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[Not Solved] + [Unfixable] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

[unfixable]Rest in Peace

Postby stassy » 04 Dec 2012, 05:39

Describe the Bug:
Rest in Peace does not exile instant or sorcery spells upon their resolution

Which card did behave improperly ?
Rest in Peace

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2

What exactly should be the correct behavior/interaction ?
Rest in Peace does exile instant or sorcery spells upon their resolution

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.23 KiB) Downloaded 348 times
Last edited by stassy on 11 Dec 2012, 16:54, edited 3 times in total.
Reason: bug not fixable
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[1st fixed-2nd hardcoded,unfixable]Vraska the Unseen

Postby stassy » 05 Dec 2012, 17:06

Describe the Bug:
- Vraska the Unseen 1st ability does not destroy a creature inflicting combat damage to her (the legacy effect worn off and nothing happen)
- Vraska the Unseen ultimate ability will trigger a win on next turn if Vraska the Unseen still in the bf and use her 2nd ability. Random win will then happen when player cast a spell or activate an ability from others cards.

Which card did behave improperly ?
Vraska the Unseen

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2

What exactly should be the correct behavior/interaction ?
- Vraska the Unseen 1st ability does destroy a creature inflicting combat damage to her
- Vraska the Unseen ultimate ability will not trigger a win on next turn if Vraska the Unseen still in the bf and use her 2nd ability. Random win will not happen when player cast a spell or activate an ability from others cards.

Are any other cards possibly affected by this bug ?
-

Once ultimate is cast, the random win happened to me while activating Contagion Clasp.
Also the win window character fonts will be missing and sometimes it will even corrupt all the game character fonts (main menu) and savegame

Image

Image
Attachments
2.zip
(2.44 KiB) Downloaded 300 times
Last edited by Aswan jaguar on 11 Dec 2012, 14:53, edited 3 times in total.
Reason: 1st fixed-2nd hardcoded,unfixable
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Re: [Unsolved]Coalition Relic

Postby Althuna » 06 Dec 2012, 18:58

Just wanted to bump this ^ last comment to make sure it was spotted? Might not be helpful but just wanted to check before this post drifts away.
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Re: [confirmed]Vraska the Unseen

Postby Aswan jaguar » 07 Dec 2012, 16:22

-I confirm the first bug and add that although correctly the counters when she is inflicted damage are subtracted creature doesn't die.
-The second I tried 3,4 times but I couldn't reproduce "the random win out of nowhere" but when I attacked with the Assassins of her ultimate ability and at least one wasn't-couldn't be blocked by opponent creatures I won the game at attackers step probably before the creatures actually inflict damage to AI.
Then the corrupted menus Stassy says appeared
(confirmed from photo)
---
Trying to squash some bugs and playtesting.
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Re: [confirmed]Sanguine Bond / Exquisite Blood

Postby Gargaroz » 10 Dec 2012, 17:14

These kind of interactions are impossible to replicate right now, as the game enforces the pre-6th edition rules and you'll die having 0 life onlt at the end of the current phase.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Jace's Erasure

Postby Gargaroz » 10 Dec 2012, 17:35

Tried to fix this, but the "per-card drawn" effects works strangely on Manalink, and I still don't know why (it's hardcoded stuff).
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[unfixable for now]Enchantments on Man-lands

Postby RanDomino » 11 Dec 2012, 12:38

I saw this was already submitted a year ago but I don't know if it wasn't fixed or if it was fixed but re-broken (or if it's unfixable)

Describe the Bug:
Enchant Creatures and Equipment equippedness hang around on man-lands after they revert

Which card did behave improperly ?
Treetop Village, Forbidding Watchtower, Ghitu Encampment, Faerie Conclave, Spawning Pool, Blinkmoth Nexus, Celestial Colonnade, Creeping Tar Pit, Inkmoth Nexus, Lavaclaw Reaches, Mutavault, Raging Ravine, Stirring Wildwood, Svogthos, the Restless Tomb.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ravnicas v2

What exactly should be the correct behavior/interaction ?
Enchantments should fall off at EOT

Are any other cards possibly affected by this bug ?
I'm pretty sure it affects every permanent that turns into a creature (a lot of artifacts; filter "becomes"), and possibly anything that turns into anything else, such as Gideon Jura, Opal Acrolith, and Opal Titan.
Oddly, if you animate a land with Koth of the Hammer and then enchant it, the enchantment seems to fall off properly.
Attachments
manlands.JPG
Last edited by Aswan jaguar on 11 Dec 2012, 15:40, edited 1 time in total.
Reason: unfixable bug for now
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Re: [confirmed]Rest in Peace

Postby Gargaroz » 11 Dec 2012, 13:39

This seems an hardcoded issue, and it's not fixable right now, sorry.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Vraska the Unseen

Postby Gargaroz » 11 Dec 2012, 14:46

Well, the last issue is hardcoded stuff and I don't know how to fix it, the other bug is fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Enchantments on Man-lands

Postby Gargaroz » 11 Dec 2012, 15:22

The whole "aura" part is still mysterious in Manalink : if I distance the actual code too much from the original, hardcoded routines, the AI refuses to play the Auras at all. And I don't know how the engine handles the situations you're mentioning, so until we found out someone willing to look inside the original program (I'm unable to do it, sorry), this will remain unfixable.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Pyromancer Ascension

Postby stassy » 12 Dec 2012, 05:47

Because pyro need some love
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Re: [confirmed]Underworld Dreams

Postby stassy » 12 Dec 2012, 05:51

Is this issue is the same as the "pre drawn" card? If it will be tagged as unfixable.
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Re: [confirmed]Pyromancer Ascension

Postby Gargaroz » 12 Dec 2012, 15:49

The bug is this : the engine actually doesn't allow to make true "copy" of spells and this is simulated by some degree. But in this specific case (the "copy" of Beacon of Tomorrow is reshuffled into the deck), there is nothing I could do as apparently the engine allow to "tokenize" only permanents, not spells.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Underworld Dreams

Postby Gargaroz » 12 Dec 2012, 15:50

Yup, it's not fixable right now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [Not Solved] + [Unfixable] Bug Archive

Postby RanDomino » 13 Dec 2012, 07:58

OK thanks anyway. Although, what about a workaround that I wouldn't think would affect the AI, like having Rules Engine check every EOT (or declare attackers step?) for if something is attached to something it shouldn't be?
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