[Not Solved] + [Unfixable] Bug Archive
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Re: [confirmed]Fallen Necromancer is Fallen Ferromancer
by stassy » 16 Mar 2012, 19:47
oups yes mistyped the entry
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Re: [confirmed]Fallen Ferromancer
by Gargaroz » 17 Mar 2012, 00:09
It's the old, hardcoded "slowed damage assignment" bug. Dunno how to solve that, sorry 

----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[unsolved]Stealing opal/hidden creatures
by 0rion79 » 01 Apr 2012, 16:26
Very strange: I was using a "stealing" deck, with plenty of cards to steal any kind of permanent from opponent's field, and I've met the opal/hidden deck.
Each time I've tried to steal Opal Acrolith , the game cloned the enchantment on my side leaving Ai's creature untouched.
The next round, my Sower of Temptation died instantly, returning the cloned enchantment on AI's side. Can't get it.
Each time I've tried to steal Opal Acrolith , the game cloned the enchantment on my side leaving Ai's creature untouched.
The next round, my Sower of Temptation died instantly, returning the cloned enchantment on AI's side. Can't get it.
Last edited by stassy on 07 Apr 2012, 08:28, edited 3 times in total.
Reason: unsolved bug
Reason: unsolved bug
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Re: Stealing opal/hidden creatures
by stassy » 02 Apr 2012, 04:36
confirmed for animated creature bug with control card, when you try to control you get a cloned enchantment with enchantment and the creature token stay in AI side.


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2.zip
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Re: [confirmed]Stealing opal/hidden creatures
by Gargaroz » 03 Apr 2012, 13:04
Hardcode stuff, probably not solveable.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Cathodion
by stassy » 20 Apr 2012, 12:32
Just a headup to inform that the mana is generated briefly between the damage assignment and the post combat sorcery phase.
The mana should be generated at the damage assignment phase (where you could prevent damage).
The mana should be generated at the damage assignment phase (where you could prevent damage).
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Re: [confirmed]Cathodion
by Gargaroz » 21 Apr 2012, 16:37
Nah, the behaviour is correct. The problem is that in Manalink that mana is unuseable when Cathodion is killed in combat (you'll get the mana, but you won't have the chance to use it before the end of the phase). This is not fixable right now, and I don't think it's a big deal anyway.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[notfixed]Magical Hack doesn't work
by Arkatreides » 25 Apr 2012, 14:02
Describe the Bug:
Magical Hack on Lord of Atlantis to give SWAMPwalk instead of Islandwalk has no effect on the Merfolk of the Pearl Trident (c.f. attached save)
Which card did behave improperly ?
Magical Hack
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
April 2012 - Duel
What exactly should be the correct behavior/interaction ?
Magical Hack should change Lord of Atlantis to give SWAMPwalk (or some other -walk) instead of Islandwalk, which in turn should affect the Merfolk
Are any other cards possibly affected by this bug ?
Possibly Sleight of Mind (similar mechanics)?
Magical Hack on Lord of Atlantis to give SWAMPwalk instead of Islandwalk has no effect on the Merfolk of the Pearl Trident (c.f. attached save)
Which card did behave improperly ?
Magical Hack
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
April 2012 - Duel
What exactly should be the correct behavior/interaction ?
Magical Hack should change Lord of Atlantis to give SWAMPwalk (or some other -walk) instead of Islandwalk, which in turn should affect the Merfolk
Are any other cards possibly affected by this bug ?
Possibly Sleight of Mind (similar mechanics)?
- Attachments
-
Magical Hack.rar
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Last edited by stassy on 30 Apr 2012, 06:20, edited 1 time in total.
Reason: bug non fixable same as Mindbend
Reason: bug non fixable same as Mindbend
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Re: Magical Hack doesn't work
by stassy » 25 Apr 2012, 17:21
Unfortunately during the 2.0 to C to 3.0 conversion the code the affect word and color made a lot of cards non useable with those type of spell.
A whole recoding of those cards to 3.0 format is needed and is a low priority for Gargaroz for the moment.
A whole recoding of those cards to 3.0 format is needed and is a low priority for Gargaroz for the moment.
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[Unsolvable for now]Geist of Saint Traft
by Megres » 28 Apr 2012, 09:52
Describe the Bug:
Geist of Saint Traft gets exiled by the AI Oblivion Ring
Which card did behave improperly ?
Geist of Saint Traft
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
Geist of Saint Traft has Hexproof, so the opponent can't target him with the Oblivion Ring.
Are any other cards possibly affected by this bug ?
Maybe other hexproof cards.
Geist of Saint Traft gets exiled by the AI Oblivion Ring
Which card did behave improperly ?
Geist of Saint Traft
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
Geist of Saint Traft has Hexproof, so the opponent can't target him with the Oblivion Ring.
Are any other cards possibly affected by this bug ?
Maybe other hexproof cards.
- Attachments
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Saint Traft.rar
- (1.52 KiB) Downloaded 259 times
Last edited by Aswan jaguar on 28 Apr 2012, 13:39, edited 1 time in total.
Reason: unsolved bug
Reason: unsolved bug
Re: Geist of Saint Traft
by Gargaroz » 28 Apr 2012, 12:42
Hexproof is an approximation. Unless we recode the targeting function (I'm determined to do it, but I need help for the ASM decoding), these kind of bugs will continue to happen.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[unfixable for now]Seton's Scout - no scout subtype
by 0rion79 » 08 May 2012, 06:26
: Seton's Scout has no "scout" subtype active, in fact it does not stack with Coat of Arms when other scout creatures are on the battlefield.
Last edited by Aswan jaguar on 08 May 2012, 13:59, edited 1 time in total.
Reason: unfixable bug for now
Reason: unfixable bug for now
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Re: Seton's Scout - no scout subtype
by Gargaroz » 08 May 2012, 11:51
No, it's Coat of Arms code that is an approximation and doesn't see the "new type" fields. And this couldn't be fixed right now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[unfixable]Drogskol captain
by Megres » 17 May 2012, 08:42
Describe the Bug:
Drogskol captain doesn't give hexproof to other spirits.
I can cast a Go for the throat to a Stormbound geist with a Drogskol captain in play.
Which card did behave improperly ?
Drogskol captain
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques, v.2, constructed.
What exactly should be the correct behavior/interaction ?[/]
Drogskol captain should give hexproof to other spirits.
[b]Are any other cards possibly affected by this bug ?
No.
Drogskol captain doesn't give hexproof to other spirits.
I can cast a Go for the throat to a Stormbound geist with a Drogskol captain in play.
Which card did behave improperly ?
Drogskol captain
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques, v.2, constructed.
What exactly should be the correct behavior/interaction ?[/]
Drogskol captain should give hexproof to other spirits.
[b]Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Drogskol captain does not give shroud.rar
- (2.56 KiB) Downloaded 276 times
Last edited by stassy on 21 May 2012, 03:44, edited 2 times in total.
Reason: bug non fixable
Reason: bug non fixable
Gargaroz:unsolvable will be removed]Breathstealer's Crypt
by 0rion79 » 20 May 2012, 07:15
I have built a deck around Breathstealer's Crypt .
As far as I have seen until now, my own B.Crypt doesn't affect AI, since it doesn't reveal any card from its hand and doesn't pay 3 lifes when it draws a creature card.
Instead, when I draw a card, it is revealed and the AI pays 3 lifes instead than me.
Very strange, B.Crypt is activated also when I draw permanents as Celestial Colonnade, which may turn into creatures but are not creatures yet.
Also, the AI is so crazy to kill itself allowing me to keep in hands those "creature" cards even when it has 3 life or less.
PS: I have noticed that this forum doesn't show anymore cards description if they have an apostrophe in their name
As far as I have seen until now, my own B.Crypt doesn't affect AI, since it doesn't reveal any card from its hand and doesn't pay 3 lifes when it draws a creature card.
Instead, when I draw a card, it is revealed and the AI pays 3 lifes instead than me.
Very strange, B.Crypt is activated also when I draw permanents as Celestial Colonnade, which may turn into creatures but are not creatures yet.
Also, the AI is so crazy to kill itself allowing me to keep in hands those "creature" cards even when it has 3 life or less.
PS: I have noticed that this forum doesn't show anymore cards description if they have an apostrophe in their name

Last edited by Aswan jaguar on 20 May 2012, 14:09, edited 1 time in total.
Reason: unsolvable will be removed from game.
Reason: unsolvable will be removed from game.
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