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Does anyone know how to fix code for cards? Summoners Egg

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Does anyone know how to fix code for cards? Summoners Egg

Postby LexilconCondran » 04 May 2022, 14:28

Summoners egg does not work at all, and i just want it to
The card itself, when you play it, exiles a card from your hand, creatures only
then if the card is destroyed, it puts the card back into the field
the problem, is that when the card is destroyed, the exiled card stays exiled, kind of lame
------------------------------------------------------------------------------------------------
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="SUMMONERS_EGG_CW_51075" />
<CARDNAME text="SUMMONERS_EGG" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Summoner’s Egg]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Œuf de l’invocateur]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Huevo del invocador]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ei des Beschwörers]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Uovo dell’Evocatore]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[召喚者の卵]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Summoner’s Egg]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Summoner’s Egg]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ovo do Invocador]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[召唤师封卵]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Summoner’s Egg]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="51075" />
<ARTID value="SUMMONERS_EGG" />
<ARTIST name="Jim Nelson" />
<CASTING_COST cost="{0}" />
<TYPE metaname="Artifact" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Construct" />
<EXPANSION value="5DN" />
<RARITY metaname="R" />
<POWER value="0" />
<TOUGHNESS value="4" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Defender]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Défenseur]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Defensor.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verteidiger]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Difensore]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[防衛]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[수비태세]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Защитник]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Defensor]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_DEFENDER" />
</STATIC_ABILITY>
<TRIGGERED_ABILITY linked_ability_group="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Imprint — When Summoner’s Egg enters the battlefield, you may exile a card from your hand face down.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Empreinte Quand l’Œuf de l’invocateur arrive en jeu, vous pouvez retirer de la partie, face cachée, une carte de votre main.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Estampa Cuando el Huevo del invocador entre en juego, puedes remover del juego boca abajo una carta de tu mano.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Einprägen Wenn das Ei des Beschwörers ins Spiel kommt, kannst du eine Karte aus deiner Hand verdeckt ganz aus dem Spiel entfernen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Imprimere Quando l’Uovo dell’Evocatore entra in gioco, puoi rimuovere dal gioco a faccia in giù una carta presente nella tua mano.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[刻印 ― 召喚者の卵が場に出たとき、あなたは自分の手札にあるカードを1枚、裏向きにゲームから取り除いてもよい。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Imprint — When Summoner’s Egg enters the battlefield, you may exile a card from your hand face down.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Imprint — When Summoner’s Egg enters the battlefield, you may exile a card from your hand face down.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Estampar Quando Ovo do Invocador entra em jogo, você pode remover de jogo, com a face para baixo, um card de sua mão.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[压印~当召唤师封卵进场时,你可以将一张牌从你手上面朝下地移出对战。(被移出对战的牌压印在此神器上)]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Imprint — When Summoner’s Egg enters the battlefield, you may exile a card from your hand face down.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
<MAY />
<RESOLUTION_TIME_ACTION>
if EffectSource() ~= nil then
local filter = ClearFilter()
filter:SetZone( ZONE_HAND, EffectController() )
EffectController():ChooseItem( "SPL_CARD_QUERY_CHOOSE_CARD_TO_EXILE", EffectDC():Make_Targets(0), QUERY_FLAG_MAY )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local targets = EffectDC():Get_Targets(0)
if targets ~= nil then
local exile = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
if exile ~= nil then
if exile:GetCardType():Test( CARD_TYPE_CREATURE ) == true then
LinkedDC():Set_Int(2, 1)
else
LinkedDC():Set_Int(2, 0)
end
LinkedDC():Set_CardPtr(0, exile)
LinkedDC():Set_CardPtr(1, EffectSource())
LinkedDC():Protect_CardPtr(0)
CW_Exile_ExileCardFaceDown(exile)
exile:ExileFaceDown()
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
if EffectSource() ~= nil then
local exile = LinkedDC():Get_CardPtr(0)
LinkedDC():Protect_CardPtr(0)
if exile ~= nil then
exile:NailOnto(EffectSource())
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY linked_ability_group="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Summoner’s Egg dies, turn the exiled card face up. If it’s a creature card, put it onto the battlefield under your control.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand l’Œuf de l’invocateur est mis dans un cimetière depuis le jeu, retournez face visible la carte dont il a l’empreinte. Si cette carte est une carte de créature, mettez-la en jeu sous votre contrôle.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Huevo del invocador vaya a un cementerio desde el juego, voltea la carta estampada boca arriba. Si es una carta de criatura, ponla en juego bajo tu control.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn das Ei des Beschwörers aus dem Spiel auf den Friedhof gelegt wird, decke die eingeprägte verdeckte Karte auf. Ist diese Karte eine Kreaturenkarte, bringe sie unter deiner Kontrolle ins Spiel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando l’Uovo dell’Evocatore viene messo in un cimitero dal gioco, gira a faccia in su la carta impressa a faccia in giù. Se quella carta è una carta creatura, mettila in gioco sotto il tuo controllo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[召喚者の卵が場から墓地に置かれたとき、刻印されている裏向きのカードを表向きにする。それがクリーチャー・カードである場合、それをあなたのコントロール下で場に出す。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Summoner’s Egg dies, turn the exiled card face up. If it’s a creature card, put it onto the battlefield under your control.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When Summoner’s Egg dies, turn the exiled card face up. If it’s a creature card, put it onto the battlefield under your control.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Ovo do Invocador for colocado num cemitério vindo de jogo, volte com a face para cima o card estampado com a face para baixo. Se o card for um card de criatura, coloque-o em jogo sob o seu controle.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[当召唤师封卵从场上进入坟墓场时,将所压印的牌面朝下之牌翻回正面。若该牌是生物牌,则将该牌在你的操控下放置进场。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[When Summoner’s Egg dies, turn the exiled card face up. If it’s a creature card, put it onto the battlefield under your control.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_BEGIN" simple_qualifier="self" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD" />
<RESOLUTION_TIME_ACTION>
if LinkedDC():Get_CardPtr(0) ~= nil then
LinkedDC():Protect_CardPtr(0)
LinkedDC():Get_CardPtr(0):TurnFaceUp()
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
if LinkedDC():Get_Int(2) == 1 then
local creature = LinkedDC():Get_CardPtr(0)
local owner = creature:GetOwner()
creature:PutOntoBattlefield(owner)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
<EDITORS><![CDATA[Splinterverse]]></EDITORS>
<DATE><![CDATA[03-12-16]]></DATE>
</CARD_V2>
------------------------------------------------------------------------------------------------
There are a ton of cards that do this
also, i wonder if there is an way to resize text on cards themselves
alot of cards have Flavourtext that doesnt appear in game
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Re: Does anyone know how to fix code for cards? Summoners Eg

Postby LexilconCondran » 04 May 2022, 14:33

Another problem, the functionality of "shadow" does not work at all
-----------
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Shadow]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Distorsion]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Se desvanece.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Irrealität]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ombra]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[シャドー]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Shadow]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Тень]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sombra]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="6">
RSN_Characteristics_Set(EffectSource(), CHARACTERISTIC_SHADOW, 1)
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
-----------
It is a static ability that means the affected creature can only block, or be blocked by other creatures with shadow.
in game, it does nothing.

fear, and intimidate work as intended, but shadow just does not
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Re: Does anyone know how to fix code for cards? Summoners Eg

Postby LexilconCondran » 04 May 2022, 14:39

when the ai uses the summoners egg, it doesnt work
but it just seemed to work for me when i used it
there needs to be a way to set it so that when an ai uses it, they only use a creature card
they would cast summoners egg only if they have another creature in their hand
then, only pick creatures over any other card

it may be bugged out in other ways too
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Re: Does anyone know how to fix code for cards? Summoners Eg

Postby LexilconCondran » 04 May 2022, 14:50

[lua] [string "BLOODLINE_KEEPER_CW_227061_TITLE (RESOLUTION_TIME_ACTION)~0x00000ec2"]:2: attempt to call field 'DoCardRegistration_Resolution' (a nil value)
[lua] [string "BLOODLINE_KEEPER_CW_227061_TITLE (RESOLUTION_TIME_ACTION)~0x00000ec2"]:2: attempt to call field 'DoCardRegistration_Resolution' (a nil value)
[lua] [string "BLOODLINE_KEEPER_CW_227061_TITLE (RESOLUTION_TIME_ACTION)~0x00000ec2"]:2: attempt to call field 'DoCardRegistration_Resolution' (a nil value)

-----------Error code after a match
<?xml version='1.0'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="BLOODLINE_KEEPER_CW_227061" />
<CARDNAME text="BLOODLINE_KEEPER" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Bloodline Keeper]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Gardien de la lignée]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Guardián de la línea de sangre]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Blutlinien-Bewahrer]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Custode della Stirpe]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[血統の守り手]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Bloodline Keeper]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Хранитель Кровной Линии]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Guardião da Estirpe]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="227061" />
<ARTID value="BLOODLINE_KEEPER" />
<ARTIST name="Jason Chan" />
<CASTING_COST cost="{2}{B}{B}" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Vampire" />
<EXPANSION value="ISD" />
<RARITY metaname="R" />
<POWER value="3" />
<TOUGHNESS value="3" />
<TRIGGERED_ABILITY replacement_effect="1" linked_ability_group="1" active_zone="ZONE_ANY">
<TRIGGER value="BEGINNING_OF_STEP">
return MTG():GetStep() == STEP_UPKEEP and MTG():GetTurnNumber() == 0
</TRIGGER>
<RESOLUTION_TIME_ACTION>
TFM_Transform().DoCardRegistration_Resolution("_LORD_OF_LINEAGE_CW_227072")
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY resource_id="1" replacement_effect="1" linked_ability_group="1" active_zone="ZONE_ANY">
<TRIGGER value="ZONECHANGE_CONSIDERED" to_zone="ZONE_BATTLEFIELD" pre_trigger="1" from_zone="ZONE_ANY">
if TriggerObject() ~= nil and TriggerObject():GetCardName() == "LORD_OF_LINEAGE" and TriggerObject():GetErstwhileZone() == 0 then
MTG():OverrideEvent()
return true
end
return false
</TRIGGER>
<CLEANUP fire_once="1" />
<RESOLUTION_TIME_ACTION>
TFM_Transform().DoCardRegistration_Resolution3()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_TRANSITION">
<TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
<RESOLUTION_TIME_ACTION>
TFM_Transform().ResetTransformation()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<STATIC_ABILITY>
<CONTINUOUS_ACTION layer="1">
TFM_Transform().ContinuousAction()
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
</STATIC_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Mettez sur le champ de bataille un jeton de créature 2/2 noire Vampire avec le vol.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Pon en el campo de batalla una ficha de criatura Vampiro negra 2/2 con la habilidad de volar.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Bringe einen 2/2 schwarzen Vampir-Kreaturenspielstein mit Flugfähigkeit ins Spiel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Metti sul campo di battaglia una pedina creatura Vampiro 2/2 nera con volare.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:飛行を持つ黒の2/2の吸血鬼・クリーチャー・トークンを1体戦場に出す。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: положите на поле битвы одну фишку существа 2/2 черный Вампир с Полетом.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Coloque no campo de batalha uma ficha de criatura preta 2/2 do tipo Vampiro com voar.]]></LOCALISED_TEXT>
<AVAILABILITY>
return TFM_Transform().GetStatus( Object() ) ~= 2
</AVAILABILITY>
<COST type="TapSelf" />
<RESOLUTION_TIME_ACTION>
MTG():PutTokensOntoBattlefield( "TOKEN_VAMPIRE_C_2_2_B_F_CW_1", 1, EffectController() )
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
</ACTIVATED_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{B} : Transformez le Gardien de la lignée. N’activez cette capacité que si vous contrôlez au moins cinq vampires.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{B}: Transforma al Guardián de la línea de sangre. Activa esta habilidad sólo si controlas cinco o más Vampiros.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{B}: Transformiere den Blutlinien-Bewahrer. Aktiviere diese Fähigkeit nur, falls du fünf oder mehr Vampire kontrollierst.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{B}: Trasforma il Custode della Stirpe. Attiva questa abilità solo se controlli cinque o più Vampiri.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{B}:血統の守り手を変身させる。 この能力は、あなたが5体以上の吸血鬼をコントロールしている場合にのみ起動できる。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{B}: трансформируйте Хранителя Кровной Линии. Активируйте эту способность, только если вы контролируете не менее пяти Вампиров.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{B}: Transforme Guardião da Estirpe. Ative esta habilidade somente se você controlar cinco ou mais Vampiros.]]></LOCALISED_TEXT>
<COST mana_cost="{B}" type="Mana" />
<AVAILABILITY>
local filter = ClearFilter()
filter:Add(FE_SUBTYPE, OP_IS, CREATURE_TYPE_VAMPIRE)
filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
if filter:CountStopAt(5) == 5 then
return TFM_Transform().GetStatus( Object() ) ~= 2
end
return false
</AVAILABILITY>
<RESOLUTION_TIME_ACTION>
TFM_Transform().DoTransformation( EffectSource() )
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
</ACTIVATED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
<SFX text="COMBAT_FANG_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_FANG_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<AI_BASE_SCORE score="300" zone="ZONE_BATTLEFIELD" />
<TOKEN_REGISTRATION reservation="1" type="TOKEN_VAMPIRE_C_2_2_B_F_CW_1" />
<TOKEN_REGISTRATION reservation="1" type="_LORD_OF_LINEAGE_CW_227072" />
<AUTHOR><![CDATA[thefiremind]]></AUTHOR>
<EDITORS><![CDATA[thefiremind, Xander9009]]></EDITORS>
<DATE><![CDATA[02-10-14, 17-08-16]]></DATE>
</CARD_V2>
#-o "I Dont Know What to Do with my Life"

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