[Old confirmed] Bug Archive
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[checked-wait]Zealous Conscripts
by loldotcom » 13 Jun 2012, 04:48
Describe the Bug:
Zealous Conscripts or Equipment, I am not sure which is the culprit, but if you steal an equipment card with Zealous Conscripts, and equip it to your own character, when the opponent gains control of their equipment again, they cannot pay mana to re-equip it.
Which card did behave improperly ?
Zealous Conscripts ?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
avr 2.0
What exactly should be the correct behavior/interaction ?
The opponent is able to use the equip cost on the equipment to re-equip it to one of their creatures.
Are any other cards possibly affected by this bug ?
Hm. Things that steal permanents temporarily? I can't think of cards right now off the top of my head.
Note-- the save game is after the sword came back, and you can't equip with mana up and a creature. It's easier to do with debug, but debug is disabled after loading a save
Zealous Conscripts or Equipment, I am not sure which is the culprit, but if you steal an equipment card with Zealous Conscripts, and equip it to your own character, when the opponent gains control of their equipment again, they cannot pay mana to re-equip it.
Which card did behave improperly ?
Zealous Conscripts ?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
avr 2.0
What exactly should be the correct behavior/interaction ?
The opponent is able to use the equip cost on the equipment to re-equip it to one of their creatures.
Are any other cards possibly affected by this bug ?
Hm. Things that steal permanents temporarily? I can't think of cards right now off the top of my head.
Note-- the save game is after the sword came back, and you can't equip with mana up and a creature. It's easier to do with debug, but debug is disabled after loading a save

- Attachments
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swords_bugg.rar
- (2.25 KiB) Downloaded 243 times
Last edited by Aswan jaguar on 14 Jun 2012, 13:48, edited 3 times in total.
Reason: checked-wait
Reason: checked-wait
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Re: Zealous Conscripts
by stassy » 13 Jun 2012, 05:50
You can enable again debug mode by hitting F12
I can confirm the bug in your savegame however I can't confirm it in a new game.
The only issue I see is that when the equipment go back to his owner the effect card stay on the previously equipped creature
I can confirm the bug in your savegame however I can't confirm it in a new game.
The only issue I see is that when the equipment go back to his owner the effect card stay on the previously equipped creature
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Re: Zealous Conscripts
by loldotcom » 13 Jun 2012, 13:55
That's how equipment works. You have to pay the equip cost again to remove it from the opponent's creature, and return it to yours.stassy wrote:You can enable again debug mode by hitting F12
I can confirm the bug in your savegame however I can't confirm it in a new game.
The only issue I see is that when the equipment go back to his owner the effect card stay on the previously equipped creature
I was unable in two different games to use the Equipment even with mana and a creature up, which equipment did you try? Maybe it's specific to the Swords.
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Re: [confirmed]Zealous Conscripts
by loldotcom » 13 Jun 2012, 14:17
Made another game, again same equipment, which maybe is the problem, Sword of War and Peace.
Put the sword out, then I had to wait until my other deck pod'd into Zealous Conscripts cause I am not sure how to use Function keys on VMWare at work, lol.
The saved game they should pod out the Huntmaster of the Fells into a Zealous Conscripts (and take the sword/equip it on their turn), take the hit or block and they should pass, giving you the sword back. Then play a creature if you blocked, or just try to equip it and note that the Sword of War and Peace does not turn yellow.
Put the sword out, then I had to wait until my other deck pod'd into Zealous Conscripts cause I am not sure how to use Function keys on VMWare at work, lol.
The saved game they should pod out the Huntmaster of the Fells into a Zealous Conscripts (and take the sword/equip it on their turn), take the hit or block and they should pass, giving you the sword back. Then play a creature if you blocked, or just try to equip it and note that the Sword of War and Peace does not turn yellow.
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swords3.rar
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Re: [confirmed]Zealous Conscripts
by stassy » 13 Jun 2012, 14:52
Ok confirmed it in a new save, the creature opponent control need to be removed from the battlefield in order to be able to interact again with the sword
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Re: [confirmed]Zealous Conscripts
by Gargaroz » 13 Jun 2012, 15:01
"Steal" effects always causes trouble in Manalink, this will take time to fix.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[confirmed]Leviathan Challenge 1-5
by Scarlet2108 » 13 Jun 2012, 23:46
The Leviathan can attack through a propaganda by sacrificing only 1 tapped Island. The Leviathan should only be able to attack by sacrificing 2 islands, and should have to tap 2 lands to attack through propaganda.
Last edited by Aswan jaguar on 03 Jul 2012, 14:22, edited 2 times in total.
Reason: confirmed bug
Reason: confirmed bug
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[confirmed]Profane Command
by RanDomino » 15 Jun 2012, 16:06
Describe the Bug:
Profane Command still kills your creature instead of giving it fear.
Which card did behave improperly ?
Profane Command
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
avr v2
What exactly should be the correct behavior/interaction ?
Profane Command should give X creatures fear and/or give target creature -x/-x.
Are any other cards possibly affected by this bug ?
Possibly other Commands.
Profane Command still kills your creature instead of giving it fear.
Which card did behave improperly ?
Profane Command
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
avr v2
What exactly should be the correct behavior/interaction ?
Profane Command should give X creatures fear and/or give target creature -x/-x.
Are any other cards possibly affected by this bug ?
Possibly other Commands.
- Attachments
-
Profane Command.zip
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Last edited by Aswan jaguar on 03 Jul 2012, 14:23, edited 2 times in total.
Reason: bug confirmed
Reason: bug confirmed
Re: Immortal werewolves?
by Aswan jaguar » 16 Jun 2012, 14:11
I confirm that Gatstaf Shepherd has some kind of indestructibility-shroud-and mystery ability that when you Unsummon it,it returns immediately back to the battlefield.
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Re: Profane Command
by stassy » 17 Jun 2012, 22:08
confirmed, even if you pay xBB wth x=0 the effect on target creature after choosing fear effect does not give fear but -x/-x instead (opponent creature still can block)
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Re: [confirmed]Profane Command
by RanDomino » 18 Jun 2012, 15:03
With x = 0 you shouldn't be able to choose a creature to give fear, but you should be able to choose a creature to give -0/-0 to.
Re: [confirmed]Leviathan Challenge 1-5
by Aswan jaguar » 20 Jun 2012, 14:32
-I confirm that randomly AI attacks sacrificing only the 2 lands but doesn't pay propaganda cost.
-The interaction of these 2 cards is not steady I have seen correctly sac 2 Islands to attack then tap 2 Propaganda cost.
-Another time AI paid Propaganda cost but never sacrificed 2 Islands.
Same to player.
-The interaction of these 2 cards is not steady I have seen correctly sac 2 Islands to attack then tap 2 Propaganda cost.
-Another time AI paid Propaganda cost but never sacrificed 2 Islands.
Same to player.
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Trying to squash some bugs and playtesting.
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[confirmed]Etherium Sculptor
by 0rion79 » 21 Jun 2012, 09:32
As you can see from attached image, there is something that is not working with blue artifact creatures. In fact, my 2 Etherium Sculptors should reduce their casting cost by 2, but the only one affected is Etherwsworn Ajudicator.
Also, I have tried to add a couple of Sappire Medallion but those same creatures are unaffected. Ordinary non-blue artifacts are unaffected.
Also, I have tried to add a couple of Sappire Medallion but those same creatures are unaffected. Ordinary non-blue artifacts are unaffected.
Last edited by stassy on 09 Jul 2012, 13:08, edited 3 times in total.
Reason: bug confirmed
Reason: bug confirmed
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