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[Fixed] Bug Archive

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[all fixed by Gargaroz]EDH bugs

Postby Stroggoii » 14 Nov 2012, 03:12

I have found out a couple of bugs that have to do with EDH:

Keyrunes, Painlands (Sulfurous Springs, etc.) and Filterlands (Graven Cairns, etc.) have bugged color identities wich makes them unavaliable for EDH.
Command Tower always produces U mana.
Thalia, Guardian of Thraben and Mikaeus, The Unhallowed aren't recognized as valid generals.

If I find more I'll let you know.
Last edited by Aswan jaguar on 14 Nov 2012, 15:46, edited 3 times in total.
Reason: all bugs fixed
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Re: [confirmed]Omniscience

Postby stassy » 14 Nov 2012, 06:21

confirmed, player should have a window pop that choose to play normally or with Omniscience activated

Tyranix95> Also, if you use a copy paste text for your report, can you use bbcode like for header so it can be clearly visible while reading?
You can see an example here :D
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Re: EDH bugs.

Postby stassy » 14 Nov 2012, 06:26

confirmed, Keyrunes are already reported and fixed

There is also to note that Pine Barren can't be tapped tap for 1

Image
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[fixed by Gargaroz]Hinterland Hermit-mustbe blocked

Postby BAgate » 14 Nov 2012, 06:56

Describe the Bug:
Once Hinterland Hermit transforms into Hinterland Scourge it must be blocked if able. But it is blocked even if it can't be. Ex. if it is given a landwalk ability it will still be blocked even if the defender has the appropriate land.

Which card did behave improperly ?
Hinterland Hermit/Hinterland Scourge

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR

What exactly should be the correct behavior/interaction ?
If Hinterland Scourge has landwalk it can't be blocked and so shouldn't be.

Are any other cards possibly affected by this bug ?
no, lure works fine so I assume it is card specific.
Attachments
hinterland scourge.rar
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Last edited by Aswan jaguar on 14 Nov 2012, 15:57, edited 3 times in total.
Reason: bug fixed
Working on: housekeeping and archived reports
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Re: [confirmed]Omniscience

Postby Tyranix95 » 14 Nov 2012, 08:07

Yes, I can tag 'em up for ya.

Not a problem.
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Re: Hinterland Hermit

Postby stassy » 14 Nov 2012, 10:03

confirmed, it's the coded "lure" + landwalk which is an issue because Burrowing + Hinterland Hermit will work as intended
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Re: [confirmed]Hinterland Hermit

Postby BAgate » 14 Nov 2012, 10:26

Funny, when running my tests lure + landwalk worked fine, but Hinterland Hermit + burrow specifically did not.
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Re: [confirmed]Hinterland Hermit

Postby stassy » 14 Nov 2012, 11:25

I mean, the non transformed Hinterland Hermit, not Hinterland Scourge (which is bugged)
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[fixed by Gargaroz]Random Singleton

Postby stassy » 14 Nov 2012, 12:11

Describe the Bug:
- Random Singleton does not generate singleton cards
- If you put in your Random Singleton deck X Random Singleton cards with X>2, your life will start with X life (eg. 3 Random Singleon will start the game at 3 life, 40 Random Singleton will start the game at 40 life)

Which card did behave improperly ?
Random Singleton

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR

What exactly should be the correct behavior/interaction ?
- Random Singleton does generate singleton cards
- Player cannot set his life with X>2 Random Singleton in hand

Are any other cards possibly affected by this bug ?
-

Image

The expansion choice is fixed, unfortunately the artifact non singleton bug has been spread to all colored cards...
Also don't know if the life set is intended or not since if only 1 or 2 Random Singleton cards are in the deck the life will stay at 20 starting life.
Last edited by stassy on 14 Nov 2012, 18:17, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Another Duplicant Bug

Postby ALEX Ryugami » 14 Nov 2012, 12:24

Describe the Bug:
Duplicant doesn't exile the creature

Which card did behave improperly ?
Duplicant

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR

What exactly should be the correct behavior/interaction ?
Duplicant should exile the creature

Are any other cards possibly affected by this bug ?
I think no
Attachments
Duplicant.zip
(2.08 KiB) Downloaded 201 times
Last edited by Aswan jaguar on 14 Nov 2012, 15:58, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Shardless Agent-Cascade bugged

Postby ALEX Ryugami » 14 Nov 2012, 13:12

Describe the Bug:
Shardless Agent doesn't stop cascading until you click the "don't play this spell", and each turn, it cascades again despite it's already on battlefield

Which card did behave improperly ?
Shardless Agent

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR

What exactly should be the correct behavior/interaction ?
Shardless Agent should only cascades once

Are any other cards possibly affected by this bug ?
Check another spell with cascade, I haven't checked them since most of them are locked cards
Attachments
Shardless Agent.zip
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Last edited by Aswan jaguar on 12 Dec 2012, 14:42, edited 2 times in total.
Reason: bug fixed
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Re: Shardless Agent

Postby Aswan jaguar » 14 Nov 2012, 13:26

Unfortunately Gargaroz found that this update bugged cascade,wait for v2.
---
Trying to squash some bugs and playtesting.
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Re: [confirmed]EDH bugs

Postby Gargaroz » 14 Nov 2012, 14:44

All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Omniscience

Postby Gargaroz » 14 Nov 2012, 14:50

Well, adding an "option" to cast card for free is too clumsy, I just modified the code so it would null the colorless cost unless is X.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Hinterland Hermit

Postby Gargaroz » 14 Nov 2012, 14:55

Fixed the global code for "must be blocked" to fix these kind of interactions.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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