It is currently 11 Sep 2025, 17:03
   
Text Size

[Old confirmed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

[confirmed-renamed]Spined Thopter instead of Grand Architect

Postby Arkatreides » 29 Apr 2012, 12:03

Describe the Bug:
Grand Architect gives +1/+1 to some blue creatures but not all.
In save game attached it gives +1/+1 to Phantasmal Dragon and Aether Adept but not to Spined Thopter or Lord of the Unreal.

Which card did behave improperly ?
Grand Architect

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
April 2012 - Duel

What exactly should be the correct behavior/interaction ?
It should give +1/+1 to all other blue creatures.

Are any other cards possibly affected by this bug ?
Unsure
Attachments
Architect.rar
(2.11 KiB) Downloaded 255 times
Last edited by Aswan jaguar on 29 Apr 2012, 16:07, edited 1 time in total.
Reason: confirmed bug-renamed to real buggish card
Arkatreides
 
Posts: 10
Joined: 14 Apr 2012, 11:01
Has thanked: 0 time
Been thanked: 0 time

Re: Grand Architect

Postby Gargaroz » 29 Apr 2012, 13:15

Strange bug. In my current version it's working OK even with the artifact creatures it makes blue. I guess the bug is already fixed. Could you post a screen-capture ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Grand Architect

Postby Arkatreides » 29 Apr 2012, 14:42

Here is a screenshot (cheated to get it quickly)
It works on the Bear but not on the Thopter
Attachments
Untitled.png
Arkatreides
 
Posts: 10
Joined: 14 Apr 2012, 11:01
Has thanked: 0 time
Been thanked: 0 time

Re: [confirmed-renamed]Spined Thopter,

Postby Aswan jaguar » 29 Apr 2012, 16:33

I can confirm it is a Spined Thopter bug as it is not considered a blue card by any card that targets blue.In csv and ct_all everything seems fine so maybe there is something wrong with the phyrexian mana code?

Edit:I tested and this bug affects all creatures with phyrexian mana in their casting cost.These cards are considered as their colour for anything that searches for coloured spells (counterspells,cards that gain life when you play that colour,etc) but don't work with cards that target coloured creatures or coloured permanent.(e.g Blue Elemental Blast can counter Moltensteel Dragon but when it is in play it can't destroy it).
I hope this helps.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour

Postby Xenocyde » 01 May 2012, 16:48

Finalized the list. Unfortunately not all the card names are in alphabetical order since I listed them by set. Hope it's OK.
Attachments
mtg cards.zip
Added Whirlpool Warrior, I missed it somehow.
(6.73 KiB) Downloaded 449 times
Last edited by Xenocyde on 28 May 2012, 09:23, edited 2 times in total.
Xenocyde
 
Posts: 89
Joined: 09 Oct 2010, 11:44
Has thanked: 0 time
Been thanked: 3 times

Re: [confirmed}Spreading Seas

Postby Psychodabble » 02 May 2012, 11:46

I see that this hasn't been fixed yet. Is there a fix coming in the next patch or have we given up on this card as unfixable?
Psychodabble
 
Posts: 29
Joined: 29 Mar 2012, 17:21
Has thanked: 9 times
Been thanked: 3 times

Re: [confirmed}Spreading Seas

Postby Gargaroz » 02 May 2012, 13:29

These kinds of hacks are a bit difficult to fix as they're bounded to some hardcoded stuff I still doesn't understand fully. Please be patient ;)
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [confirmed]CIP effects-Hexproof

Postby Megres » 02 May 2012, 15:30

IIRC the Autumn Willow is a hardcoded card.

Can't we simply copy its mechanic into the hexproof cards?

The only difference with the real hexproof would be that the hacked cards should be activated (for 0) by the player, just like the Autumn Willow.
Megres
 
Posts: 143
Joined: 19 Mar 2011, 22:09
Has thanked: 13 times
Been thanked: 2 times

Re: [confirmed}Spreading Seas

Postby Psychodabble » 02 May 2012, 21:35

Gargaroz wrote:These kinds of hacks are a bit difficult to fix as they're bounded to some hardcoded stuff I still doesn't understand fully. Please be patient ;)
Sure, no problem. Didn't mean to stress you, just ran into the bug in game and then found this thread and noticed that a few updates had come and gone with no fix so I wasn't sure of the status. I'll just stop using the card for now.
Psychodabble
 
Posts: 29
Joined: 29 Mar 2012, 17:21
Has thanked: 9 times
Been thanked: 3 times

[confirmed]Faith's Fetters

Postby Althuna » 03 May 2012, 02:54

I tried searching for this and wasn't sure if it was mentioned already? But anyway, it seems to not work properly. Creatures can still attack with it on (I tried it on one of my own creatures - a Kitchen Finks) and also I tried it on the opponents artifact and he still used it even though it was not a mana ability.
Last edited by stassy on 03 May 2012, 05:01, edited 1 time in total.
Reason: bug confirmed
Althuna
 
Posts: 479
Joined: 26 Jul 2011, 00:23
Has thanked: 100 times
Been thanked: 17 times

Re: [confirmed]CIP effects-Hexproof

Postby stassy » 03 May 2012, 04:54

You will have to ask Orion79 and Harrypitfall since from the archives of this forum (unfortunately the old forum got deleted) they are supposed to be the makers of this card and the oldest known Shroud card here.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Faith's Fetters

Postby stassy » 03 May 2012, 05:00

confirmed though I tested with Savannah Lion and Chalice of Life and it worked so I guess non C cards and non vanilla are affected
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Faith's Fetters

Postby Gargaroz » 03 May 2012, 12:43

About the "not attack" ability, that's strange, it should work on any creature...
About the "stopping ability", it will work only on cards coded in C.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[checked-unsolved]Relentless Assault - no damage

Postby 0rion79 » 14 May 2012, 12:32

Maybe it has already been told, but when Relentless Assault is played, creatures untap and re-attack but they deal no combat damage to opponent. Never experimented vs. other creatures.
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Relentless Assault - no damage

Postby Gargaroz » 14 May 2012, 13:47

Oh, I thought it was too easy... Probably this is not solveable, too bad :(
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: Google [Bot], Majestic-12 [Bot] and 40 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 42 users online :: 2 registered, 0 hidden and 40 guests (based on users active over the past 10 minutes)
Most users ever online was 7967 on 09 Sep 2025, 23:08

Users browsing this forum: Google [Bot], Majestic-12 [Bot] and 40 guests

Login Form