a change in rules, all planeswalkers now carry the Legendary supertype. The name restriction no longer applies. The cards in the CW have been updated to reflect this change.

CAUTION: As of the CW dated 9/18/2017, all foreign spoilers where the spoiler translations were inaccurate have been renamed to their correct English names. If you made a deck prior to that with Ixalan cards, you may experience an error due to a missing card. Please make sure you have the latest CW and check the deckbuilder for messages related to missing cards to determine the problem card(s). You can save your deck with the correct card or remove it in the deckbuilder.
Last edited by Splinterverse on 27 Jan 2018, 16:06, edited 36 times in total.
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Re: Ixalan development -- 28 uploaded

Postby Splinterverse » 03 Sep 2017, 11:57

I have coded an additional 13 cards (see OP) and uploaded them.

Cards that refer to target dinosaur or other references to dinosaurs probably won't work until Xander adds the dinosaur subtype.

I have also updated the PLW file to include all of the planeswalkers spoiled so far.
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Re: Ixalan development -- 41 uploaded

Postby Splinterverse » 04 Sep 2017, 11:08

I have coded/uploaded an additional 14 cards and some LQ art. OP updated.
Last edited by Splinterverse on 06 Sep 2017, 09:17, edited 1 time in total.
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Re: Ixalan development -- 47 uploaded

Postby Splinterverse » 06 Sep 2017, 09:17

I have coded/uploaded an additional 6 cards and some art. OP updated.
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Re: Ixalan development -- 64 uploaded

Postby Splinterverse » 09 Sep 2017, 15:59

I have coded/uploaded 17 additional cards, including some HQ and LQ art.

This batch includes my first ever transform (aka flip card) so hopefully it works (Treasure Map / Treasure Cove).

Xander has added the dinosaur and treasure types, so references to those should work now.

Also, I have added a new trigger for Explore (and hopefully I did that properly).
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Re: Ixalan development -- 72 uploaded

Postby Splinterverse » 10 Sep 2017, 11:53

Coded/uploaded:
Commune with Dinosaurs
Duskborne Skymarcher
Fell Flagship
Lookout's Dispersal
Merfolk Branchwalker
Otepec Huntmaster
Ravenous Daggertooth
Vraska, Relic Seeker

Some art was also added. See updated OP.

Planeswalkers file was updated to include Vraska.
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Re: Ixalan development -- 118 uploaded

Postby Splinterverse » 15 Sep 2017, 13:49

I have coded/uploaded 25 more cards.

I have also uploaded some art (both HQ and LQ).

OP has been updated.
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Re: Ixalan development -- 142/249 uploaded

Postby Splinterverse » 16 Sep 2017, 15:31

24 additional cards have been coded/uploaded. OP has been updated.

All planeswalkers in the game should now follow the new rules (as of Ixalan, they are treated as legendary cards without restrictions on the number of a planeswalker with the same name in play). On the technical side, this means that all planeswalkers (past and present) have had the Legendary supertype added to their card's code and the planeswalker manager has had it's name restriction code commented out.

I am not sure if the following cards are possible and would appreciate feedback from other coders:

-- Savage Stomp - it's cost is reduced based on the type of creature it targets.

-- Trove of Temptation - it includes this text "Each opponent must attack you or a planeswalker you control with at least one creature each combat if able."

EDIT TO ADD: The spoiler tool that we use appears to be having issues, so I won't be able to do much more coding until that is fixed or the cards are added to the Gatherer.
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Re: Ixalan development -- 157/245 uploaded

Postby Splinterverse » 17 Sep 2017, 12:05

I have coded/uploaded 15 more cards and uploaded some art. OP has been updated.

I only have 3 more that I can work on until the spoiler tool is fixed or The Gatherer is updated.

All of the foreign spoiler translations that were inaccurate have been corrected and will appear in the next CW update.
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Re: Ixalan development -- 157/245 uploaded

Postby Xander9009 » 17 Sep 2017, 19:10

I've "fixed" the spoiler tool. Not really fixed, exactly, but I set up a new simple utility to go through the list of cards it's already dealt with and remove any instances of ones that haven't actually been coded. This way, it removes all of the false positives when it sees a spoiled card and checks if it's already been dealt with. It caused a little more than 200 cards to be removed from the list of cards that have been done already, and of those, a little over 100 were handled properly by the spoiler tool. The rest may need to wait for Gatherer.

For Savage Stomp, I wonder if it might be possible to have it set up such that while it has an ability that you can activate. It's only activable if there are valid targets that would qualify for a reduced casting cost. If you activate it, then it tells the other (main) spell ability not to allow it to target non-dinos, and it reduces the cost. If at any point there aren't any valid player-controlled dinosaurs, then deactivate the ability, allowing it to target any creature type, but also removing the cost reduction. Not sure if it would work, but worth considering. It's unlikely to be perfectly codable, but it might be possible to get it approximated close enough that it'll work in all common situations.
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Re: Ixalan development -- 157/245 uploaded

Postby Splinterverse » 17 Sep 2017, 20:45

13 more cards have been coded/uploaded + some art. OP updated.

Xander9009 wrote:I've "fixed" the spoiler tool. Not really fixed, exactly, but I set up a new simple utility to go through the list of cards it's already dealt with and remove any instances of ones that haven't actually been coded. This way, it removes all of the false positives when it sees a spoiled card and checks if it's already been dealt with. It caused a little more than 200 cards to be removed from the list of cards that have been done already, and of those, a little over 100 were handled properly by the spoiler tool. The rest may need to wait for Gatherer.
I was able to get 13 more cards out of that. Thank you for looking into it.

Xander9009 wrote:For Savage Stomp, I wonder if it might be possible to have it set up such that while it has an ability that you can activate. It's only activable if there are valid targets that would qualify for a reduced casting cost. If you activate it, then it tells the other (main) spell ability not to allow it to target non-dinos, and it reduces the cost. If at any point there aren't any valid player-controlled dinosaurs, then deactivate the ability, allowing it to target any creature type, but also removing the cost reduction. Not sure if it would work, but worth considering. It's unlikely to be perfectly codable, but it might be possible to get it approximated close enough that it'll work in all common situations.
Sounds like a good idea.

I probably won't be coding any others until the Gatherer is updated.

These are a few I don't plan to code, so if anyone wants to, feel free:
-- Admiral Beckett Brass
-- Boneyard Parley
-- Conqueror's Galleon
-- Hostage Taker

I've attached the XML files to this post in case anyone wants to take a stab at those.
Attachments
SPOILER_XML_FILES.zip
(4.32 KiB) Downloaded 20 times
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Re: Ixalan development -- 232/245 uploaded

Postby Splinterverse » 20 Sep 2017, 12:07

I have coded/uploaded a large number of cards. All cards in the set should now have art (some HQ, some LQ). OP updated.
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Re: Ixalan development -- 232/245 uploaded

Postby azcotic » 20 Sep 2017, 12:22

Maybe we can Merge Rebuff the Wicked + Dawn Charm and give the Siren Two abilities? One for spells that target you and one for target a creature you control.
Last edited by azcotic on 20 Sep 2017, 12:48, edited 2 times in total.
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Re: Ixalan development -- 232/245 uploaded

Postby Splinterverse » 20 Sep 2017, 12:31

azcotic wrote:Maybe we can Merge Rebuff the Wicked + Dawn Charm and give the Siren Two abilities? One for spells that target you and one for target a creature you control.
I believe you are talking about Siren Stormtamer. The issue with that one isn't that players and creatures are being targeted, it has to do with that it can counter an ability as well as a spell. Countering abilities isn't something DOTP2014 can handle unfortunately.

I would love it if we could have every single card in the game, so I appreciate you trying to think of a workaround.
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