[Not Solved] + [Unfixable] Bug Archive
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Re: Cavern of souls: any use for this game?
by Gargaroz » 19 Jul 2012, 13:42
Guys, the card is actually working for the colored mana part : if it's untapped, it actually reduces the cost of the first spell of the selected subtype you cast by one colored mana and auto-tap to prevent abuse. I further improved this part to prevent AI from abusing it, however it's still an approximation and won't leave you the chance of of chosing if you want to use the Cavern or not.
You should consider that :
1) There is now way of my knowledge to add "uncounterable" to any spell on the stack, unless it's embedded in the card's code, like the cards you mentioned. When a spell is on the stack, you couldn't alter it in any part unless it's done from inside the card code (like the cards you mentioned do).
2) There's no way to restrict the use of the mana in pool, unless it's the hardcoded stuff for Mishra's Workshop.
You should consider that :
1) There is now way of my knowledge to add "uncounterable" to any spell on the stack, unless it's embedded in the card's code, like the cards you mentioned. When a spell is on the stack, you couldn't alter it in any part unless it's done from inside the card code (like the cards you mentioned do).
2) There's no way to restrict the use of the mana in pool, unless it's the hardcoded stuff for Mishra's Workshop.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Cavern of souls: any use for this game?
by 0rion79 » 19 Jul 2012, 14:06
Thank you for satisfying my curiosity! 

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[unsolved] Oubliette
by Megres » 21 Jul 2012, 11:28
Describe the Bug:
I have a Captain Sisay in play, and the AI has another one under the effect of my Oubliette.
The AI destroys my Oubloiette, but the two Sisays don't destroy each other despite the legend rule.
Which card did behave improperly ?
Captain Sisay and/or Oubliette
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Kamigawa, EDH
What exactly should be the correct behavior/interaction ?
The legend rule should apply, and the two Captain Sisay should die.
Are any other cards possibly affected by this bug ?
Maybe other legends under oubliette.
I have a Captain Sisay in play, and the AI has another one under the effect of my Oubliette.
The AI destroys my Oubloiette, but the two Sisays don't destroy each other despite the legend rule.
Which card did behave improperly ?
Captain Sisay and/or Oubliette
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Kamigawa, EDH
What exactly should be the correct behavior/interaction ?
The legend rule should apply, and the two Captain Sisay should die.
Are any other cards possibly affected by this bug ?
Maybe other legends under oubliette.
- Attachments
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2 Sisay in play.rar
- (3.17 KiB) Downloaded 303 times
Last edited by Aswan jaguar on 22 Jul 2012, 13:43, edited 2 times in total.
Reason: unsolved bug - renamed to real bugged card
Reason: unsolved bug - renamed to real bugged card
[unsolved]Confiscate and Sword of Feast and Famine
by Megres » 21 Jul 2012, 11:37
Describe the Bug:
I have cast a Confiscate on AI's Sword of Feast and Famine, but I can't use the equipment. In fact, the AI's Slith remains equipped, and I cannot unequip it.
Which card did behave improperly ?
Confiscate and Sword of Feast and Famine
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Kamigawa EDH
What exactly should be the correct behavior/interaction ?
I should be able to use the Sword of Feast and Famine as I like if I control it.
Are any other cards possibly affected by this bug ?
Maybe other stolen equipments.
I have cast a Confiscate on AI's Sword of Feast and Famine, but I can't use the equipment. In fact, the AI's Slith remains equipped, and I cannot unequip it.
Which card did behave improperly ?
Confiscate and Sword of Feast and Famine
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Kamigawa EDH
What exactly should be the correct behavior/interaction ?
I should be able to use the Sword of Feast and Famine as I like if I control it.
Are any other cards possibly affected by this bug ?
Maybe other stolen equipments.
- Attachments
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Confiscate sword and famine.rar
- (2.8 KiB) Downloaded 317 times
Last edited by Aswan jaguar on 22 Jul 2012, 13:44, edited 3 times in total.
Reason: unsolved bug
Reason: unsolved bug
Re: [confirmed]Captain Sisay and/or Oubliette
by Aswan jaguar » 21 Jul 2012, 13:06
It is definetely an Oubliette bug which is hardcoded and causes other strange bugs,too.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Confiscate and Sword of Feast and Famine
by Aswan jaguar » 21 Jul 2012, 13:42
Only if the creature which was equipped with Sword of Feast and Famine dies the confiscated Sword of Feast and Famine allows you to equip another.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Captain Sisay and/or Oubliette
by Gargaroz » 22 Jul 2012, 12:52
AJ is right, and since Oubliette code is really complex, this will remain unfixed right now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Confiscate and Sword of Feast and Famine
by Gargaroz » 22 Jul 2012, 12:56
Hardcoded stuff is hardcoded. The "steal permanent" stuff is still largely a mistery, so I really don't know how to fix this.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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[unfixable]Godo, Bandit Warlord
by Aswan jaguar » 22 Jul 2012, 16:13
Describe the Bug:
Godo,Bandit Warlord after it attacks for first time doesn't get untapped and no 2nd attack phase begins.
Which card did behave improperly ?
Godo,Bandit Warlord
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 15/7V2
What exactly should be the correct behavior/interaction ?
Godo,Bandit Warlord
Are any other cards possibly affected by this bug ?
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Godo,Bandit Warlord after it attacks for first time doesn't get untapped and no 2nd attack phase begins.
Which card did behave improperly ?
Godo,Bandit Warlord
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 15/7V2
What exactly should be the correct behavior/interaction ?
Godo,Bandit Warlord
Are any other cards possibly affected by this bug ?
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- Attachments
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godo.zip
- (2.5 KiB) Downloaded 331 times
Last edited by stassy on 23 Jul 2012, 16:02, edited 1 time in total.
Reason: bug not fixable
Reason: bug not fixable
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[unfixable]Interaction with indestructible stuff
by Althuna » 23 Jul 2012, 00:45
So my opponent attacked with some big 7/7 worm token creatures, and he had an Eldrazi Monument in play which should have made them indestructible. But I was going to die anyway so I thought I would try my Chastise on them just to see what happened. It didn't kill them but it removed them from the attack window and just left them tapped and not attacking, which is a bug I think.
Last edited by stassy on 23 Jul 2012, 16:06, edited 2 times in total.
Reason: bug not fixable
Reason: bug not fixable
Re: Interaction with indestructible stuff
by Althuna » 23 Jul 2012, 00:47
heres a savegame of it
- Attachments
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mtg.zip
- (3.84 KiB) Downloaded 268 times
Re: Godo,Bandit Warlord
by stassy » 23 Jul 2012, 05:51
confirmed, though I don't think 2 combat phases in a row are doable.
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Re: Interaction with indestructible stuff
by stassy » 23 Jul 2012, 05:58
Might be due to the indestructible code, which seems to "hard reset" a creature but cause also those bugs to happen.
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Re: [confirmed]Godo, Bandit Warlord
by Gargaroz » 23 Jul 2012, 14:07
The "untap" effect now works, but you don't get the second combat phase, strange, for other cards works... I fear it'll remain this way.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: Interaction with indestructible stuff
by Gargaroz » 23 Jul 2012, 14:19
Actually the Indestructible code "auto-regenerate" the creature, so this interaction is possible. And I don't know if it's fixable 

----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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