[Fixed] Bug Archive
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Re: Fireblast
by Salbei » 22 Feb 2011, 13:37
Confirmed , thanks for the report.
You are getting asked to pay the alternate casting cost again (but get a cancel option).
OT:
Like i wrote at the Bug Hunter topic ->
You are getting asked to pay the alternate casting cost again (but get a cancel option).
OT:
Like i wrote at the Bug Hunter topic ->
This is kinda pointless and going to happen over and over again.Which manalink patch did you use?
latest
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Re: [confirmed] Fireblast
by Cognis » 22 Feb 2011, 13:52
Confirmed, but it only happens if you have 2 or more mountains in play after Fireblast.
You have 2 Mountains, tap 2, play Fireblast and pay for Fork is ok.
You have 3 Mountains, tap 2, play Fireblast and pay for Fork is ok.
You have 4 Mountains, play Fireblast and pay for Fork is problematic since it says you should sacrifice 2 Mountains and I don't get a cancel option.
You have 2 Mountains, tap 2, play Fireblast and pay for Fork is ok.
You have 3 Mountains, tap 2, play Fireblast and pay for Fork is ok.
You have 4 Mountains, play Fireblast and pay for Fork is problematic since it says you should sacrifice 2 Mountains and I don't get a cancel option.
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Re: [confirmed] Blightsteel Collosus x2 [1 bug fixed, 1 left
by stassy » 23 Feb 2011, 04:38
Describe the Bug:
AI will get poison counter if player block an AI attacking creating with Blightsteel Colossus.
Which card did behave improperly ?
Blightsteel Colossus
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
Blightsteel Colossus shouldn't give poison counter when assigned to defense.
AI will get poison counter if player block an AI attacking creating with Blightsteel Colossus.
Which card did behave improperly ?
Blightsteel Colossus
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
Blightsteel Colossus shouldn't give poison counter when assigned to defense.
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bc.zip
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Re: [confirmed] Blightsteel Collosus x2 [1 bug fixed, 1 left
by stassy » 23 Feb 2011, 06:18
Actually I tested with a vanilla card (Colossus of Sardia), and I didn't see reverse trample damage (Colossus of Sardia block AI attacking creature but the AI don't get damage), so it must be code specific.
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Re: [confirmed] Blightsteel Collosus x2 [1 bug fixed, 1 left
by stassy » 23 Feb 2011, 06:39
In fact, any special card that affect damage like Arena will redirect the damage left from trample into poison counter. 

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bc1.zip
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Re: [confirmed] Blightsteel Collosus x2 [1 bug fixed, 1 left
by Aswan jaguar » 23 Feb 2011, 09:24
1) I confirm that Blightsteel Colossus when he blocks AI attacking creature the excessive damage (should not be any) gives AI poison counters ex. AI attacks with 5/5 creature you block with 11/11 Blightsteel Colossus AI gets 6 poison counters.
2) I confirm arena and Blightsteel Colossus works as mentioned by Stassy.
2) I confirm arena and Blightsteel Colossus works as mentioned by Stassy.
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Re: [confirmed] Blightsteel Collosus x2 [1 bug fixed, 1 left
by stassy » 23 Feb 2011, 11:23
Hum are you sure for 2)? In my save bc1 when I assign damage the wall die from 5 and 8 poisons counters are added to AI so it doesn't get full damage which should be 11 (the issue in my save is it is the beginning of the 2nd turn and I already toyed with Arena before).
Here attached is a cleaner save that show only 2 counters as the bug result against an Artisan of Kozilek
Here attached is a cleaner save that show only 2 counters as the bug result against an Artisan of Kozilek
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Re: [confirmed] Blightsteel Collosus x2 [1 bug fixed, 1 left
by Aswan jaguar » 23 Feb 2011, 12:39
I am sure as I did it twice and I won the game both times due to 11 poison counters.When I go home I will try to make a save game.
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Re: [confirmed] Blightsteel Collosus x2 [1 bug fixed, 1 left
by Aswan jaguar » 23 Feb 2011, 17:31
You are absolutely right confirm this 2) ,too.I will change my earlier post.The clean save cleared poison counters and my mind as well. 

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Re: [confirmed] Blightsteel Collosus x2 [1 bug fixed, 1 left
by bgaut » 23 Feb 2011, 17:35
Another bug for Blightsteel Colossus , when it blocks a creature with deathtouch or is blocked by a creature with deathtouch, Blightsteel Colossus dies, it is no longer indestructible, i think it is the same with Darksteel Colossus ....
Re: [confirmed] Blightsteel Collosus x2 [1 bug fixed, 1 left
by Gargaroz » 24 Feb 2011, 14:21
Why leave a normal bug in your code when you can leave an AWESOME bug ? You've to admit it, "Reverse Infect Trample" was great !
Jokes aside, fixed.
Jokes aside, fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed] Blightsteel Collosus x2
by Salbei » 24 Feb 2011, 14:52
This Bug occurred at the "February 08 2011" update and got fixed.
This Topic will be moved into the "Bug Reports Archive" once the next Patch is available.
This Topic is locked now.
This Topic will be moved into the "Bug Reports Archive" once the next Patch is available.
This Topic is locked now.
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[fixed by Gargaroz probably]Priest of Titania
by dereksg » 26 Feb 2011, 11:32
Describe the Bug:
Titania lags the game. Especially when you have 2 or more of them out on the Board
Which card did behave improperly ?
Priest of Titania
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
Um, no lag?
Are any other cards possibly affected by this bug ?
No.
I think this card goes into some mega loop or something when it tries to check for the number of other elves in game. Seeing how they are both elves and they both have an ability which checks for elves, might just be me, but the game usually runs fine for me other than this card in particular
Titania lags the game. Especially when you have 2 or more of them out on the Board
Which card did behave improperly ?
Priest of Titania
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
Um, no lag?
Are any other cards possibly affected by this bug ?
No.
I think this card goes into some mega loop or something when it tries to check for the number of other elves in game. Seeing how they are both elves and they both have an ability which checks for elves, might just be me, but the game usually runs fine for me other than this card in particular
Last edited by Salbei on 03 Mar 2011, 14:40, edited 3 times in total.
Reason: fixed by Gargaroz probably
Reason: fixed by Gargaroz probably
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Re: Priest of Titania
by Salbei » 26 Feb 2011, 12:46
Please add a Savegame.
According to your "Troubleshooting" topic i´m also not quite sure if you run the latest version (currently feb 08). This could also be related to Windows Vista.
According to your "Troubleshooting" topic i´m also not quite sure if you run the latest version (currently feb 08). This could also be related to Windows Vista.
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