[Fixed] Bug Archive
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Re: Random Singleton
by Gargaroz » 14 Nov 2012, 15:04
What do you mean with the "singleton cards" ? The should no be any Random Singleton card on the battlefield, it's just an effect generated when you start the game, then it disappear.
About the "non sigleton", I forgot to mention (and fixing) the text of the card : since the "randomizing" of decks is a problem with sets with too few cards of a specific color, now it's not sigleton anymore. You could get 2, 3 or 4 copies of the same card.
About the other bug, I'll check but it's not a priority (how could you even found that is beyond me
)
About the "non sigleton", I forgot to mention (and fixing) the text of the card : since the "randomizing" of decks is a problem with sets with too few cards of a specific color, now it's not sigleton anymore. You could get 2, 3 or 4 copies of the same card.
About the other bug, I'll check but it's not a priority (how could you even found that is beyond me
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Another Duplicant Bug
by Gargaroz » 14 Nov 2012, 15:16
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Random Singleton
by stassy » 14 Nov 2012, 18:16
Fear the power of the bug hunter $$$how could you even found that is beyond me
I mean the card currently named Random Singleton.What do you mean with the "singleton cards" ?
In order to trigger the random deck mode, you have to put the card Random Singleton in any deck.
BUT, because my lazyness is legendary, I originally didn't want to make a 40 cards deck with various cards so in DeckEditor : SHIFT + left double click + target Random Singleton card + 40 = A deck with 40 cards named Random Singleton!

For great justice!
And then when I tried that in a mirror duel mode I noticed...that both me and AI had 40 life instead of 20.
As I knew I wasn't playing with Chaos Orb Avatar, there was something amiss, so I tested with 50, 30, 20, 2, etc...
If it's a hassle, it could be left like that since only one Random Singleton is enough and it work as intended (now that you confirm that it's no longer singleton, which I suspected since some block as you said are a bit short on unique cards), also it make duel versus AI more interesting since you can setup AI life as a handicap without using debug, only life is modified and the random is still random as intended
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[fixed by Gargaroz]Beastmaster's Magemark-all Magemarks
by doran7 » 14 Nov 2012, 20:55
Describe the Bug:
when i cast it it shows a error windows and close the program
Which card did behave improperly ?
Beastmaster's Magemark
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 : Old & New Ravnica
What exactly should be the correct behavior/interaction ?
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Are any other cards possibly affected by this bug ?
Fencer's Magemark
when i cast it it shows a error windows and close the program
Which card did behave improperly ?
Beastmaster's Magemark
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 : Old & New Ravnica
What exactly should be the correct behavior/interaction ?
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Are any other cards possibly affected by this bug ?
Fencer's Magemark
- Attachments
-
beast.rar- (1.77 KiB) Downloaded 207 times
Last edited by Aswan jaguar on 15 Nov 2012, 05:01, edited 2 times in total.
Reason: fixed bug and all magmarks.
Reason: fixed bug and all magmarks.
Re: [confirmed]Beastmaster's Magemark
by Gargaroz » 15 Nov 2012, 00:41
It's a global bug of all Magemark and it's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Fencing Ace
by stassy » 15 Nov 2012, 06:23
Describe the Bug:
Fencing Ace has first strike instead of double strike
Which card did behave improperly ?
Fencing Ace
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
Fencing Ace has double strike
Are any other cards possibly affected by this bug ?
-
Seems only Fencing Ace is affected because I tested Boros Swiftblade and he correctly has double strike.
Fencing Ace has first strike instead of double strike
Which card did behave improperly ?
Fencing Ace
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
Fencing Ace has double strike
Are any other cards possibly affected by this bug ?
-
Seems only Fencing Ace is affected because I tested Boros Swiftblade and he correctly has double strike.
- Attachments
-
1.zip- (2.1 KiB) Downloaded 179 times
Last edited by stassy on 15 Nov 2012, 12:58, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Detain 2+
by stassy » 15 Nov 2012, 07:10
Describe the Bug:
When Detain is triggered by Archon of the Triumvirate or Azorius Justiciar, game mandatory ask for 2 opponent target, Detain effect doesn't affect them and they will be tagged as untargetable for the rest of the game.
Which card did behave improperly ?
Archon of the Triumvirate, Azorius Justiciar
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
When Detain is triggered by Archon of the Triumvirate or Azorius Justiciar, game ask for up to 2 opponent target, Detain effect affect them and they will not be tagged as untargetable for the rest of the game.
Are any other cards possibly affected by this bug ?
-
Detain single target is working as intended

When Detain is triggered by Archon of the Triumvirate or Azorius Justiciar, game mandatory ask for 2 opponent target, Detain effect doesn't affect them and they will be tagged as untargetable for the rest of the game.
Which card did behave improperly ?
Archon of the Triumvirate, Azorius Justiciar
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
When Detain is triggered by Archon of the Triumvirate or Azorius Justiciar, game ask for up to 2 opponent target, Detain effect affect them and they will not be tagged as untargetable for the rest of the game.
Are any other cards possibly affected by this bug ?
-
Detain single target is working as intended

- Attachments
-
1.zip- (2.61 KiB) Downloaded 187 times
Last edited by stassy on 16 Nov 2012, 03:19, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Ash Zealot + Flashback
by stassy » 15 Nov 2012, 07:37
Describe the Bug:
When Ash Zealot is cast into the bf, it will cause several issues on flashback cards :
- When a card is flashback and affect X or all owner creatures or generate X permanents, Ash Zealot will deal 3 x X damages to owner
- RuleEngine will allow unlimited use of flashback card in gy
Which card did behave improperly ?
Ash Zealot
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
When Ash Zealot is cast into the bf, it will not cause several issues on flashback cards :
- When a card is flashback and affect X or all owner creatures or generate X permanents, Ash Zealot will not deal 3 x X damages to owner but only 3 damages
- RuleEngine will not allow unlimited use of flashback card in gy
Are any other cards possibly affected by this bug ?
-
Cards tested :
- Rally the Peasants bug
- Call of the Herd bug
- Snapcaster Mage + Ancestral Recall ok
When Ash Zealot is cast into the bf, it will cause several issues on flashback cards :
- When a card is flashback and affect X or all owner creatures or generate X permanents, Ash Zealot will deal 3 x X damages to owner
- RuleEngine will allow unlimited use of flashback card in gy
Which card did behave improperly ?
Ash Zealot
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
When Ash Zealot is cast into the bf, it will not cause several issues on flashback cards :
- When a card is flashback and affect X or all owner creatures or generate X permanents, Ash Zealot will not deal 3 x X damages to owner but only 3 damages
- RuleEngine will not allow unlimited use of flashback card in gy
Are any other cards possibly affected by this bug ?
-
Cards tested :
- Rally the Peasants bug
- Call of the Herd bug
- Snapcaster Mage + Ancestral Recall ok
- Attachments
-
1.zip- (2.37 KiB) Downloaded 199 times
Last edited by stassy on 15 Nov 2012, 13:01, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Artful Dodge
by stassy » 15 Nov 2012, 07:43
Describe the Bug:
Artful Dodge has no flashback
Which card did behave improperly ?
Artful Dodge
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
Artful Dodge has flashback
Are any other cards possibly affected by this bug ?
-
Seems only Artful Dodge is affected since Rally the Peasants and Call of the Herd are not.
Artful Dodge has no flashback
Which card did behave improperly ?
Artful Dodge
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
Artful Dodge has flashback
Are any other cards possibly affected by this bug ?
-
Seems only Artful Dodge is affected since Rally the Peasants and Call of the Herd are not.
- Attachments
-
1.zip- (2.13 KiB) Downloaded 196 times
Last edited by stassy on 15 Nov 2012, 13:13, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Momir, Challenge 1-2 Vanguard Vengeance
by mbodrov » 15 Nov 2012, 08:29
viewtopic.php?f=86&t=4108&p=100169&hilit=momir#p100169
Despite claimed as fixed, I observe the exact same behavior in the Ravnica update (Nov 2012).
Despite claimed as fixed, I observe the exact same behavior in the Ravnica update (Nov 2012).
Last edited by stassy on 12 Dec 2012, 05:34, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: Fencing Ace
by Gargaroz » 15 Nov 2012, 12:49
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Ash Zealot + Flashback
by stassy » 15 Nov 2012, 12:57
Flashback ability is bugged in itself, RuleEngine will allow unlimited use of flashback card in gy and flashback card in gy will not be exiled.
- Attachments
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1.zip- (2.07 KiB) Downloaded 194 times
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Re: Ash Zealot + Flashback
by Gargaroz » 15 Nov 2012, 13:00
Argh, here's another global bug. It's fixed now.
But I couldn't understand the Ash Zealot bug : could you give me an example ?
But I couldn't understand the Ash Zealot bug : could you give me an example ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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- Been thanked: 595 times
Re: Artful Dodge
by Gargaroz » 15 Nov 2012, 13:05
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: Momir, Challenge 1-2 Vanguard Vengeance
by Gargaroz » 15 Nov 2012, 13:07
It's freezing or what ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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