It is currently 05 Sep 2025, 03:38
   
Text Size

[Not Solved] + [Unfixable] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Cavern of souls: any use for this game?

Postby Gargaroz » 19 Jul 2012, 13:42

Guys, the card is actually working for the colored mana part : if it's untapped, it actually reduces the cost of the first spell of the selected subtype you cast by one colored mana and auto-tap to prevent abuse. I further improved this part to prevent AI from abusing it, however it's still an approximation and won't leave you the chance of of chosing if you want to use the Cavern or not.
You should consider that :
1) There is now way of my knowledge to add "uncounterable" to any spell on the stack, unless it's embedded in the card's code, like the cards you mentioned. When a spell is on the stack, you couldn't alter it in any part unless it's done from inside the card code (like the cards you mentioned do).
2) There's no way to restrict the use of the mana in pool, unless it's the hardcoded stuff for Mishra's Workshop.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Cavern of souls: any use for this game?

Postby 0rion79 » 19 Jul 2012, 14:06

Thank you for satisfying my curiosity! :)
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

[unsolved] Oubliette

Postby Megres » 21 Jul 2012, 11:28

Describe the Bug:
I have a Captain Sisay in play, and the AI has another one under the effect of my Oubliette.

The AI destroys my Oubloiette, but the two Sisays don't destroy each other despite the legend rule.

Which card did behave improperly ?
Captain Sisay and/or Oubliette

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Kamigawa, EDH

What exactly should be the correct behavior/interaction ?
The legend rule should apply, and the two Captain Sisay should die.

Are any other cards possibly affected by this bug ?

Maybe other legends under oubliette.
Attachments
2 Sisay in play.rar
(3.17 KiB) Downloaded 303 times
Last edited by Aswan jaguar on 22 Jul 2012, 13:43, edited 2 times in total.
Reason: unsolved bug - renamed to real bugged card
Megres
 
Posts: 143
Joined: 19 Mar 2011, 22:09
Has thanked: 13 times
Been thanked: 2 times

[unsolved]Confiscate and Sword of Feast and Famine

Postby Megres » 21 Jul 2012, 11:37

Describe the Bug:
I have cast a Confiscate on AI's Sword of Feast and Famine, but I can't use the equipment. In fact, the AI's Slith remains equipped, and I cannot unequip it.

Which card did behave improperly ?
Confiscate and Sword of Feast and Famine

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Kamigawa EDH

What exactly should be the correct behavior/interaction ?
I should be able to use the Sword of Feast and Famine as I like if I control it.

Are any other cards possibly affected by this bug ?
Maybe other stolen equipments.
Attachments
Confiscate sword and famine.rar
(2.8 KiB) Downloaded 317 times
Last edited by Aswan jaguar on 22 Jul 2012, 13:44, edited 3 times in total.
Reason: unsolved bug
Megres
 
Posts: 143
Joined: 19 Mar 2011, 22:09
Has thanked: 13 times
Been thanked: 2 times

Re: [confirmed]Captain Sisay and/or Oubliette

Postby Aswan jaguar » 21 Jul 2012, 13:06

It is definetely an Oubliette bug which is hardcoded and causes other strange bugs,too.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

Re: [confirmed]Confiscate and Sword of Feast and Famine

Postby Aswan jaguar » 21 Jul 2012, 13:42

Only if the creature which was equipped with Sword of Feast and Famine dies the confiscated Sword of Feast and Famine allows you to equip another.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

Re: [confirmed]Captain Sisay and/or Oubliette

Postby Gargaroz » 22 Jul 2012, 12:52

AJ is right, and since Oubliette code is really complex, this will remain unfixed right now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [confirmed]Confiscate and Sword of Feast and Famine

Postby Gargaroz » 22 Jul 2012, 12:56

Hardcoded stuff is hardcoded. The "steal permanent" stuff is still largely a mistery, so I really don't know how to fix this.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[unfixable]Godo, Bandit Warlord

Postby Aswan jaguar » 22 Jul 2012, 16:13

Describe the Bug:
Godo,Bandit Warlord after it attacks for first time doesn't get untapped and no 2nd attack phase begins.

Which card did behave improperly ?
Godo,Bandit Warlord

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 15/7V2

What exactly should be the correct behavior/interaction ?
Godo,Bandit Warlord

Are any other cards possibly affected by this bug ?
-
Attachments
godo.zip
(2.5 KiB) Downloaded 331 times
Last edited by stassy on 23 Jul 2012, 16:02, edited 1 time in total.
Reason: bug not fixable
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[unfixable]Interaction with indestructible stuff

Postby Althuna » 23 Jul 2012, 00:45

So my opponent attacked with some big 7/7 worm token creatures, and he had an Eldrazi Monument in play which should have made them indestructible. But I was going to die anyway so I thought I would try my Chastise on them just to see what happened. It didn't kill them but it removed them from the attack window and just left them tapped and not attacking, which is a bug I think.
Last edited by stassy on 23 Jul 2012, 16:06, edited 2 times in total.
Reason: bug not fixable
Althuna
 
Posts: 479
Joined: 26 Jul 2011, 00:23
Has thanked: 100 times
Been thanked: 17 times

Re: Interaction with indestructible stuff

Postby Althuna » 23 Jul 2012, 00:47

heres a savegame of it
Attachments
mtg.zip
(3.84 KiB) Downloaded 268 times
Althuna
 
Posts: 479
Joined: 26 Jul 2011, 00:23
Has thanked: 100 times
Been thanked: 17 times

Re: Godo,Bandit Warlord

Postby stassy » 23 Jul 2012, 05:51

confirmed, though I don't think 2 combat phases in a row are doable.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Interaction with indestructible stuff

Postby stassy » 23 Jul 2012, 05:58

Might be due to the indestructible code, which seems to "hard reset" a creature but cause also those bugs to happen.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Godo, Bandit Warlord

Postby Gargaroz » 23 Jul 2012, 14:07

The "untap" effect now works, but you don't get the second combat phase, strange, for other cards works... I fear it'll remain this way.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Interaction with indestructible stuff

Postby Gargaroz » 23 Jul 2012, 14:19

Actually the Indestructible code "auto-regenerate" the creature, so this interaction is possible. And I don't know if it's fixable :(
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 34 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 34 users online :: 0 registered, 0 hidden and 34 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 34 guests

Login Form