[Old confirmed] Bug Archive
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Re: [confirmed]Leyline of Sanctity
by Gargaroz » 21 Feb 2012, 13:47
AJ, the problem is that the targeting function is still 70% hardcoded. I asked Mok, but it seems he wasn't the one that added Shroud as keyword, I wonder who was. If we could discover that, then he could tell us how to "inject" new keywords there, like Hexproof.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [checked-list needed]Lorescale Coatl
by Gargaroz » 21 Feb 2012, 13:52
I looked more deeply in the code and the strange thing is that some cards interact nicely with Lorescale Coatl and some others no. I wonder what's causing the malfunction...
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [checked-list needed]Lorescale Coatl
by Aswan jaguar » 21 Feb 2012, 13:59
The 2 I know for sure that don't work correctly are Mind Unbound and Standstill.
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Trying to squash some bugs and playtesting.
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Re: [confirmed]CIP effects-Hexproof
by Aswan jaguar » 21 Feb 2012, 14:01
I don't know if it is a known issue but searched in the bug and patches forum and couldn't find anything.
It's not only Man-O-War but a general behaviour= every card with "come into play effects" can target a creature with Hexproof.
It's not only Man-O-War but a general behaviour= every card with "come into play effects" can target a creature with Hexproof.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Deathtouch-regeneration[renamed from will o t
by bgaut » 24 Feb 2012, 01:44
So , can we consider the deathtouch/regeneration as an unfixable bug ?
Secondly, is it possible to code vampire nighhawk like wurmcoil engine (same ability as nighthawk lifelink and deathtouch) , because when 2 wurmcoil engine are fighting each other both die, whereas when two vampire fight only one die ...
Many Thanks ....
Secondly, is it possible to code vampire nighhawk like wurmcoil engine (same ability as nighthawk lifelink and deathtouch) , because when 2 wurmcoil engine are fighting each other both die, whereas when two vampire fight only one die ...
Many Thanks ....
Re: [confirmed]Deathtouch-regeneration[renamed from will o t
by stassy » 24 Feb 2012, 05:15
Please be patient, Gargaroz is doing a giant load of work by fixing all these bugs, there are even some from 6 month ago waiting in line to be checked but they will be done one day or another 

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Turntimber Basilisk
by stassy » 01 Mar 2012, 07:30
Describe the Bug:
Turntimber Basilisk can target creatures on the same battlefiled as his owner and they will block him with no damage done
Which card did behave improperly ?
Turntimber Basilisk
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3V1
What exactly should be the correct behavior/interaction ?
Turntimber Basilisk should not be able to target creature on his side and/or affected creature on his side should not be able to be assigned as blocker. No rule found about it yet but at worse it should be no effect like targetting himself.
Are any other cards possibly affected by this bug ?
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Turntimber Basilisk can target creatures on the same battlefiled as his owner and they will block him with no damage done
Which card did behave improperly ?
Turntimber Basilisk
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3V1
What exactly should be the correct behavior/interaction ?
Turntimber Basilisk should not be able to target creature on his side and/or affected creature on his side should not be able to be assigned as blocker. No rule found about it yet but at worse it should be no effect like targetting himself.
Are any other cards possibly affected by this bug ?
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- Attachments
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1.zip
- (3.08 KiB) Downloaded 309 times
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[confirmed]Library of Leng
by stassy » 01 Mar 2012, 11:09
Describe the Bug:
Library of Leng only allow you to choose between arranging forced discard cards from hand to top library of graveyard for the 1st forced discarded card, the rest will be put into the graveyard
Which card did behave improperly ?
Library of Leng
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3V1
What exactly should be the correct behavior/interaction ?
Library of Leng should offer the choice of rearranging cards for all forced discarde cards (aka the combo Grafted Skullcap + Library of Leng doesn't work and should)
Are any other cards possibly affected by this bug ?
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Library of Leng only allow you to choose between arranging forced discard cards from hand to top library of graveyard for the 1st forced discarded card, the rest will be put into the graveyard
Which card did behave improperly ?
Library of Leng
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3V1
What exactly should be the correct behavior/interaction ?
Library of Leng should offer the choice of rearranging cards for all forced discarde cards (aka the combo Grafted Skullcap + Library of Leng doesn't work and should)
Are any other cards possibly affected by this bug ?
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- Attachments
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1.zip
- (3.32 KiB) Downloaded 321 times
Last edited by Aswan jaguar on 29 May 2012, 14:20, edited 2 times in total.
Reason: confirmed bug
Reason: confirmed bug
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Re: Turntimber Basilisk
by Aswan jaguar » 01 Mar 2012, 11:10
Stassy there is one more post about Turntimber Basilisk already some posts up it is better to put this there,too.
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Re: [confirmed]Turntimber Basilisk
by Gargaroz » 01 Mar 2012, 14:46
Fixed the second bug, but actually I don't know how to fix the first. You'll have to wait.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[confirmed]Alloy Myr
by 0rion79 » 04 Mar 2012, 10:34
Minor bug: Alloy Myr 's color in hand is gold, not colorless.
Everything is fine once in play.
Everything is fine once in play.
Last edited by Aswan jaguar on 29 May 2012, 14:20, edited 2 times in total.
Reason: bug confirmed
Reason: bug confirmed
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Re: [confirmed]Library of Leng
by Aswan jaguar » 05 Mar 2012, 15:49
Confirmed,the savegame immediately when loaded crashed the game.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[confirmed]Bloodcrazed neonate/Tigron predator / Propaganda
by Enchanteur » 06 Mar 2012, 14:15
Describe the Bug:
The first time I attack with Bloodcrazed neonate and inflict damage to opponent, Bloodcrazed neonate don't get a +1/+1 counter.
The next attack it get it well.
Which card did behave improperly ?
Bloodcrazed neonate.
The card work well in general, it's only after the first attack it don't work.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck.
What exactly should be the correct behavior/interaction ?
Bloodcrazed neonate alway get a counter after all successfull attacks.
Are any other cards possibly affected by this bug ?
I had the same problem with Tigron predator.
Game didn't ask me for destroy an enchantement after the first attack, but did at the second attempt.
(savegame added in the attached piece).
I don't know if the problem depend of cards, or it's a state bug that depend of my install or sealed game.
The savegame included are the turn I've made the first assault, so it should bug.
The first time I attack with Bloodcrazed neonate and inflict damage to opponent, Bloodcrazed neonate don't get a +1/+1 counter.
The next attack it get it well.
Which card did behave improperly ?
Bloodcrazed neonate.
The card work well in general, it's only after the first attack it don't work.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck.
What exactly should be the correct behavior/interaction ?
Bloodcrazed neonate alway get a counter after all successfull attacks.
Are any other cards possibly affected by this bug ?
I had the same problem with Tigron predator.
Game didn't ask me for destroy an enchantement after the first attack, but did at the second attempt.
(savegame added in the attached piece).
I don't know if the problem depend of cards, or it's a state bug that depend of my install or sealed game.
The savegame included are the turn I've made the first assault, so it should bug.
- Attachments
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Bug - no counter on bloodcrazed neonate at first assaut.zip
- (24.54 KiB) Downloaded 340 times
Last edited by stassy on 06 Mar 2012, 19:45, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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[already reported]Pestermine + Equipment
by Enchanteur » 06 Mar 2012, 15:13
Pestermine + Equipment
Describe the Bug:
In this game, AI play Pestermine.
Rather than tap my equiped creature, it destroy the equipment !
Which card did behave improperly ?
I don't know.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck.
What exactly should be the correct behavior/interaction ?
Tap the equiped creature, don't destroy equipment.
Are any other cards possibly affected by this bug ?
I don't know.
Describe the Bug:
In this game, AI play Pestermine.
Rather than tap my equiped creature, it destroy the equipment !
Which card did behave improperly ?
I don't know.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck.
What exactly should be the correct behavior/interaction ?
Tap the equiped creature, don't destroy equipment.
Are any other cards possibly affected by this bug ?
I don't know.
- Attachments
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Bug - pestermine destroy equipment rather than tap.zip
- (13.07 KiB) Downloaded 375 times
Last edited by Aswan jaguar on 06 Mar 2012, 16:13, edited 1 time in total.
Reason: already reported
Reason: already reported
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