It is currently 19 Jun 2025, 03:23
   
Text Size

[Not Solved] + [Unfixable] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

[fixed]Seht's Tiger

Postby Aswan jaguar » 10 Feb 2013, 16:06

Describe the Bug:
1- Seht's Tiger when played especially by AI or you(no legacy card to show the chosen colour) you don't know what colour AI has chosen.
2- Doesn't grant protection from that colour for player.

Which card did behave improperly ?
Seht's Tiger

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.v2

What exactly should be the correct behavior/interaction ?
1- I believe opponent has to know the chosen colour probably?
2- Grant protection from the chosen colour for player until end of turn.

Are any other cards possibly affected by this bug ?
Attachments
seht's tiger.rar
only the non chosen colour
(2.37 KiB) Downloaded 433 times
Last edited by Aswan jaguar on 17 Feb 2022, 11:56, edited 2 times in total.
Reason: fixed finally!!! YES
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8129
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 477 times

[available only at next ID shuffle]Swallowing Plague

Postby CirothUngol » 10 Feb 2013, 22:38

Describe the Bug:
This card is not listed in the Manalink.csv

Which card did behave improperly ?
Swallowing Plague

Which update are you using?
20130105v2

What exactly should be the correct behavior/interaction ?
The card should exist in the Manalink.csv

Are any other cards possibly affected by this bug ?
No
Last edited by stassy on 12 Feb 2013, 18:05, edited 1 time in total.
Reason: bug not fixable
"I thought the day had brought enough horrors for our ragged band, but the night was far worse."
-Lucilde Fiksdotter


Shandalar 2012 Revisited
Magic: The Gathering Abandonware
User avatar
CirothUngol
Programmer
 
Posts: 431
Joined: 13 May 2009, 21:34
Location: Gulf Coast, Texas, USA
Has thanked: 106 times
Been thanked: 108 times

Re: Swallowing Plague

Postby Sonic » 10 Feb 2013, 23:51

We know. :wink:

I spotted it was missing when I was doing the data entry when Gargaroz coded the card sometime back. But as adding the entry would require a major card ID reshuffle (which usually causes more grief than it's worth), we decided to leave it out until an ID reshuffle couldn't be avoided. Like with Clone, when an old ASM card needs recoding and it won't work in it's current slot.
Working On: Life, the Universe, and Everything.
User avatar
Sonic
Apprentice
 
Posts: 827
Joined: 27 Feb 2010, 00:37
Has thanked: 3 times
Been thanked: 161 times

Re: Knight of Sursi

Postby Sonic » 11 Feb 2013, 00:00

Do you mean 'flanking'?
Knight of Sursi doesn't have 'horsemanship'.

Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3— {W}( Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Working On: Life, the Universe, and Everything.
User avatar
Sonic
Apprentice
 
Posts: 827
Joined: 27 Feb 2010, 00:37
Has thanked: 3 times
Been thanked: 161 times

Re: Seht's Tiger

Postby Gargaroz » 11 Feb 2013, 01:58

Ah, sorry, actually this is only a vanilla creature, the ability is coded but wil work only when I'll be able to recode the targeting function. I'll think of something for the label...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Knight of Sursi

Postby Gargaroz » 11 Feb 2013, 01:59

Fixed the flanking part. As for the AI, it's almost impossible to convince it to play cards with "suspend", sorry.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Knight of Sursi

Postby Aswan jaguar » 11 Feb 2013, 05:06

Yes but it doesn't play it paying the full cost either,and I have seen it happen too many times.I hope this can be fixed.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8129
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 477 times

Re: Swallowing Plague

Postby stassy » 12 Feb 2013, 18:04

Well with PDA it should be no problem now :P
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Swallowing Plague

Postby CirothUngol » 13 Feb 2013, 00:43

Sonic wrote:We know. :wink:
Oh, OK.
I was just making sure the issue was known. Just for the record, it's the only UnMatched card I've come across in a PlayDeck (discounting misspellings and cards from the Unhinged sets).
"I thought the day had brought enough horrors for our ragged band, but the night was far worse."
-Lucilde Fiksdotter


Shandalar 2012 Revisited
Magic: The Gathering Abandonware
User avatar
CirothUngol
Programmer
 
Posts: 431
Joined: 13 May 2009, 21:34
Location: Gulf Coast, Texas, USA
Has thanked: 106 times
Been thanked: 108 times

Re: [available only at next ID shuffle]Swallowing Plague

Postby Aswan jaguar » 13 Feb 2013, 05:07

I hope we don't have to change card slots because it causes lots of problems,I prefer we keep it as it is or in case we want the card "desperately" put it together with the next new set or in a free slot of the original game.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8129
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 477 times

Re: [available only at next ID shuffle]Swallowing Plague

Postby Sonic » 13 Feb 2013, 22:50

Aswan jaguar wrote:I prefer we keep it as it is or in case we want the card "desperately" put it together with the next new set or in a free slot of the original game.
WHAT! :evil:

And ruin my perfectly ordered Manalink.xls file... [-(

'Perfectly ordered'... Yeah right! :^o

:wink:

Anyway, I've asked Gargaroz... We shall see.
Working On: Life, the Universe, and Everything.
User avatar
Sonic
Apprentice
 
Posts: 827
Joined: 27 Feb 2010, 00:37
Has thanked: 3 times
Been thanked: 161 times

[C cards only]Archon of Triumvirate

Postby Aswan jaguar » 11 Mar 2013, 14:47

Describe the Bug:
Archon of Triumvirate detain ability doesn't prevent creatures from attacking or using their activated ability (pump power in this case)
(prevent from blocking only works)

Which card did behave improperly ?
Archon of Triumvirate

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.v2

What exactly should be the correct behavior/interaction ?
Archon of Triumvirate detain works.

Are any other cards possibly affected by this bug ?
Attachments
Archon of Triumvirate.rar
(2.32 KiB) Downloaded 351 times
Last edited by stassy on 22 Mar 2013, 13:25, edited 2 times in total.
Reason: bug non fixable
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8129
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 477 times

Re: [confirmed]Archon of Triumvirate

Postby Gargaroz » 22 Mar 2013, 12:52

As you know, these kind of abilities works only in C coded cards. If you detain a Frozen Shade, for example, it won't attack or block, but it still be able to pump itself.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [C cards only]Archon of Triumvirate

Postby Aswan jaguar » 22 Mar 2013, 17:01

I understand about detain the ability for Asm cards is a no but in my savegame you can see that it doesn't prevent them from attacking,too.So the Frozen Shade in your example can attack normally even if it is detained,detain works only for preventing to block part.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8129
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 477 times

[partially fixed]Crypt Ghast & Extort in General

Postby porphyre » 24 Mar 2013, 18:53

Describe the Bug:
1) Crypt Ghast's Extort does not require the {WB} mana payment.
2) Crypt Ghast's extra mana ability adds extra mana whenever a swamp is TAPPED. Not TAPPED for mana. For example, using Debtor's Pulpit adds {B}. Icy Manipulator on a Swamp adds {B}.

Which card did behave improperly ?
Crypt Ghast

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LoreCrash V1

What exactly should be the correct behavior/interaction ?
Extort should require {WB} payment.
Extra mana ability should only go off when the land is tapped to generate mana.

Are any other cards possibly affected by this bug ?
Attachments
CryptGhast.zip
(3.1 KiB) Downloaded 379 times
Last edited by Aswan jaguar on 25 Mar 2013, 08:02, edited 1 time in total.
porphyre
 
Posts: 91
Joined: 05 Jun 2012, 16:07
Has thanked: 0 time
Been thanked: 1 time

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 15 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 15 users online :: 0 registered, 0 hidden and 15 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 15 guests

Login Form