Game crashing after my edits: why?

I made the following changes to DATA_DECKS_D14.WAD:
- Added always_available="true" to all regular (so, non-challenge, non-sealed, etcetera) decks (except Garruk's non-Revenge deck since it already has it, and for decks that say never_available="true" (the Revenge ones and the boss's deck) I simply changed never to always). I added it in all cases in the same spaces Garruk's deck has always_available and the unusable decks have never_available (so: always_available="true" uid="(number)")
- Removed the @(number) that some cards have (this to prevent cards from being shuffled down at easier difficulties).
In other DotPs no problem, but 2014 crashes before the main menu. I'm using the latest Gibbed Tools (r6 b11), and I've already determined that Rick's DLL isn't the problem: it starts fine with the original DATA_DECKS_D14.WAD + Rick's DLL. So, what could it be?
EDIT: seems I had this exact same problem years ago, and it seems I pinpointed the problem to the SKIDROW crack. Guess I'll just have to find another (hopefully I can find one...). Or has there been a solution for this problem since then?
EDIT2: found the 3DM crack. That introduced a new problem with steam_api.dll (regardless of Skidrow's or 3DM's), but that was fixed by using DotP 2013's steam_api.dll.
- Added always_available="true" to all regular (so, non-challenge, non-sealed, etcetera) decks (except Garruk's non-Revenge deck since it already has it, and for decks that say never_available="true" (the Revenge ones and the boss's deck) I simply changed never to always). I added it in all cases in the same spaces Garruk's deck has always_available and the unusable decks have never_available (so: always_available="true" uid="(number)")
- Removed the @(number) that some cards have (this to prevent cards from being shuffled down at easier difficulties).
In other DotPs no problem, but 2014 crashes before the main menu. I'm using the latest Gibbed Tools (r6 b11), and I've already determined that Rick's DLL isn't the problem: it starts fine with the original DATA_DECKS_D14.WAD + Rick's DLL. So, what could it be?
EDIT: seems I had this exact same problem years ago, and it seems I pinpointed the problem to the SKIDROW crack. Guess I'll just have to find another (hopefully I can find one...). Or has there been a solution for this problem since then?
EDIT2: found the 3DM crack. That introduced a new problem with steam_api.dll (regardless of Skidrow's or 3DM's), but that was fixed by using DotP 2013's steam_api.dll.