[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
Re: Shattered Crypt
by Gargaroz » 08 Oct 2012, 13:43
Similar spells (X for X targets in grave) are a pain to code, however I devised a new code for this and Death Denied and works pretty nicely. Consider this fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Dark Impostor
by Gargaroz » 08 Oct 2012, 14:13
Now it's really fixed (I tested it).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Strands of Night
by Gargaroz » 08 Oct 2012, 14:21
Fixed. Also fixed interaction with Ground Seal.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Demonlord of Ashmouth
by TwisteD » 08 Oct 2012, 16:48
Describe the Bug:
When Demonlord of Ashmouth enters the battlefield after undying it can be sacrificed to itself (to be acurate it creates a copy with counter 1st that cannot be sacrificed). When played from hand it works as intedned.
Which card did behave improperly ?
Demonlord of Ashmouth.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v3
What exactly should be the correct behavior/interaction ?
When Demonlord of Ashmouth enters battlefield after undying it is exiled unless you sacrifice another creature.
Are any other cards possibly affected by this bug ?
-
When Demonlord of Ashmouth enters the battlefield after undying it can be sacrificed to itself (to be acurate it creates a copy with counter 1st that cannot be sacrificed). When played from hand it works as intedned.
Which card did behave improperly ?
Demonlord of Ashmouth.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v3
What exactly should be the correct behavior/interaction ?
When Demonlord of Ashmouth enters battlefield after undying it is exiled unless you sacrifice another creature.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
Demonlord.zip- (2.87 KiB) Downloaded 208 times
Last edited by Aswan jaguar on 11 Oct 2012, 13:28, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- TwisteD
- Posts: 41
- Joined: 02 Sep 2012, 13:57
- Has thanked: 0 time
- Been thanked: 0 time
Re: Demonlord of Ashmouth
by stassy » 08 Oct 2012, 17:52
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Admonition Angel
by BAgate » 09 Oct 2012, 22:14
Describe the Bug:
When Admonition Angel leaves the battlefield creatures that were exiled with it's landfall ability are not returned to the battlefield.
Which card did behave improperly ?
Admonition Angel
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
When Admonition Angel leaves the battlefield permanents it exiled come back.
Are any other cards possibly affected by this bug ?
I haven't tested whether non-creature permanents come back.
When Admonition Angel leaves the battlefield creatures that were exiled with it's landfall ability are not returned to the battlefield.
Which card did behave improperly ?
Admonition Angel
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
When Admonition Angel leaves the battlefield permanents it exiled come back.
Are any other cards possibly affected by this bug ?
I haven't tested whether non-creature permanents come back.
- Attachments
-
admonition angel.rar- (3.13 KiB) Downloaded 214 times
Last edited by stassy on 11 Oct 2012, 12:30, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
Working on: housekeeping and archived reports
[fixed by Gargaroz]Armadillo Cloak
by stassy » 10 Oct 2012, 05:14
Describe the Bug:
When casting Armadillo Cloak:
- If player double click to autotap on dual land, a weird message (nameofland, what kind of mana?)appear while the game wait for target creature
- if player generate mana before casting Armadillo Cloak, the hint bar will be missing while the game wait for target creature
Which card did behave improperly ?
Armadillo Cloak
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
No weird message and hint bar appear when casting Armadillo Cloak
Are any other cards possibly affected by this bug ?
others asm aura?

When casting Armadillo Cloak:
- If player double click to autotap on dual land, a weird message (nameofland, what kind of mana?)appear while the game wait for target creature
- if player generate mana before casting Armadillo Cloak, the hint bar will be missing while the game wait for target creature
Which card did behave improperly ?
Armadillo Cloak
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
No weird message and hint bar appear when casting Armadillo Cloak
Are any other cards possibly affected by this bug ?
others asm aura?

- Attachments
-
1.zip- (2.13 KiB) Downloaded 188 times
Last edited by stassy on 11 Oct 2012, 12:30, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[already fixed]Momir, Challenge 1-2 Vanguard Vengeance
by PGM » 10 Oct 2012, 11:33
Hello, I'm new here so please let me know if this report disrespects any rule.
This bug makes impossible to play the 3rd round in the 1-2 Challenge (Vanguard Vengeance), which is the Momir Avatar round. This is very frustrating, any help would be very appreciated. Thank you!
Describe the Bug:
The game always freezes in the AI's 3rd turn, no matter what.
Which card did behave improperly ?
Momir Avatar, I presume.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
update: Manalink July 15, 2012 v3 Update
type: Gauntlet (Challenge)
What exactly should be the correct behavior/interaction ?
The game should not freeze.
Are any other cards possibly affected by this bug ?
N.A.
I'm including 2 savegames, but I'm not sure they'll be of any help because there's something very weird about them:
Momir1.E1G - This was originally saved in the 1st turn, but after loading, my hand no longer consists of only basic lands (I assume this is the way the Challenge intended to be played, with a whole deck of basic lands!), I'm now playing with my normal deck. And if I win, I cannot advance to the following Challenge round.
Momir2.E1G - This was originally saved in the 2nd turn, but after loading, I immediately win because the AI suddenly runs out of cards. However, I cannot advance to the following Challenge round.
This bug makes impossible to play the 3rd round in the 1-2 Challenge (Vanguard Vengeance), which is the Momir Avatar round. This is very frustrating, any help would be very appreciated. Thank you!
Describe the Bug:
The game always freezes in the AI's 3rd turn, no matter what.
Which card did behave improperly ?
Momir Avatar, I presume.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
update: Manalink July 15, 2012 v3 Update
type: Gauntlet (Challenge)
What exactly should be the correct behavior/interaction ?
The game should not freeze.
Are any other cards possibly affected by this bug ?
N.A.
I'm including 2 savegames, but I'm not sure they'll be of any help because there's something very weird about them:
Momir1.E1G - This was originally saved in the 1st turn, but after loading, my hand no longer consists of only basic lands (I assume this is the way the Challenge intended to be played, with a whole deck of basic lands!), I'm now playing with my normal deck. And if I win, I cannot advance to the following Challenge round.
Momir2.E1G - This was originally saved in the 2nd turn, but after loading, I immediately win because the AI suddenly runs out of cards. However, I cannot advance to the following Challenge round.
- Attachments
-
SaveGame.zip- (6.13 KiB) Downloaded 199 times
Last edited by stassy on 10 Oct 2012, 13:10, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
Re: Momir, Challenge 1-2 Vanguard Vengeance
by stassy » 10 Oct 2012, 13:09
This is a known bug, the current code used in Challenge is the same for Leyline cards and is currently bugged, it's fixed in the next update (Ravnica) next month
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Armadillo Cloak
by Aswan jaguar » 10 Oct 2012, 13:33
Instead the bar of asking for "Select target creature" it has "Savannah what kind of mana?"
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 8144
- Joined: 13 May 2010, 12:17
- Has thanked: 751 times
- Been thanked: 486 times
[fixed by Gargaroz]Clone + Beast Within
by stassy » 11 Oct 2012, 07:28
Describe the Bug:
When casting Clone on a Green Beast 3/3 token generated by Beast Within, it will create a Blue Beast 3/3 token that will randomly flicker to Gold color during the rest of the game with the following abilities:
Protection vs everything
Landswalk
First Strike
Regeneration
Flying Reach
Banding
Trample
Which card did behave improperly ?
Clone + Beast Within
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
When casting Clone on a Green Beast 3/3 token generated by Beast Within, it will not create an uber beast
Are any other cards possibly affected by this bug ?
-

Yes, yes, I know Clone is unstable, just wanted to add this maybe to make it less buggy
The abilities shown are really abilities and not graphic bug as once in the bf this uber beast can't be the target of Beast Within anymore or any others target spell (error mesage:ability).
Also I tried with some others token like from Serpent Generator but the issue didn't occur.
When casting Clone on a Green Beast 3/3 token generated by Beast Within, it will create a Blue Beast 3/3 token that will randomly flicker to Gold color during the rest of the game with the following abilities:
Protection vs everything
Landswalk
First Strike
Regeneration
Flying Reach
Banding
Trample
Which card did behave improperly ?
Clone + Beast Within
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
When casting Clone on a Green Beast 3/3 token generated by Beast Within, it will not create an uber beast
Are any other cards possibly affected by this bug ?
-

Yes, yes, I know Clone is unstable, just wanted to add this maybe to make it less buggy
The abilities shown are really abilities and not graphic bug as once in the bf this uber beast can't be the target of Beast Within anymore or any others target spell (error mesage:ability).
Also I tried with some others token like from Serpent Generator but the issue didn't occur.
- Attachments
-
1.zip- (2.15 KiB) Downloaded 180 times
Last edited by stassy on 11 Oct 2012, 12:32, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Admonition Angel
by Gargaroz » 11 Oct 2012, 12:11
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Armadillo Cloak
by Gargaroz » 11 Oct 2012, 12:16
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Clone + Beast Within
by Gargaroz » 11 Oct 2012, 12:21
This is a general issue concerning tokens when they're "copied", as they store some internal infos that aren't copied by the "cloning" function. This is fixed righ now and should solve all other similar problems (example : Splinter Twin enchanting a token and producing wrong copies).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Demonlord of Ashmouth
by Gargaroz » 11 Oct 2012, 13:09
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Who is online
Users browsing this forum: No registered users and 22 guests
