[fixed/closed]Quicksand can't be activated when...
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Re: [wait news from devs]Quicksand can't be activated when..
by Gargaroz » 31 Jul 2014, 12:46
Well, until you'll get back and look more precisely into int, the current matters is : which bug we'll leave in the upcoming patch.
I vote for the one reported by Orion, as the ones introduced by its fix seems a more serious one.
But before making the final cut, I'll wait some more feedbacks.
I vote for the one reported by Orion, as the ones introduced by its fix seems a more serious one.
But before making the final cut, I'll wait some more feedbacks.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [wait news from devs]Quicksand can't be activated when..
by Aswan jaguar » 31 Jul 2014, 14:23
Certainly the bug we have now is more serious and more cards and plays are affected but it can be fixed if people manage to put stops to "fast effects assign attackers" and "fast effects assign blockers" then you can activate any of these cards without a problem.
The only problem is that:
1a- We have to make a BIG NOTE in the patch forum in the update post to inform people what they have to do to overcome the problem so we don't here about such bugs.And hope that people will read it as we know some people hate to read instructions and will just download and try.
NOTE :
1- The first time you load the game and play the first duel as soon as the duel begins you have to put a STOP to BOTH attack phases (so that will give you the chance to put stops "fast effects assign attackers" and "fast effects assign blockers") as it will open the attack phase menu when you come to that step.
2- Then as soon as you put the stops in the fast effects you can remove the stop from the attack phases so it doesn't stop there if there are no creatures to attack,for players attack phase this works great for AI's phase it will not stop on "fast effects assign attackers" step though only to "fast effects assign blockers".
The only problem is that:
1a- We have to make a BIG NOTE in the patch forum in the update post to inform people what they have to do to overcome the problem so we don't here about such bugs.And hope that people will read it as we know some people hate to read instructions and will just download and try.
NOTE :
1- The first time you load the game and play the first duel as soon as the duel begins you have to put a STOP to BOTH attack phases (so that will give you the chance to put stops "fast effects assign attackers" and "fast effects assign blockers") as it will open the attack phase menu when you come to that step.
2- Then as soon as you put the stops in the fast effects you can remove the stop from the attack phases so it doesn't stop there if there are no creatures to attack,for players attack phase this works great for AI's phase it will not stop on "fast effects assign attackers" step though only to "fast effects assign blockers".
Last edited by Aswan jaguar on 05 Aug 2014, 13:11, edited 1 time in total.
Reason: edited note-you only need 1 time to put stops.
Reason: edited note-you only need 1 time to put stops.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [wait news from devs]Quicksand can't be activated when..
by Gargaroz » 05 Aug 2014, 12:57
Well, apparently reverting to previous EXE version also re-introduced a problem with the "name legacies" (Isochron Scepter, Meddling Mage and such), so we'll definitely keep the land bug. AJ, I'll add your notes in the upcoming release 

----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: [wait news from devs]Quicksand can't be activated when..
by Aswan jaguar » 05 Aug 2014, 13:09
Just note that I found that in fact you only need to put stops 1 time then the program remembers your choices even if you close it,so I will change my previous note to that.So not so much off a problem with this bug.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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- Joined: 13 May 2010, 12:17
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Re: [wait news from devs]Quicksand can't be activated when..
by Korath » 05 Jan 2016, 12:16
Patch reverted and the original problem fixed more narrowly in ee91a88.
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