[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
[fixed by Gargaroz]Saproling Burst
by mbodrov » 17 Nov 2012, 23:52
Describe the Bug:
Saproling Burst enters the game without fading counters.
Which card did behave improperly ?
Saproling Burst
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Old & New Ravnica (Nov 2012)
What exactly should be the correct behavior/interaction ?
Saproling Burst should enter the game with 7 fading counters.
Are any other cards possibly affected by this bug ?
Blastoderm and Parallax Wave are working correctly.
Saproling Burst enters the game without fading counters.
Which card did behave improperly ?
Saproling Burst
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Old & New Ravnica (Nov 2012)
What exactly should be the correct behavior/interaction ?
Saproling Burst should enter the game with 7 fading counters.
Are any other cards possibly affected by this bug ?
Blastoderm and Parallax Wave are working correctly.
- Attachments
-
saproling-burst.zip- (2.73 KiB) Downloaded 231 times
Last edited by Aswan jaguar on 18 Nov 2012, 16:37, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Rusted Relic
by RanDomino » 18 Nov 2012, 01:44
Describe the Bug:
Rusted Relic is apparently not counted as a Golem when animated. The AI had a Master Splicer and Wing Splicer and it wasn't getting the bonuses.
Which card did behave improperly ?
Rusted Relic
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ravnicas
What exactly should be the correct behavior/interaction ?
An animated Rusted Relic should be a Golem.
Are any other cards possibly affected by this bug ?
Dunno
Rusted Relic is apparently not counted as a Golem when animated. The AI had a Master Splicer and Wing Splicer and it wasn't getting the bonuses.
Which card did behave improperly ?
Rusted Relic
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ravnicas
What exactly should be the correct behavior/interaction ?
An animated Rusted Relic should be a Golem.
Are any other cards possibly affected by this bug ?
Dunno
Last edited by Aswan jaguar on 18 Nov 2012, 16:08, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Legacy card bugged[renamed-Wurmcoil]
by RanDomino » 18 Nov 2012, 03:28
Describe the Bug:
Wurmcoil Engine broke. When it dies it properly makes two wurm tokens, one of which has an orange effect card that indicates deathtouch. However, at end of turn, that goes away... and you get a Rukh token. It does the same thing whether it was the player's or AI's.
Which card did behave improperly ?
Wurmcoil Engine
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ravnicas
What exactly should be the correct behavior/interaction ?
Deathtouch effect card should stay, shouldn't get a Rukh token.
Are any other cards possibly affected by this bug ?
Possibly, if anything else creates tokens when it dies.
Wurmcoil Engine broke. When it dies it properly makes two wurm tokens, one of which has an orange effect card that indicates deathtouch. However, at end of turn, that goes away... and you get a Rukh token. It does the same thing whether it was the player's or AI's.
Which card did behave improperly ?
Wurmcoil Engine
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ravnicas
What exactly should be the correct behavior/interaction ?
Deathtouch effect card should stay, shouldn't get a Rukh token.
Are any other cards possibly affected by this bug ?
Possibly, if anything else creates tokens when it dies.
Last edited by stassy on 18 Nov 2012, 16:58, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Selesnya Charm
by RanDomino » 18 Nov 2012, 05:04
Describe the Bug:
Selesnya Charm's code isn't all there. I had a Wolf token, and tried to create a Knight to chump block the attack in the attached picture (plus one more baloth). Only the two options shown appear. Both of them exile a target creature, regardless of its power. Canceling creates a knight. This happens under whenever there are any creatures in play when the charm resolves. If there are no creatures in play, only the knight option is shown, and it works properly.
Which card did behave improperly ?
Selesnya Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ravnicas
What exactly should be the correct behavior/interaction ?
what it says on the tin
Are any other cards possibly affected by this bug ?
Probably not
Selesnya Charm's code isn't all there. I had a Wolf token, and tried to create a Knight to chump block the attack in the attached picture (plus one more baloth). Only the two options shown appear. Both of them exile a target creature, regardless of its power. Canceling creates a knight. This happens under whenever there are any creatures in play when the charm resolves. If there are no creatures in play, only the knight option is shown, and it works properly.
Which card did behave improperly ?
Selesnya Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ravnicas
What exactly should be the correct behavior/interaction ?
what it says on the tin
Are any other cards possibly affected by this bug ?
Probably not
Last edited by Aswan jaguar on 18 Nov 2012, 16:38, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Saproling Burst
by stassy » 18 Nov 2012, 06:00
confirmed, also after being cast and past 7 turn, all Saproling Burst will trigger "something" at upkeep that will do nothing, regardless at what turn they were cast.
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Re: Rusted Relic
by stassy » 18 Nov 2012, 06:12
Well, for me I can't even cast it, the mana is rejected once in the mana pool and the 2nd time Rusted Relic ability does not trigger if there is 3 or more artifacts in bf
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Re: Wurmcoil Engine
by stassy » 18 Nov 2012, 06:19
Wurmcoil Engine is working as intended in a clean game, so it must be another interaction (and I heavily suspect the Deadbox Morbid effect but not sure since we can't save).
Can you post your deck so we can check it up?
Can you post your deck so we can check it up?
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[already fixedby Gargaroz]Dual casting- not tapping creature
by Aswan jaguar » 18 Nov 2012, 08:58
Describe the Bug:
Dual casting
1- stays as global enchantment
2- copies also creatures and probably all permanent.fixed both
3- It doesn't tap the enchanted creature when play it's ability.(Stassy we both missed this bug)
Which card did behave improperly ?
Dual casting
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3- RAVNIKA DUEL
What exactly should be the correct behavior/interaction ?
1- Enchant creature.
2- copy only instant and sorcery spells.fixed
3- Tap enchanted creature when use Dual Casting ability
Are any other cards possibly affected by this bug ?
Edit for some reason savegame is corrupted,I hope it isn't a global thing.
Dual casting
2- copies also creatures and probably all permanent.
3- It doesn't tap the enchanted creature when play it's ability.(Stassy we both missed this bug)
Which card did behave improperly ?
Dual casting
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3- RAVNIKA DUEL
What exactly should be the correct behavior/interaction ?
2- copy only instant and sorcery spells.
3- Tap enchanted creature when use Dual Casting ability
Are any other cards possibly affected by this bug ?
- Attachments
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dual casting1.zip- The savegame is one turn too late,the creature enchanted with dual casting won't survive so cheat in play or counter sac spell.
- (2.35 KiB) Downloaded 193 times
Last edited by Aswan jaguar on 18 Nov 2012, 16:07, edited 1 time in total.
Reason: already fixed bug
Reason: already fixed bug
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Deathrite Shaman
by Dawwy » 18 Nov 2012, 11:31
Description of the bug:
Deathrite shaman 's ability for creatures wants player to pay GG. All abilities want to target player's graveyard even when he choses his oppponent.
What card does not behave properly
Deathrite Shaman
What should be correct way of working
It should ask for G for abilities for creatures and should target opponent's graveyard if asked to.
What other cards could be affected
No Idea
Deathrite shaman 's ability for creatures wants player to pay GG. All abilities want to target player's graveyard even when he choses his oppponent.
What card does not behave properly
Deathrite Shaman
What should be correct way of working
It should ask for G for abilities for creatures and should target opponent's graveyard if asked to.
What other cards could be affected
No Idea
- Attachments
-
AUTOSAVE.rar- (1.39 KiB) Downloaded 203 times
Last edited by Aswan jaguar on 18 Nov 2012, 16:36, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Deathrite Shaman
by Aswan jaguar » 18 Nov 2012, 14:04
The card has already been fixed for other bugs I don't know if Gargaroz saw and fixed this,too.So I confirm it until we hear from Gargaroz if it has been already fixed or not.
Dawwy thanks for the report,please read this on how to report bugs and there already is a backbone of a bug report which you could copy and paste easily when you want to report a bug:
viewtopic.php?f=86&t=4012
Dawwy thanks for the report,please read this on how to report bugs and there already is a backbone of a bug report which you could copy and paste easily when you want to report a bug:
viewtopic.php?f=86&t=4012
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Spinebiter
by Gargaroz » 18 Nov 2012, 15:18
Bad code pointer, fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Debtors' Knell
by Gargaroz » 18 Nov 2012, 15:21
It's a bug specific of this card, and it's fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Selesnya Charm
by Gargaroz » 18 Nov 2012, 15:44
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Saproling Burst
by Gargaroz » 18 Nov 2012, 15:57
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Rusted Relic
by Gargaroz » 18 Nov 2012, 16:01
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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