[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
Re: Death's Presence
by Gargaroz » 22 Nov 2012, 11:52
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Enduring Renewal
by Gargaroz » 22 Nov 2012, 11:57
Well, the code is effectively bugged, as you should't draw any card if the first card in your deck is a creature, so it's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Codex Shredder
by stassy » 22 Nov 2012, 12:15
Describe the Bug:
Codex Shredder 1st ability mill 66 cards from target player instead of top card of his library
Which card did behave improperly ?
Codex Shredder
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Codex Shredder 1st ability mill top card of target player library
Are any other cards possibly affected by this bug ?
-

Codex Shredder 1st ability mill 66 cards from target player instead of top card of his library
Which card did behave improperly ?
Codex Shredder
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Codex Shredder 1st ability mill top card of target player library
Are any other cards possibly affected by this bug ?
-

- Attachments
-
1.zip- (2.26 KiB) Downloaded 235 times
Last edited by stassy on 24 Nov 2012, 04:17, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Civic Saber
by stassy » 22 Nov 2012, 12:49
Describe the Bug:
Civic Saber give +1/+1 instead of +1/+0 to equipped creature for each of his color
Which card did behave improperly ?
Civic Saber
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Civic Saber give +1/+0 instead of +1/+1 to equipped creature for each of his color
Are any other cards possibly affected by this bug ?
-

Civic Saber give +1/+1 instead of +1/+0 to equipped creature for each of his color
Which card did behave improperly ?
Civic Saber
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Civic Saber give +1/+0 instead of +1/+1 to equipped creature for each of his color
Are any other cards possibly affected by this bug ?
-

- Attachments
-
1.zip- (2.19 KiB) Downloaded 215 times
Last edited by stassy on 24 Nov 2012, 04:13, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[all fixed by Gargaroz]Guild Feud
by stassy » 22 Nov 2012, 13:20
Describe the Bug:
- At owner upkeep, owner is shown his gy instead of opponent 3 top cards of his library and game ask for 2 target creature from gy to put into the bf instead of 1.
- Game does not make AI put one creature of the top 3 cards from his library and creatures put that way don't fight each others
Which card did behave improperly ?
Guild Feud
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv3
What exactly should be the correct behavior/interaction ?
- At owner upkeep, game show top 3 opponent cards from library, choose a creature, put it in bf and rest in gy
- Then owner do the same and the 2 creatures fight each others.
Are any other cards possibly affected by this bug ?
-

- At owner upkeep, owner is shown his gy instead of opponent 3 top cards of his library and game ask for 2 target creature from gy to put into the bf instead of 1.
- Game does not make AI put one creature of the top 3 cards from his library and creatures put that way don't fight each others
Which card did behave improperly ?
Guild Feud
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv3
What exactly should be the correct behavior/interaction ?
- At owner upkeep, game show top 3 opponent cards from library, choose a creature, put it in bf and rest in gy
- Then owner do the same and the 2 creatures fight each others.
Are any other cards possibly affected by this bug ?
-

- Attachments
-
1.zip- (2.31 KiB) Downloaded 209 times
Last edited by Aswan jaguar on 26 Nov 2012, 15:48, edited 2 times in total.
Reason: all bugs fixed
Reason: all bugs fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Codex Shredder
by Aswan jaguar » 22 Nov 2012, 15:16
To be exact it mills all cards in the library not a specific number -66- .I guess it mills the top card then sees the next as top card so in the end it mills all cards.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 8142
- Joined: 13 May 2010, 12:17
- Has thanked: 751 times
- Been thanked: 486 times
Re: [confirmed]Codex Shredder
by stassy » 22 Nov 2012, 16:04
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]New Prahv Guildmage
by stassy » 23 Nov 2012, 07:54
Describe the Bug:
New Prahv Guildmage can't activate any of his ability even if the mana requirement is met
Which card did behave improperly ?
New Prahv Guildmage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
New Prahv Guildmage can activate any of his ability if the mana requirement is met
Are any other cards possibly affected by this bug ?
-

New Prahv Guildmage can't activate any of his ability even if the mana requirement is met
Which card did behave improperly ?
New Prahv Guildmage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
New Prahv Guildmage can activate any of his ability if the mana requirement is met
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 24 Nov 2012, 04:13, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Inaction Injunction
by stassy » 23 Nov 2012, 07:57
Describe the Bug:
When cast, Inaction Injunction card draw effect does not occur
Which card did behave improperly ?
Inaction Injunction
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
When cast, Inaction Injunction card draw effect does occur
Are any other cards possibly affected by this bug ?
-
download/file.php?id=8217
When cast, Inaction Injunction card draw effect does not occur
Which card did behave improperly ?
Inaction Injunction
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
When cast, Inaction Injunction card draw effect does occur
Are any other cards possibly affected by this bug ?
-
download/file.php?id=8217
Last edited by stassy on 24 Nov 2012, 04:13, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Hypersonic Dragon
by stassy » 23 Nov 2012, 12:14
Describe the Bug:
Hypersonic Dragon has vigilance instead of haste
Which card did behave improperly ?
Hypersonic Dragon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Hypersonic Dragon has haste instead of vigilence
Are any other cards possibly affected by this bug ?
-


Hypersonic Dragon has vigilance instead of haste
Which card did behave improperly ?
Hypersonic Dragon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Hypersonic Dragon has haste instead of vigilence
Are any other cards possibly affected by this bug ?
-


Last edited by stassy on 24 Nov 2012, 04:14, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
(Fixed by garg master) Grave Betrayal,Death's Presence
by Althuna » 23 Nov 2012, 18:54
Grave Betrayal does not give me the creature when it dies 
Last edited by Aswan jaguar on 24 Nov 2012, 06:46, edited 2 times in total.
Reason: fixed bug and similar
Reason: fixed bug and similar
Re: [confirmed]Civic Saber
by Gargaroz » 23 Nov 2012, 23:07
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Codex Shredder
by Gargaroz » 23 Nov 2012, 23:24
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]New Prahv Guildmage
by Gargaroz » 23 Nov 2012, 23:41
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Inaction Injunction
by Gargaroz » 23 Nov 2012, 23:41
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Who is online
Users browsing this forum: Google [Bot] and 18 guests
