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[fixed]Heliod, Sun-Crowned gives lifelink to my creatures

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[fixed]Heliod, Sun-Crowned gives lifelink to my creatures

Postby etphonehome » 28 Aug 2021, 21:13

Well, this is not a bug but a bad behavior. Heliod, Sun-Crowned should give lifelink to its creatures, not mine.

And it still doesn't leave creatures defending my next move, so, next turn it looses the game. (I hope this has something to do with we're playing at apprentice difficulty...)


THX
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Last edited by drool66 on 03 Sep 2021, 15:40, edited 2 times in total.
Reason: fixed
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Re: Heliod, Sun-Crowned gives lifelink to my creatures

Postby Aswan jaguar » 03 Sep 2021, 12:17

There seems to be a bug here not just bad AI as I have tested this and AI never targeted his own creature until I removed target_not_me, which is there to make Heliod, Sun-Crowned not target itself, if it is a creature. I think there is a conflict of target_not_me and Heliod, Sun-Crowned not being a creature all the time.

etphonehome wrote:And it still doesn't leave creatures defending my next move, so, next turn it looses the game. (I hope this has something to do with we're playing at apprentice difficulty...)
Unfortunately this has nothing to do with difficulty level.
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Trying to squash some bugs and playtesting.
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Re: [confirm]Heliod, Sun-Crowned gives lifelink to my creatu

Postby drool66 » 03 Sep 2021, 15:40

Heliod wasn't clearing its number_of_targets, so I'm guessing the targets of the triggered & activated abilities were getting crossed; but for whatever reason, whenever Heliod triggered for AI, it was putting the counter on my creature, which is enough of a reason for AI to not activate for lifelink in the first place. Fixed in several ways - adding EA_LICH in ct_all instead of in its function, clearing number_of_targets, and adding ai_modifiers to EVENT_ACTIVATE and td.preferred_controller.
Commit 6b6781d
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Re: [fixed]Heliod, Sun-Crowned gives lifelink to my creature

Postby etphonehome » 03 Sep 2021, 20:41

Th, Aswan Jaguar and Drool66.
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