Re: Ixalan development -- 232/245 uploaded
Posted: 20 Sep 2017, 12:32
Art for all tokens (some HQ, some LQ) have been uploaded.
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=109&t=21075
Can you Give me a more wide explanation, i dont understand, stifle is in the game no? Dosent work against abilities?Splinterverse wrote:I believe you are talking about Siren Stormtamer. The issue with that one isn't that players and creatures are being targeted, it has to do with that it can counter an ability as well as a spell. Countering abilities isn't something DOTP2014 can handle unfortunately.azcotic wrote:Maybe we can Merge Rebuff the Wicked + Dawn Charm and give the Siren Two abilities? One for spells that target you and one for target a creature you control.
I would love it if we could have every single card in the game, so I appreciate you trying to think of a workaround.
Stifle isn't in the Community Wad, so I'm not sure what you are referring to there. Other modders can explain it better than I can, but on a code level there isn't a way to counter abilities that I am aware of.azcotic wrote:Can you Give me a more wide explanation, i dont understand, stifle is in the game no? Dosent work against abilities?
Hahaha, well, if they're not done in Forge yet, then you still can. No need to be sorry either way, though; just trying to help. It's alright though. I'm pretty sure I can get them at least mostly working. Perhaps not perfectly, but close enough for most needs. Hopefully, at least. It just has to wait until I've got the free timeonderzeeboot wrote:Oh wow, how did I end up here?
That is most certainly Forge code. And here I thought I could give something back for a change Sorry!
By the way, if it's any help, Not of This World has rules text that's really close to Savage Stomp (i.e. cost reduction depending on what it targets). I used it as the blueprint for my Forge code, maybe it can help you too?Xander9009 wrote:Hahaha, well, if they're not done in Forge yet, then you still can. No need to be sorry either way, though; just trying to help. It's alright though. I'm pretty sure I can get them at least mostly working. Perhaps not perfectly, but close enough for most needs. Hopefully, at least. It just has to wait until I've got the free timeonderzeeboot wrote:Oh wow, how did I end up here?
That is most certainly Forge code. And here I thought I could give something back for a change Sorry!
I've coded these ones. These are untested but are in the CW.Splinterverse wrote:I have completed the work I planned to do with Ixalan.
I have coded/uploaded Jace, Cunning Castaway (including tokens) and Sunbird's Invocation today.
There are 10 cards remaining that I do not plan to code. All of them have art already in the CW.
I have attached the XML files for the 10 remaining cards in case any other modders want to code them.
MISSING CARDS:
Admiral Beckett Brass
Ashes of the Abhorrent
Boneyard Parley
Conqueror's Galleon -- flipside has been coded/uploaded
Hostage taker
Kopala, Warden of Waves -- may be impossible
Savage Stomp -- may be approximate-able
Siren Stormtamer -- impossible
Sword-Point Diplomacy
Trove of Temptation -- may be impossible
I hope you all enjoy the cards I have coded and please report any bugs you find.
Awesome. Many thanks. I have updated the OP.Xander9009 wrote:I've coded these ones. These are untested but are in the CW.
Admiral Beckett Brass
Ashes of the Abhorrent
Boneyard Parley
Conqueror's Galleon//Conqueror's Foothold
Hostage Taker