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Known bugs, issues, and other unresolved items

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Re: Known bugs, issues, and other unresolved items

Postby Splinterverse » 23 Aug 2019, 12:21

Added Kraul Harpooner to OP.
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The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
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Re: Known bugs, issues, and other unresolved items

Postby Splinterverse » 25 Aug 2019, 11:23

Added cards with hideaway and escalate to the OP.
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The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
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Re: Known bugs, issues, and other unresolved items

Postby Splinterverse » 28 Aug 2019, 11:44

---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
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Re: Known bugs, issues, and other unresolved items

Postby fallenangle » 29 Aug 2019, 08:02

I can tell you how to fix the land issue with Fallen Shinobi. Lands require a function called SetBaseController if they are supposed to be put onto the battlefield under another player's control. You can see an example of how this works in Xander's Hedonist's Trove, among other cards.

For some of the other cards that don't seem to work right and defy explanation, I've noticed that a number of recently coded cards that use target blocks have compartment numbers that don't match their definition numbers. This won't break anything; but, as Riiak first told me, the "definition" tag just helps cards internally figure out what to look for, while the "compartment" tag actually tells the game where the thing being targeted is. If these numbers don't match, it can cause problems. This might be something to look out for, although I can't guarantee it will fix any of the cards on this list.

Finally, cards like Spark Double should probably be added to the Impossible list. The reason is that, even though the game seems like it gives us the functions to clear supertypes, they don't actually work on supertypes. This means that it is impossible to make a copy of a legendary permanent that's not legendary, unless, like Jace, Cunning Castaway, the name of the token to be made is fixed in advance. It may be possible to make a characteristic that allows cards to violate the legendary rule to get around this; but that's something that is beyond my meager abilities.
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Re: Known bugs, issues, and other unresolved items

Postby nivmizzet1 » 28 Sep 2019, 02:06

Wall of Roots no longer adds a -0/-1 counter when its ability is activated (it used to work!).

Code: Select all
[lua] [string "WALL_OF_ROOTS_MM_CW_220566_TITLE (1, RESOLUTION_TIME_ACTION)~0x00000a06"]:3: attempt to call method 'MinusZeroMinusOneCounters' (a nil value)
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Re: Known bugs, issues, and other unresolved items

Postby Zambooo » 30 Sep 2019, 16:46

nivmizzet1 wrote:Wall of Roots no longer adds a -0/-1 counter when its ability is activated (it used to work!).

Code: Select all
[lua] [string "WALL_OF_ROOTS_MM_CW_220566_TITLE (1, RESOLUTION_TIME_ACTION)~0x00000a06"]:3: attempt to call method 'MinusZeroMinusOneCounters' (a nil value)
I'm puzzled regarding how it used to work, cause there is no "-0/-1" counter in the game (or at least there is no function per se that adds said counte)
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