[Not Solved] + [Unfixable] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: [confirmed]Azorius Charm
by Gargaroz » 23 Nov 2012, 23:43
The problem is, the engine seems not able to understand the "attacking or blocking" status, so I'm forcing to enable these kind of abilities only targeting blockers if you're attacking or attacking if you're blocking.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[unsolved]Darksteel Myr
by Althuna » 24 Nov 2012, 16:53
Describe the Bug:
This guy seems to die when I attack and the AI uses him to block my creature. It is supposed to be indestructible. Although when I am the one using the Darksteel Myr, it seems to remain indestructible (I think).
Which card did behave improperly ?
Darksteel Myr
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Latest
What exactly should be the correct behavior/interaction ?
He should not die when he is attacked (unless you use -counters or exile or something).
Are any other cards possibly affected by this bug ?
Maybe
This guy seems to die when I attack and the AI uses him to block my creature. It is supposed to be indestructible. Although when I am the one using the Darksteel Myr, it seems to remain indestructible (I think).
Which card did behave improperly ?
Darksteel Myr
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Latest
What exactly should be the correct behavior/interaction ?
He should not die when he is attacked (unless you use -counters or exile or something).
Are any other cards possibly affected by this bug ?
Maybe
- Attachments
-
Magic.zip
- (3.78 KiB) Downloaded 294 times
Last edited by Aswan jaguar on 26 Nov 2012, 14:27, edited 2 times in total.
Reason: unsolved bug
Reason: unsolved bug
Re: Darksteel Myr
by stassy » 25 Nov 2012, 08:14
Must be the indestructible status as usual.
From that I tested, only AI indestructible creature is affected by :
Lightning Bolt
Aggravate
Not affected:
Pestilence
Earthquake
Fault Line
From that I tested, only AI indestructible creature is affected by :
Lightning Bolt
Aggravate
Not affected:
Pestilence
Earthquake
Fault Line
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[unsolved]Blood Artist
by Aswan jaguar » 25 Nov 2012, 15:34
Describe the Bug:
When Blood Artist dies you don't gain 1 life and opponent doesn't loose 1 life for other creatures works
edit: Blood Artist works correctly only if sacrificed,at combat or wither spells no.
Which card did behave improperly ?
Blood Artist
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-RAVNICA-V2
What exactly should be the correct behavior/interaction ?
Blood artist gain 1 life and opponent loose 1 life when he dies
Are any other cards possibly affected by this bug ?
When Blood Artist dies you don't gain 1 life and opponent doesn't loose 1 life for other creatures works
edit: Blood Artist works correctly only if sacrificed,at combat or wither spells no.
Which card did behave improperly ?
Blood Artist
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-RAVNICA-V2
What exactly should be the correct behavior/interaction ?
Blood artist gain 1 life and opponent loose 1 life when he dies
Are any other cards possibly affected by this bug ?
- Attachments
-
blood artist.zip
- (2.28 KiB) Downloaded 334 times
Last edited by Aswan jaguar on 26 Nov 2012, 14:41, edited 2 times in total.
Reason: unsolved bug
Reason: unsolved bug
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Blood Artist
by stassy » 25 Nov 2012, 18:17
confirmed, though it does trigger on AI side but not on player side (combat damage)
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Re: [confirmed]Darksteel Myr
by Gargaroz » 26 Nov 2012, 14:03
Indestructible is still buggy, so...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Coalition Relic
by Gargaroz » 26 Nov 2012, 14:07
It's the same hardcoded problem with non-land mana sources. I don't know how to fix this, sorry 

----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Blood Artist
by Gargaroz » 26 Nov 2012, 14:16
Hardcoded stuff is working on. I could fix this, but I'm sure it will generate more bugs, like Blood Artist triggering two times, so for now I'll leave it "as is".
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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Re: [Unsolved]Coalition Relic
by Althuna » 26 Nov 2012, 19:52
I am pretty sure this card used to work perfectly before one of the recent updates. (I think September 16, 2012 aka M13).
Not sure if that helps?
Not sure if that helps?
[unfixable-pre6th edition rule]Sanguine Bond/Exquisite Blood
by porphyre » 29 Nov 2012, 20:31
Describe the Bug:
Combo Sanguine Bond and Exquisite Blood then life drain your opponent and MTG immediately crashes.
Which card did behave improperly ?
MTG doesn't like infinite loops?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
9/16/12 v3. Duel mode.
What exactly should be the correct behavior/interaction ?
I'm not actually sure. Infinite life draining combo?
Are any other cards possibly affected by this bug ?
Probably not.
Combo Sanguine Bond and Exquisite Blood then life drain your opponent and MTG immediately crashes.
Which card did behave improperly ?
MTG doesn't like infinite loops?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
9/16/12 v3. Duel mode.
What exactly should be the correct behavior/interaction ?
I'm not actually sure. Infinite life draining combo?
Are any other cards possibly affected by this bug ?
Probably not.
- Attachments
-
SanguineExquisite.zip
- Sanguine Bond and Exquisite Blood crashes the game.
- (2.21 KiB) Downloaded 309 times
Last edited by Aswan jaguar on 10 Dec 2012, 17:20, edited 2 times in total.
Reason: unfixable-pre6th edition rules are enforcedby engine
Reason: unfixable-pre6th edition rules are enforcedby engine
Re: Sanguine Bond / Exquisite Blood
by stassy » 30 Nov 2012, 03:23
confirmed, though from a coding point of view this combo is a loop in itself so crash was inevitable 

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Re: [confirmed]Sanguine Bond / Exquisite Blood
by KrNeki » 30 Nov 2012, 12:03
The loop only lasts until the opponent is dead. It is not an endless loop that can not be broken which would result in a draw, it actually wins you the game. 

[unfixed-hardcoded]Jace's Erasure-prercard drown
by Tyranix95 » 02 Dec 2012, 05:22
0. Describe the Bug:
Basic Combo: 1 x Land + 1 x Horn of Greed + 1 x Jace's Erasure = Player Draws One Card, And Opponent Mills Two Cards. (Works.)
Stacked Combo: 1 x Land + 2 x Horn of Greed + 2 Jace's Erasure = Player Draws Two Cards, And Opponent Mills Eight Cards (Two JE Mills for each HoG card). (Partially Works.)
I. Describe the Bug:
When the Stacked Combo is on the battlefield, Jace's Erasure only Mills for the first HoG card drawn.
II. Which card behaved improperly?
Jace's Erasure.
III. Which update are you using: Date, name? And which game are you playing: Duel, Gauntlet, or Sealed Deck?
Manalink 3.0 : 11112012_Old_and_New_Ravnica_v2 : Duel.
IV. What exactly should be the correct behavior/interaction?
When player plays a land, then each Horn of Greed card on the battlefield should force the player to draw a card. (Works.) And, whenever a player draws a (HoG) card, then each each Jace's Erasure card should Mill the opponent. (Partially works).
V. Are any other cards possibly affected by this bug?
Not sure. Perhaps Horn of Greed.
VI. Save Game(s).
Basic Combo: 1 x Land + 1 x Horn of Greed + 1 x Jace's Erasure = Player Draws One Card, And Opponent Mills Two Cards. (Works.)
Stacked Combo: 1 x Land + 2 x Horn of Greed + 2 Jace's Erasure = Player Draws Two Cards, And Opponent Mills Eight Cards (Two JE Mills for each HoG card). (Partially Works.)
I. Describe the Bug:
When the Stacked Combo is on the battlefield, Jace's Erasure only Mills for the first HoG card drawn.
II. Which card behaved improperly?
Jace's Erasure.
III. Which update are you using: Date, name? And which game are you playing: Duel, Gauntlet, or Sealed Deck?
Manalink 3.0 : 11112012_Old_and_New_Ravnica_v2 : Duel.
IV. What exactly should be the correct behavior/interaction?
When player plays a land, then each Horn of Greed card on the battlefield should force the player to draw a card. (Works.) And, whenever a player draws a (HoG) card, then each each Jace's Erasure card should Mill the opponent. (Partially works).
V. Are any other cards possibly affected by this bug?
Not sure. Perhaps Horn of Greed.
VI. Save Game(s).
- Attachments
-
Jace's Erasure.zip
- When Player Plays a Land, with multiple HoG in Play, the extra HoG card draws do not trigger JE to Mill Opponent's Deck.
- (4.98 KiB) Downloaded 343 times
Last edited by Aswan jaguar on 10 Dec 2012, 21:27, edited 2 times in total.
Reason: unfixable bug-hardcoded
Reason: unfixable bug-hardcoded
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Re: Jace's Erasure
by stassy » 02 Dec 2012, 09:46
confirmed, though might be related to Chains of Mephistopheles same mill bug.
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