[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
Re: [confirmed]Painful Quandary
by Gargaroz » 30 Oct 2012, 12:13
Fixed both.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Grab the Reins
by Gargaroz » 30 Oct 2012, 12:18
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Crucible of Worlds + Strip Mine
by Gargaroz » 30 Oct 2012, 12:28
The code was a bit shaky, I recoded it and seems to work fine now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Tarmogoyf
by Gargaroz » 30 Oct 2012, 12:37
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Disciple of the Vault-Summoning Sickness
by mbodrov » 30 Oct 2012, 13:25
Describe the Bug:
Disciple of the Vault 's ability sometimes fails to trigger on artifacts dying.
Which card did behave improperly ?
Disciple of the Vault
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
The ability should always trigger when an artifact dies.
Are any other cards possibly affected by this bug ?
This bug isn't limited to the interaction with Disenchant like in the attached savegame. Sacrificing artifacts to Arcbound Ravager also sometimes triggers it properly, and sometimes not; and I've seen other examples too.
Disciple of the Vault 's ability sometimes fails to trigger on artifacts dying.
Which card did behave improperly ?
Disciple of the Vault
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
The ability should always trigger when an artifact dies.
Are any other cards possibly affected by this bug ?
This bug isn't limited to the interaction with Disenchant like in the attached savegame. Sacrificing artifacts to Arcbound Ravager also sometimes triggers it properly, and sometimes not; and I've seen other examples too.
- Attachments
-
disciple of the vault.zip- (2.96 KiB) Downloaded 242 times
Last edited by Aswan jaguar on 02 Nov 2012, 21:27, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [fixed by Gargaroz]Maze of Ith
by Aswan jaguar » 30 Oct 2012, 14:35
Gargaroz was it Maze of Ith or face down cards the problem in order to tag it correctly?
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed-renamed]Disciple of the Vault-Summoning Sickn
by Aswan jaguar » 30 Oct 2012, 15:50
The problem is that it doesn't trigger when it has summoning sickness.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [fixed by Gargaroz]Maze of Ith
by mox » 30 Oct 2012, 22:44
Thank you all for your attention and reply, and a double thanks to Gargaroz for the really quick fix.
Now please forgive the probably dumb question: how do I get the fix? In the download section the date of both ML 3.0 and patches files appear to be before october 30, so I suppose the fix is not included in those files.
Now please forgive the probably dumb question: how do I get the fix? In the download section the date of both ML 3.0 and patches files appear to be before october 30, so I suppose the fix is not included in those files.
Re: [fixed by Gargaroz]Maze of Ith
by stassy » 31 Oct 2012, 04:16
From the ML3 wiki faq :
Usually bugs are collected and fixed every month unless it's a major gameplay bug.
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[fixed by Gargaroz]SPAT
by stassy » 31 Oct 2012, 18:15
Describe the Bug:
Any deck including SPAT will empty the AI library and trigger a win
Which card did behave improperly ?
SPAT
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3
What exactly should be the correct behavior/interaction ?
Any deck including SPAT will not empty the AI library
Are any other cards possibly affected by this bug ?
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Might be due to global bug fixed now...
Any deck including SPAT will empty the AI library and trigger a win
Which card did behave improperly ?
SPAT
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3
What exactly should be the correct behavior/interaction ?
Any deck including SPAT will not empty the AI library
Are any other cards possibly affected by this bug ?
-
Might be due to global bug fixed now...
Last edited by stassy on 11 Nov 2012, 17:46, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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[fixed]Momir Basic
by stassy » 31 Oct 2012, 18:23
Describe the Bug:
If the gameplay mode Momir Basic is selected from the Duel main menu, the decks choosen for the player and AI will not be reshuffled into random basic land with AVATAR - Momir Vig activated.
Which card did behave improperly ?
Momir Basic
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3
What exactly should be the correct behavior/interaction ?
If the gameplay mode Momir Basic is selected from the Duel main menu, the decks choosen for the player and AI will be reshuffled into random basic land with AVATAR - Momir Vig activated.
Are any other cards possibly affected by this bug ?
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If player choose a deck already formatted for Momir Basic (40 cards deck containing all basic land and AVATAR - Momir Vig) and does not choose the Momir Basic option, the Momir Basic mode will start correctly.
If the gameplay mode Momir Basic is selected from the Duel main menu, the decks choosen for the player and AI will not be reshuffled into random basic land with AVATAR - Momir Vig activated.
Which card did behave improperly ?
Momir Basic
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3
What exactly should be the correct behavior/interaction ?
If the gameplay mode Momir Basic is selected from the Duel main menu, the decks choosen for the player and AI will be reshuffled into random basic land with AVATAR - Momir Vig activated.
Are any other cards possibly affected by this bug ?
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If player choose a deck already formatted for Momir Basic (40 cards deck containing all basic land and AVATAR - Momir Vig) and does not choose the Momir Basic option, the Momir Basic mode will start correctly.
Last edited by Aswan jaguar on 12 Nov 2012, 05:09, edited 3 times in total.
Reason: bug fixed-icon added
Reason: bug fixed-icon added
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[fixed by Gargaroz]Memnarch
by stassy » 02 Nov 2012, 06:18
Describe the Bug:
Memnarch activation window show the c code typo : "Stole an Artifact"
Which card did behave improperly ?
Memnarch
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3
What exactly should be the correct behavior/interaction ?
Memnarch activation window show the c code typo : "Steal an Artifact"
Are any other cards possibly affected by this bug ?
-

Memnarch activation window show the c code typo : "Stole an Artifact"
Which card did behave improperly ?
Memnarch
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3
What exactly should be the correct behavior/interaction ?
Memnarch activation window show the c code typo : "Steal an Artifact"
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 02 Nov 2012, 21:28, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Random Singleton
by stassy » 02 Nov 2012, 06:25
Describe the Bug:
- Random Singleton does not generate singleton artifact
- In the expansion window choice, if player choose to view more expansions he can't go back to the previous list
Which card did behave improperly ?
Random Singleton
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3
What exactly should be the correct behavior/interaction ?
- Random Singleton does generate singleton artifact
- Player can go back to the previous list if he choose to view more expansions
Are any other cards possibly affected by this bug ?
-

Others color cards deck are correctly singleton
- Random Singleton does not generate singleton artifact
- In the expansion window choice, if player choose to view more expansions he can't go back to the previous list
Which card did behave improperly ?
Random Singleton
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3
What exactly should be the correct behavior/interaction ?
- Random Singleton does generate singleton artifact
- Player can go back to the previous list if he choose to view more expansions
Are any other cards possibly affected by this bug ?
-

Others color cards deck are correctly singleton
Last edited by stassy on 04 Nov 2012, 13:23, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Re: [confirmed]Cathedral Membrane
by Gargaroz » 02 Nov 2012, 20:32
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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