[Fixed] Bug Archive
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Re: Indestructible dies to death-touch
by Xenocyde » 04 Apr 2011, 08:18
You have to zip the files. And that bug is old.
Re: [confirmed]Indestructible dies to death-touch
by Aswan jaguar » 04 Apr 2011, 12:52
It is an old bug I searched in our forums but I didn't find a clue if this is unsolvable,has been checked or just didn't get any attention to it.Now it has a second chance.
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[unconfirmed]Blightsteel Colossus[Salbei to archive]
by HornofAmmon » 04 Apr 2011, 20:46
Another odd one from the Colossus - sometimes it loses its ability to infect, as I've noticed in several rounds of challenges I played today. Instead it only does its normal damage, with no poison counters added. I attached a zipped save file where I just dealt damage but without poisoning/killing the comp.
- Attachments
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blighsteel fail.rar
- (2.07 KiB) Downloaded 218 times
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[fixed by Gargaroz]Unstable Footing doesn't do 5 damage
by HornofAmmon » 04 Apr 2011, 22:05
When I cast Unstable Footing with the kicker, no query comes up about dealing 5 damage to another player. Save game attached, thanks.
- Attachments
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unstable footing.rar
- (21.33 KiB) Downloaded 235 times
Last edited by Aswan jaguar on 09 Apr 2011, 19:43, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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HornofAmmon - Posts: 110
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[fixed by Gargaroz]Inkmoth Nexus
by Megres » 05 Apr 2011, 14:20
Describe the Bug:
Inkmoth Nexus should be able to become a 1/1 Blinkmoth artifact creature with flying and infect until end of turn.
However, the Blinkmoth artifact creature doesn't have infect.
Which card did behave improperly ?
Inkmoth Nexus.
Which Version did you use ?
Constructed, 1 april 2011.
What exactly should be the correct behavior/interaction ?
The Blinkmoth dude should have infect.
Are any other cards possibly affected by this bug ?
Not that I can think of.
Inkmoth Nexus should be able to become a 1/1 Blinkmoth artifact creature with flying and infect until end of turn.
However, the Blinkmoth artifact creature doesn't have infect.
Which card did behave improperly ?
Inkmoth Nexus.
Which Version did you use ?
Constructed, 1 april 2011.
What exactly should be the correct behavior/interaction ?
The Blinkmoth dude should have infect.
Are any other cards possibly affected by this bug ?
Not that I can think of.
- Attachments
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Infective Blinkmoth.rar
- (1.79 KiB) Downloaded 228 times
Last edited by Aswan jaguar on 06 Apr 2011, 16:21, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Blinkmoth Nexus
by Aswan jaguar » 05 Apr 2011, 16:15
This is an example of how good save games are.I was thinking how did he get the idea that Blinkmoth Nexus 1-1 should have infect but the save game is about Inkmoth Nexus 1-1 which should have infect.
I confirm this.
I confirm this.
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Re: [confirmed]Inkmoth Nexus
by Gargaroz » 06 Apr 2011, 13:44
This was an unexpected bug, due to the recoding needed for making Lifelink and Infect / Wither work together nicely. However, fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Overgrown Battlement - Carven Caryatid
by Megres » 06 Apr 2011, 21:35
Describe the Bug:
Overgrown Battlement should add G to your mana pool for each creature with defender you control.
Nevertheless, it doesn't add more mana if you have a Carven Caryatid. It looks like it doesn't "see" it as a fellow Defender.
Which card did behave improperly ?
Overgrown Battlement.
Which Version did you use ?
Constructed, 1 april 2011.
What exactly should be the correct behavior/interaction ?
Overgrown Battlement should add G to your mana pool for each creature with defender you control, including Carven Caryatid.
Are any other cards possibly affected by this bug ?
Maybe there are other creatures with Defender not recognized by the OB.
Overgrown Battlement should add G to your mana pool for each creature with defender you control.
Nevertheless, it doesn't add more mana if you have a Carven Caryatid. It looks like it doesn't "see" it as a fellow Defender.
Which card did behave improperly ?
Overgrown Battlement.
Which Version did you use ?
Constructed, 1 april 2011.
What exactly should be the correct behavior/interaction ?
Overgrown Battlement should add G to your mana pool for each creature with defender you control, including Carven Caryatid.
Are any other cards possibly affected by this bug ?
Maybe there are other creatures with Defender not recognized by the OB.
- Attachments
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Overgrown battlement.rar
- (1.86 KiB) Downloaded 220 times
Last edited by Aswan jaguar on 08 Apr 2011, 12:37, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Basilisk Collar doesn't give deathtouch
by HornofAmmon » 07 Apr 2011, 01:21
Have seen this multiple times - equipping Basilisk Collar doesn't give deathtouch to your creature. Sometimes the lifelink also seems to fail, but less sure about that. Attached a save game where the failed deathtouch just occurred.
Thanks.
Thanks.
- Attachments
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basilisk collar fail.rar
- (2.01 KiB) Downloaded 242 times
Last edited by Aswan jaguar on 09 Apr 2011, 19:48, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Basilisk Collar doesn't give deathtouch
by Aswan jaguar » 07 Apr 2011, 05:40
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Luminarch Ascension
by ALEX Ryugami » 07 Apr 2011, 12:17
Describe the Bug:
At end of opponent's turn, I don't get any counters with Luminarch Ascension even though I don't lose any life
Which card did behave improperly ?
Luminarch Ascension
Which Version did you use ?(Constructed, Limited)and which update(date,name-ex. March7,GY March7)
Constructed, April 1st patch
What exactly should be the correct behavior/interaction ?
Luminarch Ascension should add a counter at end of turn if I don't lose any life
Are any other cards possibly affected by this bug ?
I think no
At end of opponent's turn, I don't get any counters with Luminarch Ascension even though I don't lose any life
Which card did behave improperly ?
Luminarch Ascension
Which Version did you use ?(Constructed, Limited)and which update(date,name-ex. March7,GY March7)
Constructed, April 1st patch
What exactly should be the correct behavior/interaction ?
Luminarch Ascension should add a counter at end of turn if I don't lose any life
Are any other cards possibly affected by this bug ?
I think no
- Attachments
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Luminarch Ascension Bug.zip
- (2.14 KiB) Downloaded 222 times
Last edited by Aswan jaguar on 08 Apr 2011, 12:20, edited 2 times in total.
Reason: Bug fixed
Reason: Bug fixed
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Re: Luminarch Ascension
by Aswan jaguar » 07 Apr 2011, 12:42
In this save game I confirm that Luminarch Ascension doesn't get any counters I tried to find the card that makes it not to work but with no success.
Same patch and in constructed as the save game but in other game the card works.
Same patch and in constructed as the save game but in other game the card works.
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Re: [confirmed]Luminarch Ascension
by HornofAmmon » 08 Apr 2011, 02:42
I have had the same problem also. For me the card has never worked, even I had it in several different games, so I assume it's broken.
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[unconfirmed]Quicksand doesn't work[Salbei in the archive]
by HornofAmmon » 08 Apr 2011, 02:45
Describe the Bug:
I click on Quicksand but it only gives me mana, no option to put a -1/-2 counter.
Which card did behave improperly ?
Quicksand
Which Version did you use ?(Constructed, Limited)and which update(date,name-ex. March7,GY March7)
Constructed, April 1st patch
I click on Quicksand but it only gives me mana, no option to put a -1/-2 counter.
Which card did behave improperly ?
Quicksand
Which Version did you use ?(Constructed, Limited)and which update(date,name-ex. March7,GY March7)
Constructed, April 1st patch
- Attachments
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quicksand fail.rar
- (2.72 KiB) Downloaded 226 times
Last edited by Aswan jaguar on 03 May 2011, 17:01, edited 2 times in total.
Reason: unconfirmed bug
Reason: unconfirmed bug
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