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Commander 2018 development -- 54/58 uploaded

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Commander 2018 development -- 54/58 uploaded

Postby Splinterverse » 23 Jun 2019, 09:46

I have completed my work with Commander 2018 cards. Migookman also coded some of the cards in this set.

Legend:
# = Coded
* = Tested
- = LQ art
+ = HQ art

CARDS | Open
#+Aminatou, the Fateshifter
+Aminatou's Augury
#+Ancient Stone Idol
#+Arixmethes, Slumbering Isle
#+Bloodtracker
#+Boreas Charger
#+Brudiclad, Telchor Engineer
#+Coveted Jewel
#+Crash of Rhino Beetles
#+Echo Storm
#+Emissary of Grudges
#+Empyrial Storm
#+Enchanter's Bane
#+Endless Atlas
#+Entreat the Dead
+Estrid, the Masked
#+Estrid's Invocation
#+Ever-Watching Threshold
#+Forge of Heroes
#+Fury Storm
#+Genesis Storm
+Geode Golem
#+Gyrus, Waker of Corpses
#+Heavenly Blademaster
#+Isolated Watchtower
#+Kestia, the Cultivator
#+Lord Windgrace
#+Loyal Apprentice
#+Loyal Drake
#+Loyal Guardian
#+Loyal Subordinate
#+Loyal Unicorn
#+Magus of the Balance
+Myth Unbound
#+Nesting Dragon
#+Night Incarnate
#+Nylea's Colossus
#+Octopus Umbra
#+Primordial Mist
#+Ravenous Slime
#+Reality Scramble
#+Retrofitter Foundry
#+Saheeli, the Gifted
#+Saheeli's Directive
#+Skull Storm
#+Sower of Discord
#+Thantis, the Warweaver
#+Treasure Nabber
#+Turntimber Sower
#+Tuvasa the Sunlit
#+Varchild, Betrayer of Kjeldor
#+Varina, Lich Queen
#+Vedalken Humiliator
#+Whiptongue Hydra
#+Windgrace's Judgment
#+Xantcha, Sleeper Agent
#+Yennett, Cryptic Sovereign
#+Yuriko, the Tiger's Shadow


Impossible:
+Tawnos, Urza's Apprentice (we can't copy abilities)

Tokens:
#+Dragon Egg 0/2
#+Myr 2/1

This set includes a lot of reprints. Those aren't listed here because many of them will have been coded as part of other sets.

DEVELOPMENT NOTES:

-- Aminatou's Augury seems possible, but is beyond my skillset. So if someone wants to code that card, that would be great.

-- Estrid the Masked requires an enchantment token. I'm not sure if that is possible. Even if it is, this card might be beyond my skillset as well.

-- Geode Golem and Myth Unbound. I'm not sure how to code these. We might need new functions related to casting commanders and their costs.

-- We could use a new commander function that returns whether this is a commander game. There is an availability block on Forge of Heroes that could benefit from it. (The current code works; just thinking of future needs.)

-- For the 4 cards I didn't code, I have attached a .zip with the starter code in case anyone wants to complete coding of them.
Attachments
C18_uncoded_cards.zip
(11.32 KiB) Downloaded 108 times
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Re: Commander 2018 development -- 54/58 uploaded

Postby Splinterverse » 23 Jun 2019, 12:11

Splinterverse wrote:-- We could use a new commander function that returns whether this is a commander game. There is an availability block on Forge of Heroes that could benefit from it. (The current code works; just thinking of future needs.)
Question about this . . . could we use a filter that checks to see if the _MANAGER_COMMANDER card is present to determine if the game is a commander game? If so, what zone would we filter on to find it?
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Re: Commander 2018 development -- 54/58 uploaded

Postby Xander9009 » 15 Oct 2019, 19:34

Yes, you can check for the manager token. It's on the battlefield just like other tokens, it's just invisible. If you were to make it an artifact or creature (give it some P/T), then it'll actually show up just like any other token. The only thing special about it is that it has no type, so the game doesn't display it.

Enchantment tokens might be the same as artifact tokens, wherein they work as expected except they can't have the <TOKEN /> tag. I'll test it out.
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