[Fixed] Bug Archive
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[all fixed by Gargaroz]EDH bugs
by Stroggoii » 14 Nov 2012, 03:12
I have found out a couple of bugs that have to do with EDH:
Keyrunes, Painlands (Sulfurous Springs, etc.) and Filterlands (Graven Cairns, etc.) have bugged color identities wich makes them unavaliable for EDH.
Command Tower always produces U mana.
Thalia, Guardian of Thraben and Mikaeus, The Unhallowed aren't recognized as valid generals.
If I find more I'll let you know.
Keyrunes, Painlands (Sulfurous Springs, etc.) and Filterlands (Graven Cairns, etc.) have bugged color identities wich makes them unavaliable for EDH.
Command Tower always produces U mana.
Thalia, Guardian of Thraben and Mikaeus, The Unhallowed aren't recognized as valid generals.
If I find more I'll let you know.
Last edited by Aswan jaguar on 14 Nov 2012, 15:46, edited 3 times in total.
Reason: all bugs fixed
Reason: all bugs fixed
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Re: [confirmed]Omniscience
by stassy » 14 Nov 2012, 06:21
confirmed, player should have a window pop that choose to play normally or with Omniscience activated
Tyranix95> Also, if you use a copy paste text for your report, can you use bbcode like for header so it can be clearly visible while reading?
You can see an example here
Tyranix95> Also, if you use a copy paste text for your report, can you use bbcode like for header so it can be clearly visible while reading?
You can see an example here
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[fixed by Gargaroz]Hinterland Hermit-mustbe blocked
by BAgate » 14 Nov 2012, 06:56
Describe the Bug:
Once Hinterland Hermit transforms into Hinterland Scourge it must be blocked if able. But it is blocked even if it can't be. Ex. if it is given a landwalk ability it will still be blocked even if the defender has the appropriate land.
Which card did behave improperly ?
Hinterland Hermit/Hinterland Scourge
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
If Hinterland Scourge has landwalk it can't be blocked and so shouldn't be.
Are any other cards possibly affected by this bug ?
no, lure works fine so I assume it is card specific.
Once Hinterland Hermit transforms into Hinterland Scourge it must be blocked if able. But it is blocked even if it can't be. Ex. if it is given a landwalk ability it will still be blocked even if the defender has the appropriate land.
Which card did behave improperly ?
Hinterland Hermit/Hinterland Scourge
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
If Hinterland Scourge has landwalk it can't be blocked and so shouldn't be.
Are any other cards possibly affected by this bug ?
no, lure works fine so I assume it is card specific.
- Attachments
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hinterland scourge.rar- (2.73 KiB) Downloaded 211 times
Last edited by Aswan jaguar on 14 Nov 2012, 15:57, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
Working on: housekeeping and archived reports
Re: [confirmed]Omniscience
by Tyranix95 » 14 Nov 2012, 08:07
Yes, I can tag 'em up for ya.
Not a problem.
Not a problem.
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Re: [confirmed]Hinterland Hermit
by BAgate » 14 Nov 2012, 10:26
Funny, when running my tests lure + landwalk worked fine, but Hinterland Hermit + burrow specifically did not.
- Attachments
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hinterland hermit 2.rar- (2.06 KiB) Downloaded 211 times
Working on: housekeeping and archived reports
[fixed by Gargaroz]Random Singleton
by stassy » 14 Nov 2012, 12:11
Describe the Bug:
- Random Singleton does not generate singleton cards
- If you put in your Random Singleton deck X Random Singleton cards with X>2, your life will start with X life (eg. 3 Random Singleon will start the game at 3 life, 40 Random Singleton will start the game at 40 life)
Which card did behave improperly ?
Random Singleton
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
- Random Singleton does generate singleton cards
- Player cannot set his life with X>2 Random Singleton in hand
Are any other cards possibly affected by this bug ?
-

The expansion choice is fixed, unfortunately the artifact non singleton bug has been spread to all colored cards...
Also don't know if the life set is intended or not since if only 1 or 2 Random Singleton cards are in the deck the life will stay at 20 starting life.
- Random Singleton does not generate singleton cards
- If you put in your Random Singleton deck X Random Singleton cards with X>2, your life will start with X life (eg. 3 Random Singleon will start the game at 3 life, 40 Random Singleton will start the game at 40 life)
Which card did behave improperly ?
Random Singleton
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
- Random Singleton does generate singleton cards
- Player cannot set his life with X>2 Random Singleton in hand
Are any other cards possibly affected by this bug ?
-

The expansion choice is fixed, unfortunately the artifact non singleton bug has been spread to all colored cards...
Also don't know if the life set is intended or not since if only 1 or 2 Random Singleton cards are in the deck the life will stay at 20 starting life.
Last edited by stassy on 14 Nov 2012, 18:17, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Another Duplicant Bug
by ALEX Ryugami » 14 Nov 2012, 12:24
Describe the Bug:
Duplicant doesn't exile the creature
Which card did behave improperly ?
Duplicant
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
Duplicant should exile the creature
Are any other cards possibly affected by this bug ?
I think no
Duplicant doesn't exile the creature
Which card did behave improperly ?
Duplicant
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
Duplicant should exile the creature
Are any other cards possibly affected by this bug ?
I think no
- Attachments
-
Duplicant.zip- (2.08 KiB) Downloaded 201 times
Last edited by Aswan jaguar on 14 Nov 2012, 15:58, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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ALEX Ryugami - Posts: 79
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[fixed by Gargaroz]Shardless Agent-Cascade bugged
by ALEX Ryugami » 14 Nov 2012, 13:12
Describe the Bug:
Shardless Agent doesn't stop cascading until you click the "don't play this spell", and each turn, it cascades again despite it's already on battlefield
Which card did behave improperly ?
Shardless Agent
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
Shardless Agent should only cascades once
Are any other cards possibly affected by this bug ?
Check another spell with cascade, I haven't checked them since most of them are locked cards
Shardless Agent doesn't stop cascading until you click the "don't play this spell", and each turn, it cascades again despite it's already on battlefield
Which card did behave improperly ?
Shardless Agent
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
Shardless Agent should only cascades once
Are any other cards possibly affected by this bug ?
Check another spell with cascade, I haven't checked them since most of them are locked cards
- Attachments
-
Shardless Agent.zip- (2.29 KiB) Downloaded 209 times
Last edited by Aswan jaguar on 12 Dec 2012, 14:42, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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ALEX Ryugami - Posts: 79
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Re: Shardless Agent
by Aswan jaguar » 14 Nov 2012, 13:26
Unfortunately Gargaroz found that this update bugged cascade,wait for v2.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]EDH bugs
by Gargaroz » 14 Nov 2012, 14:44
All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Omniscience
by Gargaroz » 14 Nov 2012, 14:50
Well, adding an "option" to cast card for free is too clumsy, I just modified the code so it would null the colorless cost unless is X.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Hinterland Hermit
by Gargaroz » 14 Nov 2012, 14:55
Fixed the global code for "must be blocked" to fix these kind of interactions.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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