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Throne of Eldraine and Theros Beyond Death (creating cards)

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Throne of Eldraine and Theros Beyond Death (creating cards)

Postby etphonehome » 17 Jul 2022, 16:40

HI

Unfortunnately the "soul" of this project commited suicide. There are some other person that helped to keep this game alive; thefiremind, NeoAnderson, Splinterverse, migookman...

It's a pity to let this game die.

SO,

As people stopped creating content for this game i started to create cards by myself, at least for my personal use.

I've been creating the missing cards from Throne of Eldraine (at least the ones i could) and Started to create cards from Theros Beyond Death (Finished White and blue, starting the Black cards).

I'm not a programmer, i'm a health-care-worker that loves MTG. I understand the basis of programmer, i have already created some games but with non coding software (Multimedia Fusion).

So, i posted here because someone else could start creating cards and we will be doing double unnecessary work.

I have about 140 new cards.

ADAPTIVE_SHIMMERER_CW.xml
ALIRIOS_ENRAPTURED_CW.xml
ALL_THAT_GLITTERS_CW.XML
ANCIENT_COPPER_DRAGON_CW.xml
ANYA_MERCILESS_ANGEL_CW.XML
APHETTO_VULTURE_CW.XML
ARCANISTS_OWL_CW.xml
ARCHON_OF_ABSOLUTION_CW.xml
BARGE_IN_CW.xml
BARROW_WITCHES_CW.xml
BLOODHAZE_WOLVERINE_CW.xml
BOG_NAUGHTY_CW.xml
BONE_HARVEST_CW_3277.XML
BRIMSTONE_TREBUCHET_CW.xml
BRINE_GIANT_CW.xml
CHAIN_TO_MEMORY_CW.xml
CLACKBRIDGE_TROLL_CW.xml
CORRIDOR_MONITOR_CW.xml
CRASHING_DRAWBRIDGE_CW.xml
CRYSTAL_SLIPPER_CW.xml
DENY_THE_DIVINE_CW.xml
EARTHSHAKER_GIANT_CW.xml
EIDOLON_OF_PHILOSOPHY_CW.xml
ELITE_HEADHUNTER_CW.xml
ELITE_INSTRUCTOR_CW.xml
ELSPETH_SUNS_NEMESIS_CW.xml
EMRY_LURKER_OF_THE_LOCH_CW.xml
ENCHANTED_CARRIAGE_CW.xml
EYE_COLLECTOR_CW.xml
FAERIE_VANDAL_CW.xml
FEROCITY_OF_THE_WILDS_CW.xml
FESTIVE_FUNERAL_CW.xml
FIREBORN_KNIGHT_CW.xml
FOLIO_OF_FANCIES_CW.xml
FOREVER_YOUNG_CW.xml
FROGIFY_CW.xml
GADWICK_THE_WIZENED_CW.xml
GARRISON_GRIFFIN_CW.xml
GINGERBRUTE_CW.xml
GLIMPSE_OF_FREEDOM_CW.xml
GRUMGULLY_THE_GENEROUS_CW.xml
HARMONIOUS_ARCHON_CW.xml
ICHTHYOMORPHOSIS_CW.xml
IMMERSTURM_RAIDER_CW.xml
IMPROBABLE_ALLIANCE_CW.xml
INQUISITIVE_PUPPET_CW.xml
IRENCRAG_PYROMANCER_CW.xml
JACE_ARCANE_STRATEGIST_CW.XML
JOUSTING_DUMMY_CW.xml
KEEPER_OF_FABLES_CW.xml
KENRITHS_TRANSFORMATION_CW.xml
KNIGHTS_CHARGE_CW.xml
LAGONNABAND_STORYTELLER_CW.xml
LOCHMERE_SERPENT_CW.xml
LOCH_DRAGON_CW.xml
LOCTHWAIN_GARGOYLE_CW.xml
MACE_OF_THE_VALIANT_CW.xml
MAD_RATTER_CW.xml
MALEVOLENT_NOBLE_CW.xml
MANTLE_OF_TIDES_CW.xml
MARALEAF_RIDER_CW.xml
MEMORY_DRAIN_CW.xml
MISTFORD_RIVER_TURTLE_CW.xml
MOONLIT_SCAVENGERS_CW.xml
NADIR_KRAKEN_CW.xml
NAIAD_OF_HIDDEN_COVES_CW.xml
NYXBORN_SEAGUARD_CW.xml
OATHSWORN_KNIGHT_CW.xml
OGRE_ERRANT_CW.xml
OHRAN_FROSTFANG_CW.xml
OMEN_OF_THE_SEA_CW.xml
OPPORTUNISTIC_DRAGON_CW.xml
OUTFLANK_CW.xml
OVERWHELMED_APPRENTICE_CW.xml
PHALANX_TACTICS_CW.xml
PHASE_DOLPHIN_CW.xml
PIPER_OF_THE_SWARM_CW.xml
PROPHET_OF_THE_PEAK_CW.xml
PROTEAN_THAUMATURGE_CW.xml
RAMPART_SMASHER_CW.xml
REDCAP_RAIDERS_CW.xml
RESOLUTE_RIDER_CW.xml
RETURN_OF_THE_WILDSPEAKER_CW.xml
REVENGE_OF_RAVENS_CW.xml
RIPTIDE_TURTLE_CW.xml
ROSETHORN_HALBERD_CW.xml
ROVING_KEEP_CW.xml
SAGE_OF_MYSTERIES_CW.xml
SAGE_OF_THE_FALLS_CW.xml
SCALDING_CAULDRON_CW.xml
SCORCHING_DRAGONFIRE_CW.xml
SEA_GODS_SCORN_CW.xml
SENTINELS_EYES_CW.xml
SEVEN_DWARVES_CW.xml
SHAMBLING_SUIT_CW.xml
SHIMMERWING_CHIMERA_CW.xml
SHINECHASER_CW.xml
SHINING_ARMOR_CW.xml
SHOAL_KRAKEN_CW.xml
SLEEP_OF_THE_DEAD_CW.xml
SO_TINY_CW.xml
SPHINX_OF_ENLIGHTENMENT_CW.xml
STARLIT_MANTLE_CW.xml
STEELBANE_HYDRA_CW.xml
STEELGAZE_GRIFFIN_CW.xml
STERN_DISMISSAL_CW.xml
STINGING_LIONFISH_CW.xml
STOLEN_BY_THE_FAE_CW.xml
STONECOIL_SERPENT_CW.xml
STORMFIST_CRUSADER_CW.xml
SWEET_OBLIVION_CW.xml
SYR_ELENORA_THE_DISCERNING_CW.xml
SYR_FAREN_THE_HENGEHAMMER_CW.xml
TALL_AS_A_BEANSTALK_CW.xml
TARANIKA_AKROAN_VETERAN_CW.xml
THIRST_FOR_MEANING_CW.xml
THORN_MAMMOTH_CW.xml
THRENODY_SINGER_CW.xml
THRILL_OF_POSSIBILITY_CW.xml
THRYX_THE_SUDDEN_STORM_CW.xml
TOKEN_MOUSE_C_1_1_W_CW_1.XML
TOKEN_REFLECTION_C_3_2_U_CW_1.XML
TOKEN_TENTACLE_C_1_1_U_CW_1.XML
TOWERINGWAVE_MYSTIC_CW.xml
TRITON_WAVERIDER_CW.xml
URO_TITAN_OF_NATURES_WRATH_CW.xml
VANTRESS_GARGOYLE_CW.xml
VENERABLE_KNIGHT_CW.xml
VEXING_GULL_CW.xml
WAVEBREAK_HIPPOCAMP_CW.xml
WEAPON_RACK_CW.xml
WICKED_GUARDIAN_CW.xml
WICKED_WOLF_CW.xml
WILDBORN_PRESERVER_CW.xml
WILDWOOD_TRACKER_CW.xml
WINTERMOOR_COMMANDER_CW.xml
WISHCLAW_TALISMAN_CW.xml
WISHFUL_MERFOLK_CW.xml
WITCHING_WELL_CW.xml
WITCHS_COTTAGE_CW.xml
WITCHS_VENGEANCE_CW.xml
YORVO_LORD_OF_GARENBRIG_CW.xml

I even created a d20 dice roll card, so some cards of future sets will be possible.

If anyone will wanna help it would be GREAT!
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etphonehome
 
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Re: Throne of Eldraine and Theros Beyond Death (creating car

Postby Lurker » 23 Jul 2022, 16:34

Etphonehome, I just wanted to say that it's great that some are still willing to do hard work necessary to code new cards! Unfortunately I know nothing about programming or coding cards, so I can't help with that, but I can at least commend someone more capable than me for trying.
Did you think about sharing your work here once you're done with the sets? I know that at least some of us are more than willing to try out new cards and field-test them if necessary. In any case, I wish you luck.

As for your question, considering the lack of any response, I think it's safe to say that if you decide to code cards from those sets you'll be a trailblazer.
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Re: Throne of Eldraine and Theros Beyond Death (creating car

Postby etphonehome » 24 Jul 2022, 12:35

HI

Hi, i'm trying to do a cleanup on this game.
- Add missing cards from newest sets (as far as my knowledge goes)
- Remove duplicated cards
- Add missing card art
- Patch wrong coded cards
- Add HQ art from MTGPics.com or similar to all cards (the cards in game are almost low quality)
- Low priority, change: "deal damage to target creature or player" to "deal damage to any target" (that now includes planeswalkers)
- Add missing Card_qurery's (text that game shows when, for example, asks "choose target creature to get +2/+2" instead of in game could appear (CARD_QUERY_CHOOSE_CREATURE_PLUS2_PLUS2)

This will take a lot of time and effort, but when it's done i'm willing to share with others.

I found a way to speed up AI play (by changing some settings in a games file that rules the AI) so it doesn't take as long to play. With modern CPU it will probably don't need as much time to search for a decent move. Manalink 3.0 AI plays almost instantaneously.

Don't think i'm a coding nerd, no, i created games using (no coding) software and i understand the structure of coding, but the guys who have created the existing cards, they have the "know how", not me.

To do all this it will take me at least a year of hard work.

I will share my work when i'm more advanced.

Stay tunned!
etphonehome
 
Posts: 299
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