[fixed]Malfunction can't target uncrewed vehicles
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[fixed]Malfunction can't target uncrewed vehicles
by drool66 » 20 Sep 2017, 22:56
Describe the Bug:
Malfunction prompts "Select target creature or vehicle" then "Select target creature". The second prompt ends up actually selecting Malfunction's target; Malfunction therefore can't target uncrewed vehicles. Works ok if cast on a crewed vehicle.
Which carddid behave improperly malfunctioned?
Malfunction
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev 778ccb5 version - duel
What exactly should be the correct behavior/interaction?
Malfunction may target uncrewed vehicles
Are any other cards possibly affected by this bug?
Anything that can specifically target uncrewed vehicles. They're not implemented in this version, but this bug may affect Daring Demolition, Kari Zev's Expertise, Lifecraft Awakening, and Peacewalker Colossus, among others I'm probably missing
Malfunction prompts "Select target creature or vehicle" then "Select target creature". The second prompt ends up actually selecting Malfunction's target; Malfunction therefore can't target uncrewed vehicles. Works ok if cast on a crewed vehicle.
Which card
Malfunction
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev 778ccb5 version - duel
What exactly should be the correct behavior/interaction?
Malfunction may target uncrewed vehicles
Are any other cards possibly affected by this bug?
Anything that can specifically target uncrewed vehicles. They're not implemented in this version, but this bug may affect Daring Demolition, Kari Zev's Expertise, Lifecraft Awakening, and Peacewalker Colossus, among others I'm probably missing
- Attachments
-
Malfunction.zip
- (3.17 KiB) Downloaded 130 times
Last edited by Aswan jaguar on 24 Apr 2019, 14:36, edited 2 times in total.
Reason: fixed
Reason: fixed
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drool66 - Programmer
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Re: Malfunction can't target uncrewed vehicles
by Korath » 21 Sep 2017, 00:51
The only thing Malfunction has to do with vehicles is the prompt on its first target; you can properly select non-vehicle artifacts at that point. (It still overrides that target during the disabling_aura() call, though.)
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Korath - DEVELOPER
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Re: [partly confirm]Malfunction can't target uncrewed vehicl
by Aswan jaguar » 22 Sep 2017, 12:57
Also you should be able to target all non-creature artifacts not just vehicles but currently you can't.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [partly confirm]Malfunction can't target uncrewed vehicl
by Aswan jaguar » 10 Dec 2017, 11:08
I don't know if it has to do with the bug Korath is mentioning
but when AI has it in it's hand and opponent doesn't have a creature in play AI will pay/spend the mana every turn without casting the spell and will do that over playing other spells, too.Korath wrote:(It still overrides that target during the disabling_aura() call, though.)
- Attachments
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ai pay mana no cast malfunction;.rar
- (2.19 KiB) Downloaded 138 times
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [partly confirm]Malfunction can't target uncrewed vehicl
by Aswan jaguar » 24 Apr 2019, 14:36
Fixed in commit d74ff826.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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