Commander 2018 development -- 54/58 uploaded

I have completed my work with Commander 2018 cards. Migookman also coded some of the cards in this set.
Legend:
# = Coded
* = Tested
- = LQ art
+ = HQ art
Impossible:
+Tawnos, Urza's Apprentice (we can't copy abilities)
Tokens:
#+Dragon Egg 0/2
#+Myr 2/1
This set includes a lot of reprints. Those aren't listed here because many of them will have been coded as part of other sets.
DEVELOPMENT NOTES:
-- Aminatou's Augury seems possible, but is beyond my skillset. So if someone wants to code that card, that would be great.
-- Estrid the Masked requires an enchantment token. I'm not sure if that is possible. Even if it is, this card might be beyond my skillset as well.
-- Geode Golem and Myth Unbound. I'm not sure how to code these. We might need new functions related to casting commanders and their costs.
-- We could use a new commander function that returns whether this is a commander game. There is an availability block on Forge of Heroes that could benefit from it. (The current code works; just thinking of future needs.)
-- For the 4 cards I didn't code, I have attached a .zip with the starter code in case anyone wants to complete coding of them.
Legend:
# = Coded
* = Tested
- = LQ art
+ = HQ art
- CARDS | Open
Impossible:
+Tawnos, Urza's Apprentice (we can't copy abilities)
Tokens:
#+Dragon Egg 0/2
#+Myr 2/1
This set includes a lot of reprints. Those aren't listed here because many of them will have been coded as part of other sets.
DEVELOPMENT NOTES:
-- Aminatou's Augury seems possible, but is beyond my skillset. So if someone wants to code that card, that would be great.
-- Estrid the Masked requires an enchantment token. I'm not sure if that is possible. Even if it is, this card might be beyond my skillset as well.
-- Geode Golem and Myth Unbound. I'm not sure how to code these. We might need new functions related to casting commanders and their costs.
-- We could use a new commander function that returns whether this is a commander game. There is an availability block on Forge of Heroes that could benefit from it. (The current code works; just thinking of future needs.)
-- For the 4 cards I didn't code, I have attached a .zip with the starter code in case anyone wants to complete coding of them.