[Fixed] Bug Archive
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Jace, The Mindsculptor [not a bug]
by Wronskian » 01 Mar 2011, 10:25
Describe the Bug:
When I use the 4th ability of Jace, The Mindsculptor : "exile the library", it does not exile the whole library of my opponent.
Which card did behave improperly ?
Jace, the Mindsculptor
Which Version did you use ?
Custom, 8 feb update
What exactly should be the correct behavior/interaction ?
It must exile teh whole library of my opponent
Are any other cards possibly affected by this bug ?
No
When I use the 4th ability of Jace, The Mindsculptor : "exile the library", it does not exile the whole library of my opponent.
Which card did behave improperly ?
Jace, the Mindsculptor
Which Version did you use ?
Custom, 8 feb update
What exactly should be the correct behavior/interaction ?
It must exile teh whole library of my opponent
Are any other cards possibly affected by this bug ?
No
- Attachments
-
jace.zip
- (3.07 KiB) Downloaded 361 times
Last edited by Cognis on 01 Mar 2011, 12:43, edited 2 times in total.
Reason: unconfirmed the bug
Reason: unconfirmed the bug
Re: Jace, The Mindsculptor
by Salbei » 01 Mar 2011, 11:11
The Savegame (made with the Custom version) is useless.
Due to the nature of the Custom Version next to nobody will have JTM with the same card ID as you.
Please use the Constructed or Limited versions when you want to create Savegames for Bugreports.
Last time i checked the Card it worked fine(actually ~3 days ago). The library got exiled, THE OPPONENTS HAND got shuffled back into the library and everything was fine.
Did you read the actual wording of the card ? I was thinking the same thing when i first used the ability, but after reading the card (text is not included in Manalink ~ space issues) it turned out that everything was fine.Maybe the same thing happened to you.
If it really did´t behave properly,then that might also be related to the Custom version.
Unconfirmed
Due to the nature of the Custom Version next to nobody will have JTM with the same card ID as you.
Please use the Constructed or Limited versions when you want to create Savegames for Bugreports.
- jace | Open
Last time i checked the Card it worked fine(actually ~3 days ago). The library got exiled, THE OPPONENTS HAND got shuffled back into the library and everything was fine.
Did you read the actual wording of the card ? I was thinking the same thing when i first used the ability, but after reading the card (text is not included in Manalink ~ space issues) it turned out that everything was fine.Maybe the same thing happened to you.
If it really did´t behave properly,then that might also be related to the Custom version.
Unconfirmed
Retired a long time ago. I will not reply.
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Re: Jace, The Mindsculptor [unconfirmed]
by Wronskian » 01 Mar 2011, 11:50
You're right, the remaining cards actually come from my opponent's hand. You can delete this topic.
Re: [confirmed]Bribery
by Dave » 01 Mar 2011, 12:31
If you control an opponent's creature and it dies, it will go to your graveyard for go-to-graveyard-effects, but as a statebased effect go to the owners graveyard. You can't for example unearth an opponent's creature.
I stand corrected. As discussed in another topic on this forum (http://www.slightlymagic.net/forum/viewtopic.php?f=25&t=4037), creatures go to the owners graveyard immediately.
I stand corrected. As discussed in another topic on this forum (http://www.slightlymagic.net/forum/viewtopic.php?f=25&t=4037), creatures go to the owners graveyard immediately.
[fixed by Gargaroz]Psionic Sliver
by aww1979 » 03 Mar 2011, 00:57
Describe the Bug:
Psionic Sliver cannot target players in manalink, and it should be able to.
Which card did behave improperly ?
Psionic Sliver
Which Version did you use ? (Constructed, Limited)
Constructed, Feb8
What exactly should be the correct behavior/interaction ?
Psionic Sliver should be able to target creatures OR PLAYERS, not just creatures.
Are any other cards possibly affected by this bug ?
dunno
Psionic Sliver cannot target players in manalink, and it should be able to.
Which card did behave improperly ?
Psionic Sliver
Which Version did you use ? (Constructed, Limited)
Constructed, Feb8
What exactly should be the correct behavior/interaction ?
Psionic Sliver should be able to target creatures OR PLAYERS, not just creatures.
Are any other cards possibly affected by this bug ?
dunno
Last edited by Salbei on 03 Mar 2011, 14:38, edited 4 times in total.
Reason: the bug is fixed
Reason: the bug is fixed
Re: Psionic Sliver
by stassy » 03 Mar 2011, 10:11
I can confirm the bug in Constructed Duel (since the save is a gauntlet save). It will also randomly pop up a wrong parameters windows when the target is the player (instead of the AI usually)
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Re: Psionic Sliver
by Aswan jaguar » 03 Mar 2011, 12:18
I will confirm this ,too.Although you are asked "choose creature or player" you can only target creature.
1) One more bug with Psionic Sliver is that it makes 3 damage to target creature instead of 2.And of course the same happens when you activate another sliver.
1) One more bug with Psionic Sliver is that it makes 3 damage to target creature instead of 2.And of course the same happens when you activate another sliver.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Psionic Sliver
by Gargaroz » 03 Mar 2011, 13:20
Fixed both.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz]Psionic Sliver
by Salbei » 03 Mar 2011, 14:32
This Bug occurred at the "February 08 2011" update and got fixed.
This Topic will be moved into the "Bug Reports Archive" once the next Patch is available.
This Topic is locked now.
This Topic will be moved into the "Bug Reports Archive" once the next Patch is available.
This Topic is locked now.
Retired a long time ago. I will not reply.
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Known Issues
by Salbei » 03 Mar 2011, 16:03
This topic will contain known Issues that can´t be fixed in the near future.
Planeswalkers
-are seen as "Enchantments" - Disenchant etc can destroy them!
-can be activated on the stack during your turn.
Equipment
-can be equipped on the stack
Cards that do not function 100% as intended, but can not be changed for various reasons
- Coat of Arms
The interaction with "Changeling" Creatures causes problems.
A fix would slow down the game.
viewtopic.php?f=86&t=4161#p55263
- Phyrexian Hydra (and all poison counter style cards)
The AI does not see "Infect" Creatures as a lethal threat.
viewtopic.php?f=86&t=4038#p54132
-Double Strike
AI doesn't consider double strike properly; it treats them as first strikers for determining what it should do in combat
- * Abeyance : only the part regarding "spells" works. Abilities, as now, cannot be countered or made impossible to activate.
- * Frenetic Efreet : you won't see any coin, but the effect is still random
- Despotic Scepteer : since there's actually no way of knowing if you "own" a permanent, the effect is changed so you can destroy a permanent you control.
- * Oath of Lim-Dûl : it actually check only the damage taken, not the life lost.
- * Since adding 5 new "basic lands" would be an hassle (and probably worthless), all your basic lands are considered "Snow-covered" when this matters (example : you'll be able to pay the Glacial Plating's Cumulative Upkeep cost with any basic land).
- * There's no way to specify the "type" of mana that a permanent could produce in Manalink (apart from Mishra Workshop), so instead of requiring "Snow Mana", some cards will ask you to "Tap an untapped Snow mana source".
- * Filling useful slots with strange tokens is worthless, so some cards share the same token, that changes color, abilities and behaviour to accord with the card that generated i
- * Mimic Vat : if two creatures die at the same time (in combat, for example), you get to put in the Vat only the creature you not control, dunno why.
- * Chameleon Colossus / Mirror Entity : I tried to fix the various interactions, but not all, so I left the "*" in the name.
- * All cards with Proliferate : in case of creatures, you can proliferate only special counters, +1/+1 counters and -1/-1 counters. This will save a lot of nasty bugs.
- * Devastating Summons : it summons a pair of Fire Elementals with the p/t modified, so I could save a slot
- * Painter's Servant : you won't see the effect on library and hand cards, but there it is.
- * Lotus Bloom : to make it uncastable from hand, it actually cost 99. I've made some fixes to adjust that, but just in case I left the "*" in the name
- * Devoted Caretaker : "Protection from Instants" and "Protection from Sorceries" are already coded in the engine, but for strange reasons they actually only gives a partial "Shroud" to the affected creature against a particualr kind of spell. So, the damage dealt from Sorceries or Instants to all creatures is not prevented. And I doubt this issue can be fixed.
- * Shrieking Grotesque / Crypt Champion / Plaxmanta : now they're very similar to the original cards, but there's still some issues, like the impossibility of not paying the "mana of the required color" if you have it.
- * In the Eye of Chaos / Invoke Prejudice / Master of the Hunt : in order to be able to code them, I had to make them work in a slightly different way than the original. Check their rules text for further information.
- * Chains of Mephistopheles --> It blocks the card advantage, as it should do, but due to the way the program handle the card drawing, the "milling" part doesn't work.
- * All Hallow's Eve / Ancestral Vision / Hypergenesis --> You won't see any counters, but don't worry : they work as it should be !
- * Dream Halls / North Star : sorry, you can't play Counterspells with them.
- * Vengevine : it counts only the creature spells played in your turn.
- * Skithiryx, the Blight Dragon : for some strange reasons, regeneration doesn't work. Probably an engine bug.
- * Triskelavus produces Thopter tokens instead of Triskelavite tokens, for saving slots.
- * Prismatic Omen it's an approximation and it works only with some cards. The Prismatic Valakut combo deck works, for example. And you can click on the Omen to tap a land for any kind of mana.
- * Phasing works differently from the current ruling. The cards phased out are effectivly removed from the game, will trigger any "comes into play" ability when they return in play and will not retain any auras on them or continous effects (like the one of Brine Hag, for example). However, they will "remember" the number and the type of counters putted on them.
- * Some cards requires a special "legacy card" to fully function, so don't be worried if you see that when playing, for example, Abyssal Gatekeeper or Ertai's Familiar.
Added known bug issues reported by DEVELOPERS as of 1/2011. I didn't go further back because some issues are already history.
Planeswalkers
-are seen as "Enchantments" - Disenchant etc can destroy them!
-can be activated on the stack during your turn.
Equipment
-can be equipped on the stack
Cards that do not function 100% as intended, but can not be changed for various reasons
- Coat of Arms
The interaction with "Changeling" Creatures causes problems.
A fix would slow down the game.
viewtopic.php?f=86&t=4161#p55263
- Phyrexian Hydra (and all poison counter style cards)
The AI does not see "Infect" Creatures as a lethal threat.
viewtopic.php?f=86&t=4038#p54132
-Double Strike
AI doesn't consider double strike properly; it treats them as first strikers for determining what it should do in combat
- * Abeyance : only the part regarding "spells" works. Abilities, as now, cannot be countered or made impossible to activate.
- * Frenetic Efreet : you won't see any coin, but the effect is still random
- Despotic Scepteer : since there's actually no way of knowing if you "own" a permanent, the effect is changed so you can destroy a permanent you control.
- * Oath of Lim-Dûl : it actually check only the damage taken, not the life lost.
- * Since adding 5 new "basic lands" would be an hassle (and probably worthless), all your basic lands are considered "Snow-covered" when this matters (example : you'll be able to pay the Glacial Plating's Cumulative Upkeep cost with any basic land).
- * There's no way to specify the "type" of mana that a permanent could produce in Manalink (apart from Mishra Workshop), so instead of requiring "Snow Mana", some cards will ask you to "Tap an untapped Snow mana source".
- * Filling useful slots with strange tokens is worthless, so some cards share the same token, that changes color, abilities and behaviour to accord with the card that generated i
- * Mimic Vat : if two creatures die at the same time (in combat, for example), you get to put in the Vat only the creature you not control, dunno why.
- * Chameleon Colossus / Mirror Entity : I tried to fix the various interactions, but not all, so I left the "*" in the name.
- * All cards with Proliferate : in case of creatures, you can proliferate only special counters, +1/+1 counters and -1/-1 counters. This will save a lot of nasty bugs.
- * Devastating Summons : it summons a pair of Fire Elementals with the p/t modified, so I could save a slot

- * Painter's Servant : you won't see the effect on library and hand cards, but there it is.
- * Lotus Bloom : to make it uncastable from hand, it actually cost 99. I've made some fixes to adjust that, but just in case I left the "*" in the name
- * Devoted Caretaker : "Protection from Instants" and "Protection from Sorceries" are already coded in the engine, but for strange reasons they actually only gives a partial "Shroud" to the affected creature against a particualr kind of spell. So, the damage dealt from Sorceries or Instants to all creatures is not prevented. And I doubt this issue can be fixed.
- * Shrieking Grotesque / Crypt Champion / Plaxmanta : now they're very similar to the original cards, but there's still some issues, like the impossibility of not paying the "mana of the required color" if you have it.
- * In the Eye of Chaos / Invoke Prejudice / Master of the Hunt : in order to be able to code them, I had to make them work in a slightly different way than the original. Check their rules text for further information.
- * Chains of Mephistopheles --> It blocks the card advantage, as it should do, but due to the way the program handle the card drawing, the "milling" part doesn't work.
- * All Hallow's Eve / Ancestral Vision / Hypergenesis --> You won't see any counters, but don't worry : they work as it should be !
- * Dream Halls / North Star : sorry, you can't play Counterspells with them.
- * Vengevine : it counts only the creature spells played in your turn.
- * Skithiryx, the Blight Dragon : for some strange reasons, regeneration doesn't work. Probably an engine bug.
- * Triskelavus produces Thopter tokens instead of Triskelavite tokens, for saving slots.
- * Prismatic Omen it's an approximation and it works only with some cards. The Prismatic Valakut combo deck works, for example. And you can click on the Omen to tap a land for any kind of mana.
- * Phasing works differently from the current ruling. The cards phased out are effectivly removed from the game, will trigger any "comes into play" ability when they return in play and will not retain any auras on them or continous effects (like the one of Brine Hag, for example). However, they will "remember" the number and the type of counters putted on them.
- * Some cards requires a special "legacy card" to fully function, so don't be worried if you see that when playing, for example, Abyssal Gatekeeper or Ertai's Familiar.
Added known bug issues reported by DEVELOPERS as of 1/2011. I didn't go further back because some issues are already history.
Last edited by Aswan jaguar on 21 Apr 2011, 12:23, edited 6 times in total.
Reason: deleted 3 they got fixed! - Added known card issues reported by developers.
Reason: deleted 3 they got fixed! - Added known card issues reported by developers.
Retired a long time ago. I will not reply.
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Salbei - DEVELOPER
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[fixed by Gargaroz]Tezzeret, Agent of Bolas
by Cognis » 03 Mar 2011, 21:23
Describe the Bug:
Tezzeret, Agent of Bolas has loyalty 5, I pay 4 for his ultimate ability and it loses 5 loyalty and dies although its ultimate costs 4. Also you can't activate it with only 4 loyalty although you should be able.
Which card did behave improperly ?
Tezzeret, Agent of Bolas
Which Version did you use ? (Constructed, Limited)
Feb, 8. 2011.
What exactly should be the correct behavior/interaction ?
Its ultimate ability should cost only 4 loyalty.
Are any other cards possibly affected by this bug ?
No.
Tezzeret, Agent of Bolas has loyalty 5, I pay 4 for his ultimate ability and it loses 5 loyalty and dies although its ultimate costs 4. Also you can't activate it with only 4 loyalty although you should be able.
Which card did behave improperly ?
Tezzeret, Agent of Bolas
Which Version did you use ? (Constructed, Limited)
Feb, 8. 2011.
What exactly should be the correct behavior/interaction ?
Its ultimate ability should cost only 4 loyalty.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Tezz, AoB.rar
- (2.34 KiB) Downloaded 346 times
Last edited by Salbei on 09 Mar 2011, 01:46, edited 3 times in total.
Reason: fixed
Reason: fixed
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[fixed by Gargaroz]Goblin Ringleader
by Aswan jaguar » 06 Mar 2011, 16:31
Describe the Bug:
A bug about balance and possibly goblins.I used a lot of this card and don't remember bugs.I cast it and when it was going to discard cards from the hand,AI discarded all his cards 5 while I had 3 in mine.
Which card did behave improperly ?
Balance or some of the goblins.
AWW edit: Most likely culprit is Goblin Ringleader
Which Version did you use ? (Constructed, Limited)
constructed,gauntlet-challenge
What exactly should be the correct behavior/interaction ?
balance should force AI to discard cards till he gets to my fewer cards in hand and not discard all of his hand.
Are any other cards possibly affected by this bug ?
don't know.
A bug about balance and possibly goblins.I used a lot of this card and don't remember bugs.I cast it and when it was going to discard cards from the hand,AI discarded all his cards 5 while I had 3 in mine.
Which card did behave improperly ?
Balance or some of the goblins.
AWW edit: Most likely culprit is Goblin Ringleader
Which Version did you use ? (Constructed, Limited)
constructed,gauntlet-challenge
What exactly should be the correct behavior/interaction ?
balance should force AI to discard cards till he gets to my fewer cards in hand and not discard all of his hand.
Are any other cards possibly affected by this bug ?
don't know.
Last edited by Salbei on 09 Mar 2011, 01:46, edited 4 times in total.
Reason: fixed
Reason: fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Balance
by aww1979 » 06 Mar 2011, 19:32
Confirmed.
However, I suspect that the issue is not actually Balance at all. There are some cards that will 'confuse' the program about how many cards you actually have in your hand, and this will result in being asked to do things like discard when you have less than 7 cards in hand EOT, keep more than 7 cards in hand EOT, or be asked to discard a card when you have zero cards in hand (and then have to quit the game because you can't do it).
Before even loading the savegame, I suspected that since you mentioned a goblin deck, that the issue would actually be with Goblin Ringleader, which is known to screw up handsize in this manner. Sure enough, the AI had two in play in your savegame.
However, I suspect that the issue is not actually Balance at all. There are some cards that will 'confuse' the program about how many cards you actually have in your hand, and this will result in being asked to do things like discard when you have less than 7 cards in hand EOT, keep more than 7 cards in hand EOT, or be asked to discard a card when you have zero cards in hand (and then have to quit the game because you can't do it).
Before even loading the savegame, I suspected that since you mentioned a goblin deck, that the issue would actually be with Goblin Ringleader, which is known to screw up handsize in this manner. Sure enough, the AI had two in play in your savegame.
[unconfirmed]Karakas and Arena of the Ancients[not a bug]
by Wronskian » 07 Mar 2011, 00:00
Describe the Bug:
Planeswalkers and old legends cards
Which card did behave improperly ?
Karakas cannot return Ajani to its owner's hand.
Arena does not tap Ajani when it comes into play
Which Version did you use ? (Constructed, Limited)
constructed
What exactly should be the correct behavior/interaction ?
I am not sure about teh rules but I think Karakas must return to its owner's hand when Karakas is tapped
Arena must tap Ajani when it come into play
Are any other cards possibly affected by this bug ?
other planeswalkers
Actually I don't care about those bugs because Arena is useless.
Planeswalkers and old legends cards
Which card did behave improperly ?
Karakas cannot return Ajani to its owner's hand.
Arena does not tap Ajani when it comes into play
Which Version did you use ? (Constructed, Limited)
constructed
What exactly should be the correct behavior/interaction ?
I am not sure about teh rules but I think Karakas must return to its owner's hand when Karakas is tapped
Arena must tap Ajani when it come into play
Are any other cards possibly affected by this bug ?
other planeswalkers
Actually I don't care about those bugs because Arena is useless.
- Attachments
-
legend.zip
- (2.25 KiB) Downloaded 394 times
Last edited by Aswan jaguar on 07 Mar 2011, 09:00, edited 1 time in total.
Reason: not a bug
Reason: not a bug
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