[Fixed] Bug Archive
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[fixed by Gargaroz]Anger and avril update
by Wronskian » 01 Apr 2011, 23:18
Describe the Bug:
Anger in my graveyard, Taiga on the battlefield. Goblin Welder has not haste.
Which card did behave improperly ?
Anger
Which Version did you use ? (Constructed, Limited)
Constructed, avril update
What exactly should be the correct behavior/interaction ?
Goblin Welder should have haste.
Anger in my graveyard, Taiga on the battlefield. Goblin Welder has not haste.
Which card did behave improperly ?
Anger
Which Version did you use ? (Constructed, Limited)
Constructed, avril update
What exactly should be the correct behavior/interaction ?
Goblin Welder should have haste.
- Attachments
-
colere.zip
- use survival to discard Squee, search for Anger, Windspeth into Taiga, then discard Anger for Goblin Welder. PLay Goblin Welder , he does not have haste
- (2.32 KiB) Downloaded 240 times
Last edited by Aswan jaguar on 02 Apr 2011, 12:48, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Contagion Clasp
by stassy » 02 Apr 2011, 05:58
Describe the Bug:
When activated, Contagion Clasp will target a card that is not in play
Which card did behave improperly ?
Contagion Clasp
Which Version did you use ? (Constructed, Limited)
Constructed(1st April)
What exactly should be the correct behavior/interaction ?
Even though the effect is global, it shouldn't target and show an AI card from its library
When activated, Contagion Clasp will target a card that is not in play
Which card did behave improperly ?
Contagion Clasp
Which Version did you use ? (Constructed, Limited)
Constructed(1st April)
What exactly should be the correct behavior/interaction ?
Even though the effect is global, it shouldn't target and show an AI card from its library
Last edited by Aswan jaguar on 12 Apr 2011, 16:11, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Anger and avril update
by Aswan jaguar » 02 Apr 2011, 11:01
I confirm this bug but I don't know which card makes Anger not to work,probably Goblin Welder who is in your graveyard.
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Re: [confirmed]Anger and avril update
by Brandon822 » 02 Apr 2011, 11:05
Anger doesn't work at all from graveyard anymore.
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Re: Contagion Clasp
by Aswan jaguar » 02 Apr 2011, 11:19
I can't confirm this I tried several times but it didn't open or targeted smt from AI's library.I guess you mean activate proliferate.checked CIP,too.
Without a save game chances to recreate a circumstantial bug are slim to zero.
Without a save game chances to recreate a circumstantial bug are slim to zero.
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Re: [confirmed]Anger and avril update
by Aswan jaguar » 02 Apr 2011, 11:26
It works just fine for me.
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Re: [confirmed]Anger and avril update
by Gargaroz » 02 Apr 2011, 12:36
Yup, it's my fault. Fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[uncofirmed not a bug]Platinum Angel[Salbei in the archive]
by HornofAmmon » 03 Apr 2011, 01:25
(Sorry I don't have a save game file, as I hadn't read the instructions here before it happened)
This is probably a newb question, but if Platinum Angel is destroyed, should the player receives all the damage it prevented? I just had that happen twice while playing the challenges, where the number of tokens on the P Angel got dealt to me in damage after it was destroyed, leading to my instant death. Is that supposed to happen or is that a bug?
This is probably a newb question, but if Platinum Angel is destroyed, should the player receives all the damage it prevented? I just had that happen twice while playing the challenges, where the number of tokens on the P Angel got dealt to me in damage after it was destroyed, leading to my instant death. Is that supposed to happen or is that a bug?
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[fixed by Gargaroz]Etherium Sculptor highlighted problem
by HornofAmmon » 03 Apr 2011, 01:35
While I'm playing with my blue artifact deck, at times cards are wrongly highlighted in my hand, as if I had an extra island that I don't. This seems to always happen if I have an Etherium Sculptor in my hand - for example, when I only have one island placed, the card will highlight, and if I double click it the game will tap my island and then stop at "tap (1)". Sometimes this happens with Master of Etherium too, but not apparently to other blue cards.
I attached a screen shot because the site won't let me attach a save file with an ".e1g" ending.
I attached a screen shot because the site won't let me attach a save file with an ".e1g" ending.
Last edited by Aswan jaguar on 03 Apr 2011, 12:43, edited 2 times in total.
Reason: rename-fixed bug.
Reason: rename-fixed bug.
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Re: Platinum Angel kills me
by KrNeki » 03 Apr 2011, 07:27
This is an approximation of Platinum Angel. In truth, damage would reduce your life total to negative numbers and when Platinum Angel leaves play you would die when the state based effects were checked since your life total is negative. But in short, yes, it works as it should.
Re: "Invisible" island for highlighted cards
by KrNeki » 03 Apr 2011, 07:34
I think this is a known issue with colored artifacts (Inkwell Leviathan, Master of Etherium, etc.) as they are highlighted as soon as you can meet the color requirements of the card in question.
Re: "Invisible" island for highlighted cards
by Aswan jaguar » 03 Apr 2011, 09:58
Please read this on what to do when you report a bug,
viewtopic.php?f=86&t=4012
and act accordingly.First search,then post the bug with the details needed and a save game.
This was already mentioned and got fixed with Aprils 2 update. I tested again and 2 out of the 3 artifact creatures work ok.
Thanks to your reply, I tested again this cards and Etherium Sculptor still has this problem.
viewtopic.php?f=86&t=4012
and act accordingly.First search,then post the bug with the details needed and a save game.
This was already mentioned and got fixed with Aprils 2 update. I tested again and 2 out of the 3 artifact creatures work ok.
Thanks to your reply, I tested again this cards and Etherium Sculptor still has this problem.
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Trying to squash some bugs and playtesting.
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Re: [confirmed]Etherium Sculptor highlighted problem persist
by Gargaroz » 03 Apr 2011, 12:32
My fault, I forgotten to fix it. By the way, it's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Platinum Angel kills me
by HornofAmmon » 03 Apr 2011, 15:53
Thanks. I never saw past the "You can't lose the game and your opponents can't win" to realize I had negative health before.KrNeki wrote:This is an approximation of Platinum Angel. In truth, damage would reduce your life total to negative numbers and when Platinum Angel leaves play you would die when the state based effects were checked since your life total is negative. But in short, yes, it works as it should.
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[fixed by Gargaroz]Indestructible dies to death-touch
by HornofAmmon » 04 Apr 2011, 00:09
Are indestructible creatures supposed to die when blocked by a death-touch creature? Just had my Blightsteel Colossus die to a Wren's Run Vanquisher. Sorry if this is a newb mistake.
By the way I can't attach a save file because the site doesn't let me attach files with .e1g ending!
By the way I can't attach a save file because the site doesn't let me attach files with .e1g ending!
Last edited by Aswan jaguar on 09 Apr 2011, 19:50, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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