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Rivals of Ixalan Development -- 177/177 uploaded COMPLETE

PostPosted: 05 Jan 2018, 17:58
by Splinterverse
Total Cards: 177, excluding basic lands and 21 reprints and 1 impossible card; double-sided cards are counted once

Coded: 177

Legend:
# = Coded
* = Tested
- = LQ Art
+ = HQ Art
Note: The symbols above are the same for both sides of the double-sided cards unless noted in parenthesis for the flip side.

CARDS | Open
#+Admiral's Order
#+Angrath, Minotaur Pirate
#+Angrath, the Flame-Chained
#+Angrath's Ambusher
#+Angrath's Fury
#+Aquatic Incursion
#+Arch of Orazca
#+Arterial Flow
#+Atzocan Seer
#+Awakened Amalgam
#+Azor, the Lawbringer
#+Azor's Gateway // Sanctum of the Sun
#+Baffling End
#+Bishop of Binding
#-Blazing Hope
#+Blood Sun
#+Bombard
#+Brass's Bounty
#+Brazen Freebooter
#+Buccaneer's Bravado
#+Cacophodon
*+Canal Monitor
#+Captain's Hook
#+Champion of Dusk
#+Charging Tuskodon
#+Cherished Hatchling
#+Cleansing Ray
#+Crafty Cutpurse
#+Crashing Tide
#+Crested Herdcaller
#+Curious Obsession
#+Daring Buccaneer
#+Dark Inquiry
#+Dead Man's Chest
#+Deadeye Brawler
#+Deadeye Rig-Hauler
#+Deeproot Elite
#+Dinosaur Hunter
#+Dire Fleet Daredevil
#+Dire Fleet Neckbreaker
#+Dire Fleet Poisoner
#+Dusk Charger
#+Dusk Legion Zealot
#+Elenda, the Dusk Rose
#+Enter the Unknown
#+Etali, Primal Storm
#+Everdawn Champion
#+Expel from Orazca
*+Exultant Skymarcher
#+Famished Paladin
#+Fanatical Firebrand
#+Fathom Fleet Boarder
#+Flood of Recollection
#+Forerunner of the Coalition
#+Forerunner of the Empire
#+Forerunner of the Heralds
#+Forerunner of the Legion
#+Form of the Dinosaur
#+Frilled Deathspitter
#+Ghalta, Primal Hunger
#+Giltgrove Stalker
#+Gleaming Barrier
*+Goblin Trailblazer
#+Golden Demise
#+Golden Guardian // Gold-Forge Garrison
#+Grasping Scoundrel
#+Gruesome Fate
#+Hadana's Climb // Winged Temple of Orazca
#+Hardy Veteran
#+Hornswoggle
#+Huatli, Radiant Champion
#+Impale
#+Imperial Ceratops
#+Induced Amnesia
#+Jade Bearer
#+Jadecraft Artisan
#+Jadelight Ranger
#+Journey to Eternity // -Atzal, Cave of Eternity
#+Jungle Creeper
#+Jungleborn Pioneer
#+Kitesail Corsair
#+Knight of the Stampede
#+Kumena, Tyrant of Orazca
#+Kumena's Awakening
#+Legion Lieutenant
#+Luminous Bonds
#+Majestic Heliopterus
#+Martyr of Dusk
#+Mausoleum Harpy
#+Merfolk Mistbinder
#-Mist-Cloaked Herald
#+Moment of Craving
#+Moment of Triumph
#+Mutiny
#+Needletooth Raptor
#+Nezahal, Primal Tide
#+Oathsworn Vampire
*+Orazca Frillback
*+Orazca Raptor
#+Orazca Relic
#+Overgrown Armasaur
#+Paladin of Atonement
#+Path of Discovery
#+Path of Mettle // Metzali, Tower of Triumph
#+Pirate's Pillage
#+Pitiless Plunderer
#+Polyraptor
#+Pride of Conquerors
#+Profane Procession // Tomb of the Dusk Rose
#+Protean Raider
#+Radiant Destiny
#+Raging Regisaur
#+Ravenous Chupacabra
#+Reaver Ambush
#+Reckless Rage
#+Rekindling Phoenix
#+Release to the Wind
#+Relentless Raptor
#+Resplendent Griffin
#+River Darter
#+Riverwise Augur
#+Sadistic Skymarcher
#+Sanguine Glorifier
#+Sea Legs
#+Seafloor Oracle
#+Secrets of the Golden City
#+See Red
#+Shake the Foundations
#+Siegehorn Ceratops
#+Silent Gravestone
#+Silverclad Ferocidons
#+Siren Reaver
#+Skymarcher Aspirant
#+Slaughter the Strong
#+Slippery Scoundrel
#+Snubhorn Sentry
*+Soul of the Rapids
#+Sphinx's Decree
#+Spire Winder
#+Squire's Devotion
#+Stampeding Horncrest
#+Storm Fleet Sprinter
#+Storm Fleet Swashbuckler
#+Storm the Vault // Vault of Catlacan
#+Strength of the Pack
*+Sun Sentinel
#+Sun-Collared Raptor
#+Sun-Crested Pterodon
#+Swab Goblin
#+Swaggering Corsair
#+Swift Warden
*+Sworn Guardian
#+Temple Altisaur
#+Tendershoot Dryad
#+Tetzimoc, Primal Death
#+The Immortal Sun
#+Thrashing Brontodon
#+Thunderherd Migration
#+Tilonalli's Crown
#+Tilonalli's Summoner
#+Timestream Navigator
#+Tomb Robber
#+Trapjaw Tyrant
#+Twilight Prophet
#+Vampire Champion
*+Vampire Revanant
#+Vona's Hunger
#+Voracious Vampire
#+Vraska, Scheming Gorgon
#+Vraska's Conquistador
#+Vraska's Scorn
#+Warkite Marauder
#+Waterknot
#+Wayward Swordtooth
#+World Shaper
#+Zacama, Primal Calamity
*+Zetalpa, Primal Dawn


Impossible:
+Mastermind's Acquisition -- refers to "outside the game"

Reprints:
Aggressive Urge
Cinder Barrens
Colossal Dreadmaw
Divine Verdict
Evolving Wilds
Forsaken Sanctuary
Foul Orchard
Highland Lake
Hunt the Weak
Legion Conquistador
Naturalize
Negate
Plummet
Raptor Companion
Recover
Sailor of Means
Shatter
Silvergill Adept
Stone Quarry
Strider Harness
Traveler's Amulet
Woodland Stream

Basic Lands:
All 5 basic lands have been coded and uploaded. See the Updating Your Land Pools link in my signature to make sure these lands are included in your decks' land pools.

Tokens:
All tokens have been coded and uploaded, including Hualti's emblem. Golem 4/4, Elemental 1/1, and Saproling 1/1 have HQ art; the rest are LQ.

Re: Rivals of Ixalan Development -- 28/178 uploaded

PostPosted: 05 Jan 2018, 20:39
by Splinterverse
Finished coding for today.

Re: Rivals of Ixalan Development -- 28/178 uploaded

PostPosted: 06 Jan 2018, 00:10
by fallenangle
I've made Brass's Bounty and Pirate's Pillage, but I need to figure out how to use the spoiler tool before I can upload them. I'll probably code a few more cards, but I don't know which ones, as yet. If anyone has any requests for RIX cards, I might be willing to give them a shot.

Re: Rivals of Ixalan Development -- 28/178 uploaded

PostPosted: 06 Jan 2018, 10:40
by Splinterverse
fallenangle wrote:I've made Brass's Bounty and Pirate's Pillage, but I need to figure out how to use the spoiler tool before I can upload them. I'll probably code a few more cards, but I don't know which ones, as yet. If anyone has any requests for RIX cards, I might be willing to give them a shot.
I'll mark those as coded in my next update.

To create the XML from the spoilers, you need the spoiler to have been picked up and put into this folder (https://drive.google.com/drive/folders/ ... 1hnS1lueTA). The service that picks those up though seems to be stuck or something because it hasn't picked up any since yesterday and there were a lot of spoilers yesterday. Those two particular ones haven't been picked up. You could make spoiler versions by hand by copying the text into similar text files to what you see at that link.

The process to create XML from spoilers is:
1.) Open the python folder in your directory for "A Card Generator" (aka DotPUniGen).
2.) Open the file called LocalInputX99.py with a text editor. Change the value for sLocalPath to the location of where you put the files from the Google drive link. Notice that \\ is used to separate each folder. (If you don't have the LocalInputX99.py file, Xander should be able to provide a link to the thread that has it.)
3.) Within the program, choose LocalInputX99 in the dropdown for input settings. Choose DotP2014OutputX99 for the output settings. Then enter the name of the card you want to create the XML for. This will only work if you have a corresponding spoiler text file for that card in the path you set in step 2.

Keep in mind that the spoiler text files are sometimes missing information or have wrong information. I usually read over the spoiler file before running it through to make sure that it's not missing anything. I find it harder to spot that it is missing a cost or something like that in the XML than I do in the spoiler text file.

I'm going to try and code some more today, even if it ends up being just a few.

Re: Rivals of Ixalan Development -- 38/178 uploaded

PostPosted: 06 Jan 2018, 14:36
by Splinterverse
All tokens have been coded and uploaded.

I have uploaded various art. See updated OP.

I have coded additional cards, including:
Timestream Navigator
Tomb Robber
Trapjaw Tyrant
Twilight Prophet
Warkite Marauder
Wayward Swordtooth
World Shaper
Zacama, Primal Calamity
Zetalpa, Primal Dawn

I may code more later today and will code some tomorrow.

Re: Rivals of Ixalan Development -- 38/178 uploaded

PostPosted: 06 Jan 2018, 15:40
by fallenangle
My real problem is what to do about the multiverse ids of the spoiled cards. Do we still just create our own, or does the spoiler tool figure it out for us?

Re: Rivals of Ixalan Development -- 38/178 uploaded

PostPosted: 06 Jan 2018, 15:49
by fallenangle
I'd like to do Crafty Cutpurse and Dead Man's Chest.

Edit: Done.

Re: Rivals of Ixalan Development -- 38/178 uploaded

PostPosted: 06 Jan 2018, 17:38
by Splinterverse
fallenangle wrote:My real problem is what to do about the multiverse ids of the spoiled cards. Do we still just create our own, or does the spoiler tool figure it out for us?
It figures it out for us.

Re: Rivals of Ixalan Development -- 38/178 uploaded

PostPosted: 06 Jan 2018, 17:39
by Splinterverse

Re: Rivals of Ixalan Development -- 43/177 uploaded

PostPosted: 06 Jan 2018, 17:52
by Splinterverse
Uploaded the 3 vanilla cards. About to do more coding now. OP updated.

I'll try to be on the discord channel while coding so that if anyone wants to code something or ask a question, they reach me. I'll post here when I'm done. http://discord.gg/4AXvHzW or https://discordapp.com/channels/2848205 ... 9809195008.

Re: Rivals of Ixalan Development -- 70/177 uploaded

PostPosted: 06 Jan 2018, 19:54
by Splinterverse

Re: Rivals of Ixalan Development -- 70/177 uploaded

PostPosted: 07 Jan 2018, 11:05
by Splinterverse
Beginning coding work for today. I am on the Discord linked a few messages above if anyone is also coding and needs to confer on which ones they are working on. I will post when I have finished my work.

Re: Rivals of Ixalan Development -- 119/177 uploaded

PostPosted: 07 Jan 2018, 16:53
by Splinterverse
Completed coding for today and probably won't be coding anymore until Wednesday, January 10.

Today's work including 48 cards and a lot of art.

OP updated.

Re: Rivals of Ixalan Development -- 119/177 uploaded

PostPosted: 08 Jan 2018, 15:41
by azcotic
Hey, Splinterverse can i help with a few cards? can you give me a list of 10 or 15 to coding?

Re: Rivals of Ixalan Development -- 119/177 uploaded

PostPosted: 08 Jan 2018, 15:48
by Xander9009
azcotic wrote:Hey, Splinterverse can i help with a few cards? can you give me a list of 10 or 15 to coding?
Just have a look in the OP for any cards that lack a # or *. Let us know which ones you're having a go at, and feel free. :) Worst case scenario, it gets coded twice. Not ideal, but not exactly harmful, either.

I'm actually going to look through the cards and see if there are any that are particularly complicated. If so, I'll go ahead and do those ones.