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[Fixed] Bug Archive

Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins

Re: Random Singleton

Postby Gargaroz » 14 Nov 2012, 15:04

What do you mean with the "singleton cards" ? The should no be any Random Singleton card on the battlefield, it's just an effect generated when you start the game, then it disappear.
About the "non sigleton", I forgot to mention (and fixing) the text of the card : since the "randomizing" of decks is a problem with sets with too few cards of a specific color, now it's not sigleton anymore. You could get 2, 3 or 4 copies of the same card.
About the other bug, I'll check but it's not a priority (how could you even found that is beyond me :) )
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Another Duplicant Bug

Postby Gargaroz » 14 Nov 2012, 15:16

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Random Singleton

Postby stassy » 14 Nov 2012, 18:16

how could you even found that is beyond me
Fear the power of the bug hunter $$$ 8)

What do you mean with the "singleton cards" ?
I mean the card currently named Random Singleton.
In order to trigger the random deck mode, you have to put the card Random Singleton in any deck.
BUT, because my lazyness is legendary, I originally didn't want to make a 40 cards deck with various cards so in DeckEditor : SHIFT + left double click + target Random Singleton card + 40 = A deck with 40 cards named Random Singleton!

Image
For great justice!

And then when I tried that in a mirror duel mode I noticed...that both me and AI had 40 life instead of 20.
As I knew I wasn't playing with Chaos Orb Avatar, there was something amiss, so I tested with 50, 30, 20, 2, etc...

If it's a hassle, it could be left like that since only one Random Singleton is enough and it work as intended (now that you confirm that it's no longer singleton, which I suspected since some block as you said are a bit short on unique cards), also it make duel versus AI more interesting since you can setup AI life as a handicap without using debug, only life is modified and the random is still random as intended
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[fixed by Gargaroz]Beastmaster's Magemark-all Magemarks

Postby doran7 » 14 Nov 2012, 20:55

Describe the Bug:

when i cast it it shows a error windows and close the program

Which card did behave improperly ?

Beastmaster's Magemark

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

11/11/2012 : Old & New Ravnica

What exactly should be the correct behavior/interaction ?

Enchant creature

Creatures you control that are enchanted get +1/+1.

Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Are any other cards possibly affected by this bug ?

Fencer's Magemark
Attachments
beast.rar
(1.77 KiB) Downloaded 207 times
Last edited by Aswan jaguar on 15 Nov 2012, 05:01, edited 2 times in total.
Reason: fixed bug and all magmarks.
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Re: [confirmed]Beastmaster's Magemark

Postby Gargaroz » 15 Nov 2012, 00:41

It's a global bug of all Magemark and it's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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[fixed by Gargaroz]Fencing Ace

Postby stassy » 15 Nov 2012, 06:23

Describe the Bug:
Fencing Ace has first strike instead of double strike

Which card did behave improperly ?
Fencing Ace

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR

What exactly should be the correct behavior/interaction ?
Fencing Ace has double strike

Are any other cards possibly affected by this bug ?
-

Seems only Fencing Ace is affected because I tested Boros Swiftblade and he correctly has double strike.
Attachments
1.zip
(2.1 KiB) Downloaded 179 times
Last edited by stassy on 15 Nov 2012, 12:58, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Detain 2+

Postby stassy » 15 Nov 2012, 07:10

Describe the Bug:
When Detain is triggered by Archon of the Triumvirate or Azorius Justiciar, game mandatory ask for 2 opponent target, Detain effect doesn't affect them and they will be tagged as untargetable for the rest of the game.

Which card did behave improperly ?
Archon of the Triumvirate, Azorius Justiciar

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR

What exactly should be the correct behavior/interaction ?
When Detain is triggered by Archon of the Triumvirate or Azorius Justiciar, game ask for up to 2 opponent target, Detain effect affect them and they will not be tagged as untargetable for the rest of the game.

Are any other cards possibly affected by this bug ?
-

Detain single target is working as intended

Image
Attachments
1.zip
(2.61 KiB) Downloaded 187 times
Last edited by stassy on 16 Nov 2012, 03:19, edited 3 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Ash Zealot + Flashback

Postby stassy » 15 Nov 2012, 07:37

Describe the Bug:
When Ash Zealot is cast into the bf, it will cause several issues on flashback cards :
- When a card is flashback and affect X or all owner creatures or generate X permanents, Ash Zealot will deal 3 x X damages to owner
- RuleEngine will allow unlimited use of flashback card in gy

Which card did behave improperly ?
Ash Zealot

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR

What exactly should be the correct behavior/interaction ?
When Ash Zealot is cast into the bf, it will not cause several issues on flashback cards :
- When a card is flashback and affect X or all owner creatures or generate X permanents, Ash Zealot will not deal 3 x X damages to owner but only 3 damages
- RuleEngine will not allow unlimited use of flashback card in gy

Are any other cards possibly affected by this bug ?
-

Cards tested :
- Rally the Peasants bug
- Call of the Herd bug
- Snapcaster Mage + Ancestral Recall ok
Attachments
1.zip
(2.37 KiB) Downloaded 199 times
Last edited by stassy on 15 Nov 2012, 13:01, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Artful Dodge

Postby stassy » 15 Nov 2012, 07:43

Describe the Bug:
Artful Dodge has no flashback

Which card did behave improperly ?
Artful Dodge

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR

What exactly should be the correct behavior/interaction ?
Artful Dodge has flashback

Are any other cards possibly affected by this bug ?
-

Seems only Artful Dodge is affected since Rally the Peasants and Call of the Herd are not.
Attachments
1.zip
(2.13 KiB) Downloaded 196 times
Last edited by stassy on 15 Nov 2012, 13:13, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Momir, Challenge 1-2 Vanguard Vengeance

Postby mbodrov » 15 Nov 2012, 08:29

viewtopic.php?f=86&t=4108&p=100169&hilit=momir#p100169

Despite claimed as fixed, I observe the exact same behavior in the Ravnica update (Nov 2012).
Last edited by stassy on 12 Dec 2012, 05:34, edited 2 times in total.
Reason: bug fixed
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Re: Fencing Ace

Postby Gargaroz » 15 Nov 2012, 12:49

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Ash Zealot + Flashback

Postby stassy » 15 Nov 2012, 12:57

Flashback ability is bugged in itself, RuleEngine will allow unlimited use of flashback card in gy and flashback card in gy will not be exiled.
Attachments
1.zip
(2.07 KiB) Downloaded 194 times
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Re: Ash Zealot + Flashback

Postby Gargaroz » 15 Nov 2012, 13:00

Argh, here's another global bug. It's fixed now.
But I couldn't understand the Ash Zealot bug : could you give me an example ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Artful Dodge

Postby Gargaroz » 15 Nov 2012, 13:05

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
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Re: Momir, Challenge 1-2 Vanguard Vengeance

Postby Gargaroz » 15 Nov 2012, 13:07

It's freezing or what ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
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