[fixed]Wandering Fumarole change p/t can't be activated
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[fixed]Wandering Fumarole change p/t can't be activated
by gnomefry » 26 May 2020, 16:37
Describe the Bug:
When activating Wandering Fumarole to become an elemental creature, it insists on tapping itself for mana during the activation -- even if sufficient mana was already paid from other sources. fixed
Which card behaved improperly?
Wandering Fumarole
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink 5-2020 10bda4ca0 - gauntlet
What exactly should be the correct behavior/interaction?
Tapping itself for mana shouldn't be mandatory.
Are any other cards possibly affected by this bug?
No
Which card behaved improperly?
Wandering Fumarole
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink 5-2020 10bda4ca0 - gauntlet
What exactly should be the correct behavior/interaction?
Tapping itself for mana shouldn't be mandatory.
Are any other cards possibly affected by this bug?
No
- Attachments
-
wanderingfumarole.rar
- (2.57 KiB) Downloaded 204 times
Last edited by Aswan jaguar on 12 Oct 2020, 13:16, edited 4 times in total.
Reason: fixed
Reason: fixed
Re: [confirmed]Wandering Fumarole
by Aswan jaguar » 09 Oct 2020, 15:11
Wandering Fumarole fix adds mana when animated also fix animated land has lifelink & animated legacy is not cleared at eot in commit 599ffc6.
However activated ability of animated card still doesn't work.
However activated ability of animated card still doesn't work.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Wandering Fumarole change p/t can't be activa
by drool66 » 11 Oct 2020, 01:30
It can't be activated because it uses create_targetted_legacy_effect() instead of create_targetted_legacy_activate(). But why don't we just add a third dialog option whose legality is contingent on is_what(player, card, TYPE_CREATURE), and use DLG_OMIT_ILLEGAL to hide it when Wandering Fumarole isn't a creature?
The latest images for Manalink will be here.
The latest Manalink installation directory will be here. Well, not quite, anymore. Check the latest patches.
The latest Manalink installation directory will be here. Well, not quite, anymore. Check the latest patches.
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Re: [confirmed]Wandering Fumarole change p/t can't be activa
by Korath » 11 Oct 2020, 03:08
Off the top of my head?
- If another effect makes it a copy of another object else between activation and resolution of its animate ability (perhaps it's really a Thespian's Stage?), it should be an animated elemental version of that object that can switch power and toughness.
- If it loses all abilities between activation and resolution of its animate ability, it should have its power/toughness-switching ability (but not its mana or animation abilities) - the ability should have a timestamp independent of the Fumarole itself. Not that is_humiliated() honors timestamp order.
- Way more likely than either of those, lots of other effects besides its own animation ability can turn it into a creature.
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Re: [confirmed]Wandering Fumarole change p/t can't be activa
by Aswan jaguar » 12 Oct 2020, 13:16
Animated ability can't be activated fixed in commit 16db32f.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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